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A longer-form deal, for folks who enjoy those! And we only get a *little* bit bogged down in cloth sims. I have a scene with a lot of boats coming up- time to start modeling them. 

I'm really into playing with translucent materials, lately. They're not that intense from a rendering perspective, and they can add so much life to a scene.   

Here's the Randomness Generator tutorial I talked about in the video- I think it's a good one!

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Let's Model a Boat!

I have a scene with a lot of boats coming up- time to start modeling them! I'm really into playing with translucent materials, lately. They're not that intense from a rendering perspective, and they can add so much life to a scene. Here's the Randomness Generator tutorial I talked about in the video- I think it's a good one! https://www.patreon.com/posts/creating-auto-58762852

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Anonymous

lets see them awnings!

Anonymous

You're a god in my heart forever. In Chinese, "ian is nb"

TakUser

It's been a while since I've seen the videos on the channel, but this was a great reminder that something complex can be reduced to simpler forms. Out of curiosity, why are you using a volume scatter node, and when do you decide to use that vs say a Principled Volume BSDF or an emission node?