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A breakdown of 15 years of sticking Josh in sci-fi vehicles! Also a quick-n-dirty tutorial towards the end. This one talks about a fusion/resolve/blender workflow, but if you want to stay Blender-centric, this video is still pretty relevant.  

Oh and here's the Fusion cleaned-edge-color tutorial I mentioned finding useful (also hah!! Forgot it used Tears of Steel footage :P)

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Compositing Josh in Cockpits

A breakdown of 15 years of sticking Josh in sci-fi vehicles! Also a quick-n-dirty tutorial towards the end. This one talks about a fusion/resolve/blender workflow, but if you want to stay Blender-centric, this video still covers a bunch of useful stuff. https://www.youtube.com/watch?v=RxD6H3ri8RI Oh and here's the Fusion cleaned-edge-color tutorial I mentioned finding useful (also hah!! Forgot it used Tears of Steel footage :P) https://youtu.be/xRkkUQpaYJg

Comments

Anonymous

Was half expecting to start on Spacemen belong in the future probably.

Anonymous

Been doing exactly the same workflow! And also the same tools (DaVinci etc). :-) Next step for you: "How the heck do I do light wrap on that pre-keyed footage!?".

Anonymous

Hi Ian, is the project london assets still available? I remember download it from the website

IanHubert

I think the Goose might still be up on Blendswap! No idea where the other stuff is at this point (it’s all like 12 years old, too, and most of it doesn’t work with cycles or anything :P)

IanHubert

Yesss- though honestly, prohibitive render times aside, a bit of volumetric haze gives you a lot of nice interaction! I can’t wait for one of these newfangled AI solutions to let me subtly re-light the footage, too.

Anonymous

I still have a hack for it. You can pre-lightwrap it in davinci, having pre-rendered CG part from blender on background, and then composing it there for mere light wrap for the footage. Then put the footage back to Blender as you do, and it works quite well, apparently. Just don't overdo it with the virtual camera, so then the light wrap doesn't match that well anymore. 🙂

Anonymous

Great video! I hope you can visit HDRI content like De-Lighting a photoscan and projecting an HDRI onto an environment scan for more accurate reflections/compositing! Thanks for the constant inspiration!!!

Hans Jacob Wagner

Is it possible to extract a depth map from a single image or video clip in blender. Like what the new fusion hype is all about?

IanHubert

Oh! Well- you can definitely render out a specific depth pass, but I don't think Blender will generate a depth pass for random video files, unfortunately.

Hans Jacob Wagner

I get that you can render them out :D But it was more the possibility to add image planes into a stop motion scene using depth map masking rather than using greenscreen. I will see what Midas can do. Just wondered if this kind of ai masking already had been introduced in blender.

Anonymous

Really great video also something that is actually completely and utterly unrelated is; have you considered doing some sort of podcast or something like it either on Patreon or somewhere else? I could list all my reasons for why I think that would be a great thing but instead I will simply leave it at the question!

Noneya D Biznazz

seconded! would watch :) I think the long stream of consciousness style creative vids are my favorite, you never know when he's going to drop a nugget of gold and speed up your workflow 20% or show you something you never even knew was there

Anonymous

Ian did you rendered the final scene at cycles or evee? what is your setup for rendering scenes and what passes you usually export?

Anonymous

Sick. Also, loved the interlacing rant!

Anonymous

Hi, have you considered UE5 character lighting workflow? Creating a scene (let's just say a spaceship interior) almost fully in blender with built in lighting, lamps, etc. Then exporting the meshes and lighting into Unreal Engine. There, using the live production method of keying out character green screen footage live while filming, and seeing it in Unreal with the 3D scene. Wouldn't that lead to more accurate character lighting in the scene, since we would have live reference of the lighting? And there would be less need of creating different point lights for every shot to match the green screen. I am trying to create an almost full CGI short film of my own and was thinking of using this method. Would you have any thoughts of it? Also CHEERS! Amazing tutorial as always!

Anonymous

LOOKING FOR: 1 - a IAN hubert tutorial focused on, placing green screen elements as ( movie planes ) in 3d space and adding shadow catchers. 2 - anything focused on color correction. Working on a big project. I APPRECIATE ANYONES RESPONSE

Anonymous

I'm not entirely sure what's on the patreon in relation to this because i haven't dabbled with green screen stuff yet. However, if you haven't you should check out Ian's 'wild tricks for greenscreens' video. https://www.youtube.com/watch?v=RxD6H3ri8RI

Anonymous

Hey thanks for the great tutorial, Ian! I was wondering if I export my log footage as an exr sequence, does that automatically make it properly linearized?

Anonymous

Is there a more structured and detailed version of the “wild tricks” video on here? I love that video but Ian really breezes through the technical parts I need to understand to do it correctly. In other words, the way I understand it, there are 2 ways of blending footage into a 3D world: 1 - your real camera is actually moving around your subject, you 3D track it and that becomes your blender camera. Boom, job done, layer how you want. 2- you shoot your green screen element static, and move your blender camera to your heart’s content *as long as* you stay pretty front on to not show that it’s a 2D element. But his wild tricks method is like a blend of both? Parenting the greenscreen footage to the camera, and also doing the foot-at-bottom scale trick? I guess I'm just not really understanding. Maybe there's a video already on here that goes into this in detail? I'm pretty new on the patreon so maybe I just haven't seen it. Thx!

Anonymous

plain fire, bro ... thx ...

Anonymous

i can't take my eyes off those intricate details in your cockpit ... its a absolute masterpiece ... the Makers of "Space Cowboys" could learn a lot about ODO (obsessive-detail-obsession) from your tutos ... Masterpiece!