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[INTRO FROM IAN]
This is a guest post! One of the absolute most exciting aspects of this patreon has been the possibility of bringing other folks on board to tackle things I don't know how to do, or am intimidated by; this guest post by Teague is an example of that!

I've been friends with Teague for- dang, almost 20 years?? We met ages ago on a fan film forum "TheForce.net"- which was
the place to be for high-concept low-budget backyard filmmaking back in the day (if you were there you're likely  already familiar with the 'Aurebesh' font he mentions (and which was also, I suspect, was the original reason I wanted a font to begin with) :P. )

There are always background/worldbuilding details that I'd
love to dive deeper into, but would require a larger mental/time investment than I can justify (thanks Paul Spooner and the Shade subway map!) Dynamo Dream takes place over multiple worlds, and there's really no justifiable excuse for English to be the default language of most of these worlds, and while I don't particularly mind not bringing attention to it (or implying that the language has just been translated through The Power of Cinema)- having an unidentifiable written language seemed like a nice middle ground, without having to go full Tolkien.

Teague has long been one of the cleverest, most methodical son-of-a-gun's I know (it's from a while back, but his
write-up of learning arduino is one of my favorite things to read (and is what originally got me into arduino)) , so I was totally delighted when he said he'd be down to tackle it!

DOWNLOAD FONT HERE:
Download Page
Creative Commons 0 license - use it for whatever you like
[from limited research, I think I recommend installing the OFT version, unless you have a specific reason to believe TTF might work better]

Also, from a worldbuilding perspective, this is sort of a lazy shortcut- a "commons" language that's seen on multiple worlds. If you want to use it in your project and imply there's some bleed-over, of course I think that's fun :D

[END INTRO FROM IAN]




Hi! Even before I introduce myself,

Spoiler alert: Calligraphr. It's a free service that takes your artwork and converts it into fonts. It's a game-changer. As a lazy graphic artist, I've fiddled with font-making a number of times over the years, and I've had some minor successes — but, straight-up, Calligraphr is the tool I've been imagining the whole time. It's very simple, and while there are limitations with the free version, they didn't interrupt this project in any significant way. To be clear, I have no affiliation with Calligraphr.


— anyway! Hi, I'm Teague.

Ian asked if I'd be interested in whipping-up some kind of... font... language... something, to allow for various kinds of written signage to populate his lived-in reality-lookin' sci-fi worlds; something to resemble a just-barely-foreign human language, without any recognizable characters. What I ended up creating is just a straightforward cypher; that is, A-thru-Z, as per usual — but with different symbols. Then I constructed a handful of fonts for Ian to use in various ways, deploying these symbols in various font-ish and hand-ish styles.

Fun fact: At one point, I had Aurebesh memorized. (A similar cypher-style 'language' from the Star Wars universe.)

To create the symbols, I took two full circuits through the alphabet, creating 52 alternate symbols total, before narrowing it down to my favorite 26. The symbols themselves try to adhere to some fairly intuitive self-imposed limitations: Nothing too complicated; easily distinguishable from each other; primarily constructed of vertical or circular strokes, with occasional nurnies and diagonals; more than anything else, they had to be flexible, just like real symbols are. You needed to be able to identify each one equivalently whether sans-serif or spray paint.

You could do this kind of design work on a notepad from absolute scratch, but I actually began by taking English text characters and altering them. I figured the easiest way to fall backwards into all of my 'intuitive' criteria above would be to simply aim for a jibberish Times New Roman.

So, I started with Times New Roman.

Made a grid of capital letters, rasterized the text layer, and — one-by-one — set about creating fake letters from real ones, taking care to maintain the weighting and contrast of a normal Times New glyph. Thick and thin lines, ideally in the right places.

Fun fact: Broadly speaking, fat lines correlate to downward strokes.

(Fun fact note: In some of these attached images, you're seeing glyphs that were abandoned before being polished. Pointing out places where I'm not following my own rules is unfair of you and definitely not in the spirit of fun facts.)

There's really only two key takeaways from the fake-font design process: The first, as mentioned, is keeping the thick-thin look more or less consistent with real-world rules. The second is keeping a consistent mid-line. Nearly as much time went into re-editing 'finished' characters as had gone into building them the first time; but, once I had a finished set, I'd go back through all the new glyphs with a single comparator glyph that featured an exemplar midline (basically chosen-to-taste), and then moved around the constituent pieces of any glyph with a midline-ish structure, to complement the chosen example. Consistent weights, consistent lines, consistent midlines. The consistency of the rule-following is what makes it pop like a font.

Fun fact: Replace the word 'font' in the previous sentence with 'diploma,' and that's how you do calligraphy. (Your mileage may vary.)

I made 52 fake letters in this fashion, using Times New as my initial starting point. (With a bookish font, I knew I'd always be able to alter the glyphs into a sans-serif or a hand-lettered style as necessary. A serifed font comes with all the toppings.) I whittled 'em down to 26, threw in some punctuation, and was off to the races.

Even though he hadn't explicitly asked for me to go this crazy with it, I told Ian in my initial reply that I'd be dumping multiple variations on him. What was needed here could not, properly, be one font! The man needed to decorate every surface of a universe! The official notices! The garage-band sign-ups! The graffiti! The ships! The buttons! All over the bathroom stalls, presumably!

I graphics'd together a fake Times New Roman, a fake Impact, a fake Eurostile, and a fake Verdana — or, in other words, I gave him a Serif Font, a Poster Font, a Sci-fi Font, and a Sans Serif Font. (With various tracking and weighting, I think this makes for an alright universe-of-fonts starter-kit. ['Starter!' 'Starter' kit! Obviously there's nothing but holes; I still definitely wanna do some script and blackletter-style glyphs — but, one day at a time.])

After that, I got some paper and knocked out a hand-lettered set of the glyphs using various implements: a fat brush pen; a thin brush pen; chalk; and, finally, spray-paint.

Fun fact: You know how there's cheaper cereal in bags on the lowest shelf of the grocery store? For this project, I discovered the same thing applies to spray paint at Lowes. The $8 can of black spray paint I expected to buy remained at shoulder height at the store; meanwhile, the $2 (!!!) can of unbranded spray paint I spotted in a pallet on the ground not only got to come home with me, but also got to thoroughly mess up some printer paper.

Photographs of these glyphs were cleaned-up in Photoshop, such that ink-on-paper became black-on-white, and as of that point, I was finally at the same place with the hand-fonts as I was with the font-fonts: stocked with nonsense glyphs, ready to be font-ified.

Fun fact: I am dumb. Calligraphr has multiple templates; I am probably doing the dumbest possible thing. After your first hour of usage, please expect to be better at Calligraphr than I am.

The template I got was for a basic alphabet; it's a downloadable sheet that you're meant to print out, draw your letter-forms onto, and re-upload. I found no problem uploading a sheet directly exported from Photoshop. I used the same master PSD for all of it.

I set up guides in a grid (following the lines on the sheet) to make dragging-and-placing easier, and then started saving versions; v001, brought in my Times New characters, placed 'em where they went; saved the whole thing as a JPG. Resaved the PSD as v002, deleted my Times New characters [but got to keep my guidelines], and brought in Impact; repeat, Eurostile; repeat, Verdana — then, repeat with all the hand-drawn ones.

Calligraphr, in the configuration I was using, only allows a user 'one font.' Individual characters can be replaced, but — in the free-mode I was working with — what you can get from them is "A Font." You build it, which gives you a download link [TTF and OTF], and then... once you have it, you have it. It's an installable font. ...so I just deleted my whole font, and uploaded v002. Build, save, delete. v003, v004, etc..

At the outset of this project, I expected the work to be fifty-fifty design and headache-y font stuff. Because of Calligraphr, the 50% of headache-y font stuff diminished to, like, 1% of what I expected. Calligraphr is a fast and, frankly, impressive service. Not sure what they've got goin' on on the far side of their servers, but it automates the turnaround of bitmap-based fonts impressively quickly. Some of my fonts took a minute or two to turn around; most were about five seconds of wait-time, before a download became available. (Thank you kindly, you genius people.)

And that's it! Thanks for reading!

Given that Huberfish, which is the name of this language-font-set-whatever, is nothing more than an English cypher, it's up to Ian whether or not the messages scrawn all over his universes will have meaning or not. Maybe you'll untangle what he wrote, and discover at the end that there's nothing to read.

...but, if you want to try, here's a cheat-sheet.


[Final Note from Ian:
I've already started using this thing like crazy and I love it (particularly the spray paint one- so good for adding immediate character/details to walls). It totally captures the "yeah that's not English" but without feeling distractingly bonkers. And now I have to make a new collection of reader board letters, haha!]


Comments

Anonymous

I find it coolest when conlangs are actual languages rather than English cyphers, but the font is so cool it barely matters. I just reason that English developed in their worlds too, but may have differences, including slang, some words, or script.

Anonymous

That great feeling when you're watching an Ian Hubert video on YouTube and he posts a new Patreon mid-watch :D

Anonymous

This is seriously badass!! Seriously.

Anonymous

Thank you for an awesome font! I remember theforce.net from back in the day... wow it's been a loong time since I last thought about that place lol.

Kai Christensen

heck yeah! amazing guest post, teague is a great writer and type artist!

Anonymous

The Fig with the font! I like it. I also like Calligraphr. It's helped me solve free font keming problems in that past.

Anonymous

Great tip about Calligraphr, I've had to do stuff with custom fonts and it was always a huge pain

Anonymous

Too much fun. I have wanted to do this for similar reasons for a long time. Thanks for sharing the way.

Howie Day

Fantastic, Ian and Teague! This is amazing, and a lovely act to release it freely. I'll definitely find some use for this. :D If others are interested in further explorations of the Aurebesh font/language that Ian and Teague mention here, a friend of mine has also been building and releasing many, many star wars- related fonts for free! https://aurekfonts.github.io/

Anonymous

Woah! You made different fonts of a new font! Meta!!

IanHubert

I always assumed it was wildly complicated, so this is fantastic. Honestly, knowing it's that easy to make immediately accessible vector data is kinda cool... you could have a few different "computer screens", then convert them to a font, and just swap out which letter is displayed to animate the screen, you know? I have no idea why that would be a PRACTICAL way to do it, but it'd be fun :P Dang I want to try that just to see if it'd work.

Anonymous

Cool blogpost. Ian I couldn’t help but notice that pun “…middle ground without having to go full Tolkien. “

Anonymous

Nice. I am going to enjoy committing this to memory!

Anonymous

This is so amazinggggg.

Anonymous

Two quick points. 1.) This written format offers a fantastic little window into your creative process and approach to world building. Super valuable and I’d love to see more written material about your thought processes. 2.) The guest-writer annexing is brilliant, both in the niche expertise and fresh style it brings and in the way in which it helps us to understand your approach to collaboration. Would really love to see more of this, it’s so so helpful!! (Side note- if anyone knows about any other channels/books that tackle worldbuilding, either through the medium of visual art or written work, I’d love to be pointed in their direction) Keep up the wonderful work, and thank you, Teague, for the excellent contribution.

Anonymous

Say I use this for written sentences, how would you go about adding accents? Because if you write in a language the uses English characters, you should be able to use the cipher?

Anonymous

Teague Very cool! Whenever I've needed to do a custom font, I've used the letter-replacement feature in Blender, but then you can't use it anywhere other than in Blender. I just tried out Huberfish (deep Douglas Adams (RIP) cut?) and it really does work! So neat! If there was just one change I could make, it would be to make the serifs in Huberfish_A less bulgey and rounded, more like the pointy elegant strokes of TNR. If I could make two changes, it would be to add a stencil variant for large road, building, and shipping labels. Bonus points for a straight-line variant for stone engraving. I couldn't find an open-source Eurostile font, but Orbitron has a similar feel. Do you have a recommendation for OS scifi fonts? Ian Thanks again for the shout-out! I'd be happy to contribute more world-building materials, though it seems like you've got that thoroughly covered!

Anonymous

Whats the worlds most spoken language? Broken English Speaking the same language as everyone else makes everything easier. Especially some big things like trading goods, Culture, People as well as forming alliances. Things like having significant trade and cooperation between peoples pretty much force there to be some degree of common language. Currently that common language is english. However many of its speakers have it as their second or even third language. As a result of not speaking it from birth they tend to be inexperienced. Thus why broken English specifically is the most spoken language. Various regions may have accents and some local slang, But as long as things are interconnected enough these minor differences dont add up enough over time to become completely separate languages. Pretty much every language has evolved from some common language in the ancient past. However it branched due to separation of populaces. With some separations having existed for thousands of years. This is why basically every European languages uses most of the same characters and youll hear a lot of common words and grammer, The various branches for those languages are relatively fresh and the populations never became super separated from each other. Asia on the other hand, All of the asian languages descend from a linguistic split that happened a long ass time ago. As a result of having plenty of time and little to no significant connection to the rest of the world has allowed their languages to evolve a completely different way than European ones. Which is why you wont even be able to recognize a single character in any of the asian languages. In a world building aspect. If you want everyone speaking a common language, Have significant interconnection between populations. If you want some practically alien languages. You need time and separation. With a interplanetary/interstellar species, Youd likely maintain a common language until you start going to other stars when communication delays take years and trade of any form is nye impossible. We are not gonna be having people speak martian anytime soon if ever. As everyone we send there will either be speaking English or Chinese based on the current state of space flight. With some colonist speaking russian, Spanish, French, Japanese or whatever as a secondary language. They might start having a martian accent and a bit of slang. But itd be unlikely for anything more than that to occur. Theyd be dependent on earth, Theyd talk to earth and trade with earth constantly. Theyd still share a lot with Terrans and language is gonna be one of them If you have a installer civilization that has been on other planets for atleast a few hundred years. Best for it to be approaching thousand or more years. Then youd start seeing some new languages form over time. As well as new ethnicities with them. Youd have little overlap in culture as one would be seeing what the other is doing with a delay of like 4 years. Youd have little overlap in genetics as people would not go from star to star often, Essentially no trade. It could very well possible the only significant connection theyd ever have is when one system sent a fleet of colonization ships to the other. With only some vary sparse and delayed communications back and forth. Having a multiple languages wouldnt make much sense in a world building perspective if you limited your self to just the solar system. A space faring civilization would have the tech to keep a population that spread out relatively connected. But if you had it where for a few thousands years we colonized various solar systems or potentially tens of thousands. With no FTL travel or communications and just used generation ships for colonization. Then youd have a ton of very separated populations. With diverging genetics and linguistics. You get different species when a population of critters gets separated into groups with no connection and given time to develop a different route. Same would apply for linguistics. You only get differing languages with time and separation. Technology goes a real long ways to completely eliminate any separation between populations in the modern days. The speed of light would hinder connections between societies spanning across stars. But its not slow enough to limit it across planets in a single solar system. On a separate note, If you are including different languages. You could also include some new races. If theres enough separation to create new languages then theres enough to start getting new ethnic groups. In the distant future with no FTL travel or communications. The "aliens" could be related to your species with a divergence having had happened thousands or even millions of years prior. Having no significant connections between civilizations for geological time periods could easily lead one to evolve to be alien to the other. This isnt even touching on genetic engineering for new environments which would just perpetrate the separation even further.

Anonymous

TEAGUE! MY MAIN DUDE!!! <3