Hologram Shader Breakdown (Patreon)
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I don't do too many holograms (I did them so much when I was a teenager I always felt I used up my quota :P), but I really enjoyed adding all the unnecessary little AR bits in Tears of Steel here, and thought it might be fun to have a similar treatment for some of the gauges and displays in the spaceship cockpit I've been working on; holograms "wrapped" over old B-29 bomber gauges and stuff?? That sounds cool.
So I did some experiments with parallax and texture coordinate distortion, and I was pleasantly surprised by the result! I'll be uploading the hologram shader asset in a bit here- but until then, here's the breakdown.
Also- I don't get too far into the parallax side of things in the video, but here's a great tutorial by Feline Entity for getting started:
Simple Parallax in Blender 2.9
And this one's cool for "interior mapping"
Interior Mapping Explained