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Weekend with a lack of creativity so big I didn't touch DV27's script or any other running project I had scheduled.

Instead I went after problem fixing, project retouch, reading and wasted some time here and there improving low poly blocks around the university, a work I can reuse later: I rediscovered my passion for displacement maps, hehe (2D texture maps than can make almost perfect squared/straight extrusion mesh when rendered).

Then, I had to chase an old phantom that came back from hell, a recurrent error in DV city that is haunting me since chapter 17, it is the garage street where I was making the the flashback render and it is the same street where where the limo scene crashed several time in the last chapter.

Back in chapter 17, I did a Frankenstein render fusion that you guys hopefully didn't notice: as you can see most of the external renders were not made on the original scene, so I rendered the areas that were working, then characters and then the rest of the bare background in IPS without the girls to merge them later, so, parts of the background have an almost imperceptible blur due to resizing it. 

After hours of tests and tries to find and then to fix it, I gave up on the stupidest error I've ever seen in my life: The motherfucker culprit is on the left top corner of the render where Patricia is looking back, a sign frame that crashes whenever it has texture assigned to it. 

Mesh cleaning, export/import, shader exchange, and etc, I tried everything. Nothing works. Probably an UV trigger, so, because I have reflections in most of my textures, whenever the program calculates ANYTHING that showed that frame, it crashed.

So I turned it transparent. Now it works. Sometimes the simpler solution is the better one...

At least I learned something this weekend, isn't it?

Take care.

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Nico

Good work!