Rigid Body Stuff (Patreon)
Content
Whole bunch of stuff. Ooofff this was a bigger video than I expected! I kept thinking of information I forgot to add! For example: A collision object can affect cloth sims and particles, but not rigid bodies- and a force field can affect everything! But I really just need to post this video and move on to other things, so here we go!!
Also realizing I should experiment more with using the "Connect - Point" type constraint instead of just relying on having everything just explode with the "Start Deactivated" maneuver. Oh well.
I'm actually pretty excited- I feel like I should have been using rigid body stuff way more over the years; it's great for mechanical rigging!