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Amber Temple is huge!
As previously announced, the Amber Temple will make up both releases this month! Due to the sheer size of that thing and the amounts of deatils we want to stuff in it, the release of the first part will be a bit delayed. But you ran rest easy, as both releases will be ready at the end of the month, no worries there!

Collaboration with JonRob!
JonRob is an insanely talented musician who produces amazing music, period. He is currently composing an eight minute loopable track of ambience music for the Amber Temple. The track will be released for free alongside the temple, so look forward to that!

Grand Tokens Update!

With the nastiest of all bugs finally put to rest and our tokens being able to show off all their beautiful animations again, we are focusing on implementing new features. Next on the list is the ''Dynamic Compendium'' feature, which will only show those tokens currently available for you. This means that we can release separate Token packs apart from patreon, without you being bothered by them popping up in your module. If you just need a bunch of different city guards, a tribe of goblins or a pack of marauding bandits - we will give you just that! The modul will recognize the content, well, dynamically - integration of both patreon tokens and tokens bought separately will be smooth and simple! Stay tuned for more infos!

Dynamic Token paths are coming!
Same as with Beneos Battlemaps, you'll soon be able to comfortably update your Beneos Tokens module via the Module Browser. Another quality of life improvement we can't wait to implement.

Speaking of Tokens...

Stormwyvern and Swifttalon Raptor released!

This electrifying creature is a Stormwyvern, a draconic lieutnant serving especially powerful Blue Dragons, imbued with the elemental powers of their patron! To celebrate the bug fix, we might have gone a bit overboard with the lightning effects - you're going to love it, your players...maybe not so much!

Not as awe inducing but almost equally dangerous if encountered in large numbers is this fella!

Clever girl...

This is a singular Swifttalon Raptor, but you probably won't encounter one on its own! This scaled sprinter loves to stalk, hunt and fight in packs!  

As always, feel free to head over to Beneos Tokens and grab the free pdfs containing the stat blocks for both monsters!


Last but not least - a poll!
As you can see with our recent Magnificent Mansion one-shot and our weekly tokens - we do like to homebrew quite a bit! Now, we are wondering if you'd be interested in us expanding our variety of goods a bit. We are speaking of Magic Items. You'd be able to place unique animated item actors in your world for your players to find, completely animated and integrated for optimal use in FoundryVTT - like our monsters. 

WOULD YOU GENERALLY BE INTERESTED IN ANIMATED TOKENS FOR MAGIC ITEMS?

Thanks for your participation and see you next week!

Comments

Anonymous

My players are storming across Barovia toward the Amber Temple like someone lit a fire under them. Irena’s been taken and they know the amber temple is where their last item is, so they’re on a mission. I keep trying to delay them cause I soooo want to have your stuff for the temple. They did manage to stumble into Berez last session and I had to throw something together quickly. They dispatched Lysaga (barely, most brutal combat they’ve dealt with yet) at the end of last session, so hopefully I can distract them long enough to get more content 😂😂 thanks for the amazing maps!

Anonymous

Im not sing how you would make the magic items individual, there is already a lot of automated animations on FVTT so to set yours apart could be difficult. That said if they were to say integrate into Beneos Tokens then THAT would be something I would think could set you apart, but I shudder just thinking about the amount of work it would take.