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Hey hey!! We've been doing the Patreon for over a year! Thank you so much for that!! :D I think that allows me a little indulgent meta-post to touch base with you all!

TLDR: 1.) This Sunday (the 18th- and probably subsequent Sundays as well) at Noon PDT I'm doing a live chat for patrons, and it'd be great to have you there! and 2.) I'd love more info about what you were hoping to get from the patreon, if you want to post requests below!
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So First- okay a big big apology; you folks have sent me a ton of great messages over the past year, and I've responded to distressingly few of them. I'd really really love to be able to get back to everywhere, but I just really can't; it's impossible, there's just too many, which really bums me out, because seriously all of them are great, and I absolutely hate the thought of someone putting energy into writing a message just to get silence. I'm very sorry if you've been put in that position.

So instead of (or- I suppose- in addition to) responding to messages privately one after the other and leaving the other 95% of you hanging, I thought it could be nice to have a more public forum for anyone who wanted to come hang.

For now I was mostly planning on having it be a Q&A, but I'll have blender open, so we can get into some nitty gritty :)

In the future it looks like I'd swap things like this over to twitch (Spaceshipdev has been very patiently helping me get set up for that sort of thing :) )- but for now we're just doing a regular unlisted youtube stream.
Here's the link for the stream!
Sunday at noon PDT (I know this isn't ideal for all international folks :/ Friggin' globes)

And second! I have basically no data about why any of you signed up, or what you're hoping to get out of the patreon membership. What I do know is all of you are supporting me in my creative endeavors, letting me focus full time on my personal work for the first time in my life, and for that I am massively grateful, and I'd love to make this experience as good for you as possible! It's like I have 4,700 little bosses, and I want to maximize the Little Boss Happiness Quotient.

But yeah! If you want to post below about what you're curious about, I would LOVE to have that information :D. I think sometimes I try too hard to not post certain things because, "Eh they probably already know that" or "Eh, I've talked about that"- but I'm mostly just making a lot of assumptions! And you know what they about assumptions.  They make an ass out of u and mption.

Very much looking forward to hanging out, and hearing from you :) Talk soon! 

Comments

Anonymous

Where do you get your inspiration for your films?

Anonymous

I signed up because you have a very good teaching style that helps me learn quicker. Your lazy tutorials made blender seem much less daunting, and a lot of your content here has given me the confidence to challenge myself in making things. Also a great place to just learn a bunch of general tips tricks and workflows.

Anonymous

Thanks for everything Ian, your patreon saved my skin when I was doing my final year film project

Anonymous

I can say that personally I really get inspiration from watching you work. Start to finish, the process is really interesting. More of the in-depth junk. Even if you think it's stuff that you think is mundane. I'm a super visual learner and watching you do stuff just makes me passively better when I go to do it myself.

Anonymous

I signed up because your work is awesome and I think you deserve the financial help. If I could work on my own things without the pressure of getting a job to pay the bills, it'd be such relief and the only way I know of for me to give that to others is patreon

Anonymous

In happy as long as you keep going as you do. It doesn’t matter if I know a certain technique your are explaining. There always some detail in it that inspires me or something new along the way that I pick up. Only to see how you evolve is enough for me. You have the perfect balance between knowledge, crazy ideas, personality and humor. You could talk about some moss in 30 posts in a row and I’d still keep my tier 7. :)

Anonymous

I joined because you are the single best ambassdor for Blender. You make this outwardly daunting world seem approachable. Also, you're funny and what you have to say about getting the job done, the whole approach to work, and work v life balance transcends Blender. It applies to the entire industry and many other walks of life.

Anonymous

Wait, what? This is about Blender??? I only joined because your comedy persona! 😜

Anonymous

Every time I get bogged down because Im not motivated to create something new, I watch any of these videos and instantly feel excited for a new technique or style - also, thank you for keeping this ultimately daunting process light hearted and just fantastically enjoyable! THANK YOU IAN!

Anonymous

I joined because you inspire me, directly and indirectly, to keep working away at this stuff. If the floor was open to requests, I'd be curious on some of the more filmographic nitty gritty - what you think makes a good shot, a good scene, pacing, colour grade, etc. The VFX are the wheels of the vehicle that get us to the story being told, but I wanna know about the upholstery - and does it run on unleaded or premium octane? Does it have fuzzy dice? DOES IT HAVE FUZZY DICE!!!? EDIT: Oh, and more songs. It makes so happy angry that your throw-away-joke scenes with songs are 1000x better than my best haha

Anonymous

I signed up not only because of what magic you create but I personally enjoy you as a person, you personality and even non blender content you post with Kaitlin is true inspiration for what kind of people I want to meet and become.

Anonymous

I joined because you inspire me, and because I enjoy learning techniques that can significantly speed up my workflow (think photobashing in concept art), which I think is becoming increasingly relevant. Bonus points if the learning method is also fast/stripped down. Looking forward to the stream!

Anonymous

Hey Ian, first of all, thank you for everything you do. I learned a lot in a year as your Patreon. One thing that I still have trouble with is the "very long shot". Yours are so exhaustive and complete, and sometimes I wonder how you do that. Have a good day!

Anonymous

I joined mainly because of your personality and your way of teaching, your Lazy Tutorial series inspired me and helped me get back in to 3D after I had given up on it. And honestly I'd watch pretty much whatever you posted, maybe even especially if it's something I thought I already knew, just to get your perspective on it and broaden my own perception. But yeah any time that Patreon notification pops up I know we're in for a treat! As for questions for the chat, I'm curious to get to know you better, what got you into 3D and filmmaking, how you met Kaitlyn and stuff like that. But if it's only work related I guess I'd want to know what your process looks like going from an idea to finished product. P.s. it would be really fun to see you do a live blender session on twitch! Just watch you work on whatever and talk to chat.

Anonymous

I love both the style of your tutorials and other videos and also the style of your worlds and creations. both are equally inspiring (tho in a different way) and it is just fun to watch you geek out over cool things you create. I learned many functions of blender and how to creatively use them from your videos so I signed up to learn even more, all while just being entertained and inspired. Thank you!

Anonymous

Personally, I became your Patron to allow you to do your stuff independently (which is the goal of Patreon, in fact). Everything you offer us, the assets, tutorials, the good vibes in general, is a gift. You changed the way I see UVs, modelling from images, doing what is needed and dumping unnecessary work, etc. And that's life changing stuff, so thanks a lot. :)

Anonymous

Ian congrats for the 1+ year old Patreon! I first joined in because I thought your public videos were extremely clear and informative, and I guess I found myself staying because of how inspiring it feels seeing you at work - for someone like myself paying the rent with TV and corporate jobs and trying to go about his personal projects on the side there's a lot of value in following the journey of a guy that isn't really afraid of breaking rules, cutting corners and often just freely explore. For the same reasons, I love that on this page you show us your learning curve: I suppose the most exciting videos are the ones where you've just discovered some very cool new technique or a very bizarre way of using existing tools that opens up to new possibilities (the crowd sim ones were explosive for instance). But I guess we all also like a good ol' image-based world building project like the many you showed, which have been a very useful input for my thinking about that process too. My overall take is keep on posting, even post those things that you feel you've explained already. It's just cool to see your videos and see you excitedly working on any project - and I (as well as many others I imagine) really like seeing what you come up with when you're the one deciding what to do ;)

Raffo VFX

Why people support you? imho 70 % to try to keep watching the beautiful world that you created aroud you (tha fantasy church, the woods, living with blender, its a dreamlife man!) - and 30 % for the tutorials. I joined your patreon in part because people like you deserve the BEST support mainly, and of course because watching your videos feel like being there present obseving you while you are working with blender. Everytime I watch your videos I learn something cool. What I would like to see in this patreon? Look at the post that you did here on 17 march about digital extension: that's exactly what I want to see from you. Videos in which you basicly create entire VFX scenes describing everything you do, even if you dont think something is relevant. Greenscreen stuff, vfx stuff, movie-like stuff. I love to watch videos like that from you, because I can see your workflow, how you think, how you workaround problems, etc... In short terms, in your place I would go more for the way of "ok today I will create this scene, and I can even record it for the patreon describing what I do" As a last thing, I laughed when I read that you feel like having many "little bosses" haha. But I think that the more appropriate term is "supporters". I dont think somebody here even wants to feel like a boss to you :P Cant wait for the live!

Anonymous

There's a lot of value in just watching you work on whatever. I revisit a lot of these videos for small things like holding shift and right clicking to extend geometry or troubleshooting a node problem I'm having against your setups. The tutorials are wonderful especially to see your process and flow but honestly you could be creating anything and there would be loads of value in watching.

Anonymous

I joined because of your way of explaining very interesting Blender workflows in a very clear way. I like your lazy tutorials and enjoy the longer ones, especially on photoscanning, combining random stuff into awesome robots, and world building, combining reality with Bender :) This is the best patreon I'm subscribed to.

Anonymous

It's watching the art of the possible for me. Seeing new avenues unfold like a rose petal roadway at my feet. Personally I love the quick tutorials as they hint at what can be achieved and point me in the right direction with new ideas. I'd be interested to understand more around the commercial side, how you landed some of the awesome projects. Also when we can expect to see a feature;) Will be tuning in...

Anonymous

yes 100% this! love all the CG stuff you do but would love to hear more about your process in crafting your stories.

Anonymous

I discovered you because of a link some time ago from a BlenderGuru newsletter. I signed up to Patreon after exhausting your free stuff and seeing how engaging and entertaining you are on top of the incredible skill. I've been a hobby 3D person for decades - ever since I "came across" a Siege release of Max last century, but have dipped in and out of Blender in recent years. Watching you work on anything is so educational and to see the way you work, quite apart from being something to aspire to, is just not something you could pick up from by reading. I have no specific requests other than keep sharing what you do with us :-)

Anonymous

I bloody love everything you do Ian. You fundamentally changed my way of working from perfect geometry and perfect pbr textures, to frekin project anything on...anything. you feel like neo feom.the matrix, everytime I see you post a new video I feel like you have broken the matrix and figured out how to do something in a much easier way. But... if I was curious about something it would be your process from start to finish. I guess the only thing I struggle with is how all of your tutorials fit together into one process. I guess I could image this as a multipart video. MEGACITY 1. Research, organisation of jpegs and models. Linking appending etc. 2. Blocking out city. (defining sizes of jpegs with the distance away from camera, similar to lods in unreal? 3. Materials and nodes. 4. Populating City. (particle instancing) etc. Quick ways to add some bulk and time saving. Also keeping your file relatively low size. 6. Bulk animation. Tips and tricks for adding motion on a large scale? 5. Lighting. How do you place your lights to avoid artifactsand nasties in cycles. 6. Composting and rendering. How do you get your renders looking so awesome in the end. Render settings, glare, denoising etc. Exr and png and what are the benefits. Fog passes indirect etc 6.post. what software do you use to put everything together, do you have some standard 'ian hubert' presets for your colour scopes and filters. I missed out lots here. But I hope you get what I mean. Keep up the great work!!

Anonymous

Hi Ian firstly congrats on the 1 year on Patreon, I originally joined because I found your teaching method very engaging and I loved the lazy 1 minute tutorials you did on YouTube. I stayed because I got into blender because it felt so rewarding to make something. I would like to see a tutorial on grass, because I have done other tutorials on grass but its incredibly poly detailed which causes renders and general performance to slow down, so I would be interested to know if you had a low poly idea? Keep the videos coming your doing a great job

Anonymous

I joined because i believe that in the future we dont need 1000 people to make a movie, just a couple of friends can just make it in home. and i believe you are one of the gateways in doing that. I hope you dive into unreal and merge with blender. i am sure you will figure things out that we wont be figuring out anytime soon.

Anonymous

Hi ! Personally joined for your creative energy ! Allowing you to work on your project that inspire me is so great. I was not expecting more that this. But actually, you blew my mind by sharing so much knowledge about indie filmmaking & VFX. I learned so much in so little time, it's insane... I love how you find solution to go fast without compromising the result (at least not too much ahah). Those tricks are priceless ! Seeing your studio and how you create is absolutely the best source of motivation for me. I'm always super motivated after watching a video you release here and I got energy to work on projects of my own ! So keep up doing what you like and share it with us ! Not expecting anything else, and please don't feel like you owe us anything :) Anyway, can't wait to see the new Dynamo ! I've been following it from France since the beginning (like what, 10 years ago ?!!) and still there to discover more ! Cheers Ian !

Anonymous

Hi Ian - Q&A - excellent. I'm glad you decided to do that. Why did I join? Well, mainly because I saw you a couple o' times online via Blender conference videos... and I was blown away by your abilities, and basically wanted to steal all your ideas! Only problem with that is that I actually have to have the skills to steal from you... which I don't have just yet. However I have learned a ton from you... and long may it continue. I even bought "Prospect" on amazon to check out your work in that... love it. I don't work in entertainment (unfortunately) so my Blendering is usually for weekends - (it wasn't a "thing" when I was younger) and tinkering... I really enjoy your modelling/texturing tuts, but really enjoy them all to be honest... I may not understand them all erhum rigging! - but I still watch all of them and will continue to do so for as long as I'm able.

Per Kofod Hansen

I get so inspired every time I see the stuff you do - the techniques you have in Blender are clever and effectfull - but within reach of the common man. I am just a hobbyist, but seeing how down to earth you make everything makes me believe I could do something alike :). I used to like Corridor digital for the exact same reasons, but they are now a top professional company with equipment worth millions I guess and they no longer leave me with the impression that I could make great things with skill and creativeness alone. You do!! I will continue to support you because people like you are rare and should be able to work without bosses - set free ! - Thanks.

Anonymous

I just love watching you build a scene. The lazy tutorials are cool, but it’s the videos where you work for longer where you see the ideas form. I don’t care if I’ve seen the concepts before or if they meander, it’s watching your brain work and the improvisation that you do that i learn the most from. My favorite thing is when you think you’re done but you just can’t help yourself from adding more, it’s inspirational.

Matt Van Gorkom

I came for the assets and techniques you showcase. Brilliant and inspiring work.

Anonymous

I came for the tutorials and your humor, which is great, no matter what the ducks say...

Anonymous

your blender conf talk made me finally dive into blender after saying I was going to for years. I appreciate the humor thrown in to all videos because it's entertaining no matter the content. I signed up to Patreon to stay inspired and informed on what you have going on. Your tutorials are unique in that you show people how to quickly achieve good enough results rather than fussing over details that may never be of consequence. This aligns well with what motivates me, the more momentum I have in a project the more I do.

Anonymous

I also love the kind of person you are, and the crazy stuff you put in your creations. Crab Massage parlor? Brutal Oasis dental care? Cassarole Cassanova? Those things give a flavor to your work that works wonders. Also the inspiration with composition, color, micro and macro detail... It goes way beyond the technical knowledge, you are making true art and I can't help to love it. Oh, and the music. Your music is AMAZING! :D

Anonymous

Thank you so much Ian, very inspirational. I am a High School Teacher in Nova Scotia Canada, trying to teach my students all the wonderful things that Blender has to offer. Because I teach Film and Video Game Design I am constantly looking for how to make game assets, like you have shown, as well as how to put footage of people into 3D objects as well as 3D Landscapes. Tough filming in a school setting so we are clinging to the use of green screen and 3D models.. More of that content would bring me joy..lol Always appreciate your time and patience making these tutorials. Stay safe brother.

Anonymous

Hi Ian, I joined Patreon to see you devellop yourself on your queeste for the ultimate film. I use much of your work in my own work. For a production I am working on you will see an iris door, all of your (photo scanned) friends multiplied to 500 people displaying a labour market, a bunch of butterflies (formerly known as ‘moths’) with color changing wings (your UV-tricks), 19-inch racks, etc. There are some issues though I am still wrestling with, and that is camera handling. I am experimenting with a camera fly-by with a camera moving along a curve and another curve where the camera is directing to. The timing of both movements differ along the tracks, for example to keep something in focus while the camera moves on. Mayby that is a future topic, how to make things ‘filmic’. Besides that I realy like your humor and presentation style. Best regards from The Netherlands!

Anonymous

I suppose I subscribed to invest in my future Blender skills but also because your videos are entertaining in their own right. I use Blender for 3d printing, so I don't use a lot of the dark magic you talk about, but I like knowing that it's there if I need it later.

Anonymous

You have by far the best tutorials I've ever seen anywhere: packed with information, massively enjoyable, and actually fun to rewatch; but mostly it's your method I'm here for. I've never seen anyone actually using 3D modelling as its own unique medium a way to reflect on reality itself. Something I'd like to see: how would you approach large organic systems, like forests, mountain ranges, cave systems or the like?

Anonymous

I signed up because I love your way of teaching, and wanted to support you financially.

Anonymous

I am really excited to see your projects flourish, and seeing your work (specifically the lazy tuts and the dynamo dream teaser) opened my mind to what is possible with my filmmaking! <— that’s why I joined Patreon! What I want to get out of it? Anything and everything. In every one of your vids, no matter the topic, I learn something or am inspired by something and I love that!

Greg DiGenti

Blender is so complex that I never really feel like I fully know anything until it's been pounded into my head over and over, because I'm trying to learn so many different aspects at once. Like, I've watched every tutorial you've created that has anything to do with motion tracking MULTIPLE times, and each time I watch it I feel like I get something out of it. So at least for me, going over the same things in various videos doesn't bother me, and I actually feel like it's helpful. And since I'm just enjoying learning whatever I can learn about Blender, I don't really have anything specific I want or expect you to post. I just enjoy watching whatever you post. The longer the better. I find it facinating to see how you solve problems and create these amazing scenes starting from nothing.

Anonymous

Ohhhmmahhh goashhbh imm sooo excittedd agaghgggggg

Anonymous

Joined because your tutorials have left me with knowledge and tools that has directly translated into paid work! You’re clearly a fantastic dude with an insanely creative mind, and the $7 a month for a patreon membership has repaid itself time and time again. Many of your tutorials leave me with a new tool in the toolbox, that when a relevant shot/project comes my way, I think back to, rewatch, and BAM! Work done! Wooh! In terms of requests, I’ve got one! How do you keep shadows in line when doing viewport compositing?? The scaling trick keeps their feet out of the floor, but their shadows go all wonky and sliding around... and if you’ve got two people in one shot, yer toast! Or at least I haven’t been able to find a solution... peace an love brotha 🤙

Anonymous

Just do more of the same, honestly.

Anonymous

All of what you do is great, but the two main reasons are something like 1) Seeing you do things better and at larger scale than I can do (your vfx/cg chops are insane, but you're also working on Dynamo and other cool projects which are much bigger than a tutorial that can show you something. You show the technique then make a huge scene with it) and 2) the techniques and theory of what you do. Not just the keystrokes of how to make something, but all your tips on composition, lighting, design language, texturing etc. And of course 3) the assets are another layer of stuff we can use and learn from. The community asset share is also great!

Anonymous

One thing I would love more of is your live action filmmaking, prop/set design, setting up and lighting shots. And set dressing! Your live action shots are as detail packed as the cg scenes.

Anonymous

1) I'm so so so so excited for the stream!! (Requests is #3 down below!) 2) I'm a filmmaker/VFX person!! And I identify really strongly with the stories you've shared and the work you do! Like your stuff sparks that feeling of when I first discovered Visual Effects and how it can be used to take whatever's in imagination and ACTUALLY turn it into reality. AND THE STORYTELLING implications of that are insane. Like I can actually pursue stories that have elements in them that are beyond what's just in front of me! Every single one of your tutorials sparks that "wow I learned how to do a new thing, that unlocked a new thing I can do for films and stories". Subscribing to this Patreon and being on the discord community has been so great and I feel like I've learned so much! The caveat of that is that I get really overwhelmed producing, writing, shooting, editing, and doing VFX because ultimately I want to make films! And help others make films while being able to continue and expand my own projects! 3) Requests! I really want you to talk about freelancing/gigging/career advice and maybe hear more about your own story coming up in the world! What are your thoughts on Seattle vs LA film stuff? How's your studio going? What sort of plans are you really excited about! I really love hearing life stories apart from the already wonderful tutorials!

Anonymous

Request: SHORT RECAP VIDEOS of the main points from your long form videos (which are dope but hard to re-reference for key points some times. Condensing and organizing the main points into 1-2 minute vids similar to your OG youtube tuts. Then you could create a ref library of your best of tips out of it. Etc. :)

Anonymous

I'm a developer at the Blender Foundation (ayy!). Your content gives me extra motivation to fix bugs, dream about cool new features and sometimes just relax :). I used to be a hobby filmmaker myself and I would love to find a way to spend time doing cool VFX. For the time being, I guess your videos scratch that itch haha. Keep up the great work!

Anonymous

I love the variety of your posts, and am always when something new pops up. I'd say just keep doing your thing! My favorites are the long form videos where you make a shot or a model from scratch. The ill-fated dual monitor video was fantastic! Apart from losing it of course... :) As was the 3-part series with the shot from the green screen tutorial.

Anonymous

This is gonna be great! Don't forget to share it people! Please retweet until your thumbs bleed! Let's go for 5k Patreons by sunday.. https://twitter.com/BlenderUnit/status/1383123973609771011?s=19

Anonymous

I keep paying because I love the creativity you bring! A new thing that would be cool to see is facial mocap with the iphone! You don't have to post fresh nuggets, I really like your workflow - covering the same techniques is great for keeping the hinges lubricated.

Anonymous

I signed up because of your "Lazy Tutorials" on YouTube: informative, entertaining, and highly focused. (Though I love the longer-form videos here too.) One topic I'm really hoping you'll cover is how you make your renders look so REAL - lighting? fog? post-processing? Though I've been using Blender for quite some time, I still can't quite lose the CG look, and I'd love to know your secret.

Anonymous

The lazy tutorials got me in! I come from a vfx and compositing background so stuff like the set extension tutorial was amazing, or the head tracking one with thr techno monks was so so useful. I think my biggest thing is blender is just chalked full of quirks and bugs and errors, and i know what its like to spend a career developing a sense of how to sidestep common errors or troubleshoot quickly from after effects and resolve work, but blender is a whole new beast, and so often following a tutorial or more often adapting a tutorial to my own project means a minefield of figuring out what has gone wrong, so any sort of addendum "oh this used to happen to me all the time but now i know just do this, or only work with 16:9 footage, or reset this preference whenever the physics arent rendering" or whatever it is. Those are the things that no tutorial talks about, just the thousands pf pitfalls and the logic of organization and workflow in projects would be invaluable.

Anonymous

Dude i know EXACTLY how you feel about that unlocked potential! There were just hundreds of ideas and scripts that had to be endlessly tweaked or thrown out cause we couldnt do basic things like put a police car in the background of a scene! It feels like anything is possible now, im building the shots, little by little, for a short film that couldnt exist without blender and without ian hubert tutorials!

Anonymous

I startes supporting you mostly because of the original Dynamo series and a wish to see it through. But I decided to actually go through with it because you had both that series listed and that new Dream thing listed which looked amazing from the teaser. Ofc I've seen your old stuff too, Project London for instance. And before that, Tears of Steel. Upon finding and watching Dynamo in 2012, I got hooked. That series oozes atmosphere and amazing worldbuilding. Seems like worldbuilding is one of your fortes and big loves? I though "This guy's genius." I now know the actual thing you are is hard working. Intelligent, yes, but knowing what works in a story, and what works visually, and so on and so forth comes with trial and error. Not necessarily a genius. A driven artist like the rest of us. But with genius work :P Love the cinematography, style, acting even (in the first episode it's honestly just Josh and whoever played Jefferson that reallllly got me hooked - and the music and driving sequence (though you all grew into your role as actors in the series, episode 5 having amazing acting even from you), colours, lighting, CGI landscapes etc of Dynamo. I live for that sort of stuff. It's the kind of aesthetic I've ALWAYS wanted to see in my own book(s) once I write it! Not everywhere, but somewhere. It's like a dream like world. It's great. Sorry for all the praise. I hate getting praise sometimes. And talking about myself. This is getting awkward and rambling. So.... Are you still working on more angles, or is the succeedangle the only major geometric breakthrough you made? Ok, I have to way though, I've always thought "Here's this amazing series on YouTube. Hollywood grade effects, amazing unconventional writing but rooted in fun archetypes, sometimes deconstructionistically, good acting, so where's the views?" And I soon after learned the reason people get views is the social media grind they do. Regular content. Quantity over quality. You didn't have much of an internet presence in that sense. But now, with Lazy Tuts and other stuff, you have. More than ever. And I want to support that. You still keep the quality, though, which fills me with mad respect. So that's probably actually the TRUE reason I'm here. I know if I support you, you'll be able to put more our instead of disappearing into Freelance Sheeranland :P Which means more content. Which means more views for you and more success. And I think you oughta have that. That's it. The end. Also, watching you click and drag and work around in Blender is strangely relaxing and cool and stuff. :O Oh and I wanna know what happened to Gage Mann.

Anonymous

As a designer and animator who splits his time between After Effects and Blender, I'm in it for the tutorials, I learn so much from every single one, and I think you hit the same ratio of lazy to obsessive that I aim for.

Anonymous

Why I signed up: I think Ian just being Ian is a wonderful thing for this world, and I want to help enable you to keep putting yourself out there and make the stuff that you want to make. My request: whatever you're doing, please keep putting yourself out there! You're super fun to watch, and inspiring as well.

Anonymous

Well you know me from back in the day. I'm a full-time compositor but got a kick out of your lazy tutorials when you started posting them, and I was actually able to start doing matchmoving in Blender based on your extended version of that. My old roommate Steve Ernst got me more interested in Blender, and I've decided to adopt it for any 3D I might need for personal projects or paid stuff I'm handling entirely on my own. It's really opened up the way I approach shots now. I jumped onto your Patreon in hopes of even longer dives into things, and that's what I was glad to find. I really like the deeper, "let's just do this in real-time" stuff. I tried to start doing basically that for compositing last year but putting out that content is so much more work than the original VFX work :P My hat is off to you, sir! In terms of what I'd like to see more of, it'd definitely be more about lighting in general, and live action integration, as that's generally my own use case. Keep up the amazing work, Ian!

Anonymous

Dude you’re the coolest. That’s why I’m here. Your perspective on everything is amazing and different than most which I love. I would not be as good at blender now if it weren’t for you. You are a treasure. You deserve this. That’s why I’m here. Thank you.

Anonymous

I'm a 55 year old who just plays around with Blender. I watch your stuff because I really appreciate your humor, creativity, problem solving, and work ethic. It's mind blowing to me how much content you've produced. I also like the back story that leaks into the videos. It's nice to see where you live and work and how almost everything sparks your creativity.

Anonymous

I knew your work around 10 years ago, tears of steel!, and it was an open mind experience to be aware how amazing stuff can anyone make with this kind of work vision. I am a Digital Matte. Painter purely formed as a 2d painter and the 3D transition has been painful and boring, but with your tutorials it has been a very pleasant and clever way. Thanks Ian, i find your kind of explain very clear, you are hilarious and the amount of knowledge its huge. I learned modeling, texturing, problem solving, lighting, composition, etc. Every time you develop an asset and explains the steps, resolve the problems that appear and find more than one solution its very educative.

Anonymous

Mostly I'm just happy to support the guy who has taught me so much about this insanely awesome program called Blender. :) Although I *would* love to see your final output workflow, where you make it look even more crazy cool and realistic with FilmConvert. Your method of texturing is crazily realistic on its own, but when you throw it all through and give us those teasers of the finished project at the end it makes it look like a whole new thing altogether and it blows my freaking mind every time.

Anonymous

Agree! Compositing/post-production would be another great thing to see more of

Anonymous

Ian! What I love most is watching you model and texture something. Seeing you create something out of thin air, in minutes, and have it look essentially real, is truly amazing. Also I love all the assets you provide. I cannot tell you much that's going to help me on a personal project I'm doing. So keep those coming!

Anonymous

I am really into the way you approach modeling, texturing and setting up scenes. There is something very gestural in how you navigate low and high fidelity all at the same time. And how it all comes together in a coherent way. I'd just enjoy seeing more of that happen.

Anonymous

I signed up on the strength of your 'lazy' tutorials and from watching your Dynamo and other projects. The films you are making are exactly what I've been trying to do for years but only using After Effects. I decided to learn Blender and with your help I have learned a great deal in the last 2 months! Thanks for your amazing work! Future Videos: I am very much interested in set extension/ Green screen and object tracking. I've watched all your videos on those topics (several times!), but I'd be very happy to see more! I also learn a great deal by simply watching your modelling process and texturing. The assets you share are invaluable to me too! Basically I want to watch more of your workflow, incorporating photo scans, mocap etc.

Anonymous

More VFX please. You are a VFX master.

Anonymous

Im really interested in how you create a scene that transitions so well between the 3d render and then into the green screen footage mainly how you control the camera

Robin Ruud

Awesome that you ask, man! I love it when you describe your thought process of artistic decisions. When you tell us how you got to the decision of choosing a style and a lighting setup. When you show the process of looking for reference and adapting it. Basically the direction that you've gone in lately. I am personally much more interested in that than in technical tutorials. If I just get a "I used this technique" I can look it up myself. I also think it's very important that artists share how much work is behind their finished projects. It's such a huge stress remover when you show that something takes time even for you, and that it demands a lot of work. It's valuable to see your mindset there. The mindset that says "To make something good you actually have to put in the hours. But it's fun!"

Anonymous

I'm pretty content to know that you are out there just doing the work, and that we get to peek over your shoulder a bit while it's happening. One thought I had about a thing that I would like, if it was really easy to do, would be transcripts of the videos, because sometimes I have to watch a sequence more than a couple of times to grasp it all. In situations like that a written transcript would be helpful for me. Not a necessity, just brainstorming really. Thanks for all of the time you put into doing this.

Anonymous

I've been a fan of your work since we worked together on Project London. I admire your ability to see what will make something look better, and your sense of when it's stopped improving and it's time to move on. I'm supporting you mostly for the sense of vicarious creative success. I've always wanted to be able to do what you are doing, so supporting that effort is a way to be part of it, even when I fail on my own terms. I suppose that makes you a kind of hero!

Anonymous

I'm loving the range of content you've been putting up on the patreon, Ian. I've found it all so useful and interesting, so I'd say keep going as you're going. I'd rather have the variety than you focussing on one area more than others. That said, I do like when you do a series of videos to show a more end-to-end process for different shots. Although the individual videos focussing on different techniques are very useful, I do enjoy seeing how it all comes together. That's my two cents.

Anonymous

Hi Ian, I joined because I like your laid back and to the point tutorials. I have learnt so so much and have managed to incorporate some of your teachings into my daily workflows so thank you for your efforts. Arch viz is my bag so I would love to see how you would approach a very “clean” minimalistic scene if you have ever had to produce such a thing.

Anonymous

Yo Ian! So I joined because I stumbled across the Dynamo Series and was inspired to run an RPG setting in the vein of Shadowrun and Cyberpunk and heavily utilizing screenshots from the series and then more from here on patreon. Also the cat sculpting song/video was the best thing ever... so yeah! Keep on keeping on!

Noneya D Biznazz

I like when you share your methods for blending captured video and cg environments, and your 1-minute tutorials are refreshingly devoid of unnecessary handholding and disclaimers and work great.

Noah Hitz

Hi Ian! I watched all the lazy tutorials, they were so unique and smth completely new in the blender tutorial space and I learned so many things. I think in general it is hard to find blender tutorials on intermediate to advanced topics and like little tricks to make modeling, texturing etc. easier. A lot of people make tutorials for beginners or just preach some "industry-standard" rules that aren't fully achievable or just not strictly necessary for good results. Then I saw your talk (blender conference), watched dynamo (huge fan) and subscribed to the Patreon. You have been an absolutely huge inspiration these past 8 months. While I always learn new stuff from your tutorials, I rly like watching one of the longer videos of you just doing smth and i always immediately get sooo many new ideas (especially helpful when I'm stuck). I would love to see more videos, where you talk about your sources of inspiration (like the "Completing Big Shots" one) and more of the hour long "process" videos! (Also I loved the "Dynamo Scene: You wanna know my plan?")

Anonymous

what happened Ian it shows 19 April

Anonymous

Hey Ian can we watch the stream after or do we have to be there when the stream is happening? I live in australia so I would have to be up really early.

IanHubert

Ah yeah!! Yeah should be available at the same link? This is my first one so I'm not 100% sure- I'll try to do one more Australia accessible soon here!

IanHubert

Hmmm- still shows the 18th for me. Could be a time zone thing- noon the 18th here is a different day for you?

Jostein Lie Svalheim

Speedmodeling Techniques! And the practical aspect of shooting footage for your workflow. Equipment, techniques, considerations etc. would be so interesting learn more about. But please don't let it get in the way of working on your own stuff. Direct order from management. You rock, Ian! See you in 5 hours :O

Anonymous

I'm here because I enjoy your insights into Blender and your humor! I'm trying to learn how to do something "good enough" and not get so lost in the details that I never finish a project. I also just find it personally motivating to watch someone who is enthusiastic about what they are doing. Thanks for letting us watch you do your thing!

Anonymous

Enjoying an unexpected day off work, so I will be tuning in! As to the question “why I subscribe” the answer is because I like your art and I want to support you so can continue making it. Also, I got tired of playing back your lazy tutorials at .25x

Anonymous

I'm relatively new as a supporter. You earned my support because I love your teaching style and humor. I run a nonprofit that brings creative tech training and mentorship to underserved youth, so you are also a priceless source of inspiration. I'm primarily in Maya, Substance, Omniverse, and Unreal, so you also are giving me a wonderful window into how powerful of a DCC Blender has become. Your assets ROCK and you teach how to "do" while having fun, which is a critical skill for younglings in this industry. My only advice as an old man... Keep doing what inspires you, and I will continue to get what I need out of your channel. :)

Anonymous

chat moved to here: https://www.youtube.com/watch?v=CzhT2mbk1Qg

Anonymous

Hey, I caught the comment about wanting ton consolidate the youtube videos Since most of your videos are hosted on youtube, it might be easiest just group them by youtube playlists That way you can just add new videos to those playlists as you go without also needing to update a patreon post or something like that later on

Anonymous

I signed up because I am inspired by what you do. A big part of my decision to migrate from 3DS Max to Blender after 20+ years was from seeing what you were able to do with it; the lazy tutorials, and the vfx shots you've accomplished almost single handed are stunning and I just didn't believe it was possible with Blender until I saw it. Your deep understanding of the software and it's capabilities really shows it off well. Seriously, if Blender wasn't free they should pay you for advertising it. Also you have a unique way of solving problems and getting great results quickly. I always learn a lot by watching how you tackle things, and I'm an old hand at this. Finally, you're a born entertainer! It never gets boring listening to you talking as you work, and the occasional Radiohead cover or musical interlude is a slice of fried gold. All those things are why I signed up, but what I didn't expect was the free stuff you give away. Genuinely useful and amazing things! That instant crowd you gave us with the mocapped behaviours, for example. The flock of pigeons, the auto auto generator, the shipping containers; this is all great stuff, man. It's the sort of thing I never would do at work because it's usually beyond the scope of a project, but having these things means it's actually possible to throw together a convincing crowded street background in a day instead of spending a week or two on it. Plus you show us how you did it so we can apply the methods elsewhere! I have supported several patreons in my time but yours is hands down the best bang for buck.

Anonymous

I would love to see more tutorials from you on how you turn images textures into realistic look 3d models yk the texture projection stuff that you do! Also, I would love to learn more about the craziness that the shader editor in blender can do! Thanks for reading Ian, you are amazing!!

Anonymous

I just discovered this happened yesterday... Gonna cry in a couple minutes

Anonymous

I'm curious as to when's the big day?

Anonymous

Knowing what a burden it can be to be overwhelmed by messages, I never said a word - though I always felt that's unfair. After all, I feel I know so much about you, in everything that you have shared with me (and even if that's technically everything you shared with [us], I don't feel any less like the weird creep in the corner). This seems like the perfect opportunity, so here goes: Student of medical physics and engineering, always had a thing for artsy stuff, but it was more the "infinite continuous smooth zoom from light microscope to electron microscope on [insert insane physics nerdgasm here, e.g. butterfly wings]" kind of thing (using AE). Working on said project, my best friend mocked me around a bit so I decided he must be abducted by a butterfly for revenge. So I finally got to try this Adobe Fuse thing I wanted to try out anyway. But, gawd, Fuse was alright, Mixamo is great, but then what do you do with it? Everything Adobe has is just TRASH. It's too bad even for a friendly prank. So I looked around, found Blender, started pulling my hair out in rage as just assembling a way to render the damn viewport is harder than engineering a real camera from scratch, but then... Some magic moments (probably more like months) later, I was in love, with Blender. Yet probably a year later, I was watching BCON as a live stream. Lol, who is that dude, I thought to myself - well I sure as heck don't know, but what I *do* know is: He's waaaay overdosed on caffeine! xD 10 minutes later, I am like "OMFG okay WHO? Dude's a genius, I need to look this up", and then I told myself I'm absolutely gonna go to BCON next year (I'm from Berlin), oh what BCON LA or whatever it was? Hell yeah, my best friend (the guy who got abducted by a butterfly) is gonna graduate in the US, and we're going on a months-long road trip, but man I'm gonna have time, so much time, totally gonna ask Ian if he's holding any workshops at the time, man this is gonna be awesome! And in anticipation of an awesome time (and with still to much time on my own hands), I modeled entire downtown New York from photos that my friend took from inside OneWTC - as per your "Make Cities with Blender" tutorial - and imagined the third guy in our group (who was due to arrive two weeks earlier than me, and it was gonna be his first time in the US) to be sitting on top of OneWTC with the other friend and drink a beer. Which took me way over a week. Of pretty much all my waking time. But boy, it was fun. ...Aaand like two weeks before the third dude's departure we engaged in this weird European lucky charm tradition of "having local currency with you", even if I can't even apply for an ESTA without plastiCC, but... We are strange like that, so I gave him some dollars I kept from my last visit, and so.... A week later, travelling was made illegal. "Oh well so sad, but we will make for it in summer", we said. I'm gonna skip the rest of the story because we all really had enough of that crap, and we can all imagine pretty much exactly what happened as everything went down the gutter. So, I somehow end up with "leftover money" I spent on a VR headset and a 3D printer, and as my friend graduated with excellence in a total clusterf***k of insanity, by having some deed to "water the detectors" (with liquid nitrogen - they die without it, at least some of them) so he had a right of passage into campus as uh, pretty much the lone dude, staying sane by videocalling me from haunting silence of vibration proof laser physics laboratories... And I 3D printed him in "Nuke York City" flying off (still as the good old Fuse model, lol) as the "Maximum Master of Disaster MMXX" in Dr. Strangelove style. I handed it to him at the end of summer, which is pretty much the only time I saw him again. He's somehow a professor at my university now, but at the same time he's sitting in his childhood room way down in southern Germany, and I am making him models of light interacting with matter in Blender, but nothing makes sense anymore, and nothing is real... Eventually, I dumped this money I had saved up, this worthless virtual number, this stuff making me furious and bitter, on a new computer. Yeah, crazy, but I don't even care anymore what I paid for that RTX 3090 and the Ryzen 9. That money was entirely damn worthless as-is, and I am well aware of how much of a privilege it is to say that. Privileged me staring into the void of the complete isolation in my 30 square meters prison cell, with others losing their homes. But enough with the sadness already! As my order was finally - after many delays - confirmed, I decided to celebrate with just signing up for your Patreon. And what did I see? Your beautiful "Post-Party simulator". It made me cry, literally, with bliss - but it was still a bad thing. Don't cry in VR, really, just... don't. It's pretty incompatible with crying. I still don't understand why 3D-printed face-fitted tear duct capillary extender tubes (for draining tears safely beyond the facepiece) aren't a thing yet. Oh well. This is already longer than I had planned it to be, so, in summary: You're a gem, Ian. In regard to Blender, for infusing me with a motivation to "learn more Blender!" in a way that I once thought your brain to be infused with caffeine when I first saw you. But now, with that absolutely cozy room of yours I found on the first day of becoming a Patreon, I know your aura yields motivation way beyond Blender, for me. Thank you for this, Ian. Thank you so much. I mean, the other day I even tried the "auto auto", just to later on think to myself: "The heck did I do that for, CARS? I never even learned to drive one in real life! Oh well, I'm gonna save this over here with the rest of the... Thingys I'm sure I'll use some day". There. Now I am still sitting alone in that dark corner, but I'm raising my glass to say cheers to you, no longer being a creep. :) And that being said, I planned to do a MoCap project and sit myself down in VR on your couch, and I'm not sure if I'll ever find the motivation to actually really pull through with that, as it's one hell of a project; but at least this cozy corner of the internet made me go like, "oh well, but if I don't do it in VR, then I'll just do it in real life some other year in the future". So, cheers to you, Ian. Thanks for being you - still the only tutorial dude that I don't watch in 1.5x-2x speed, but rather, pause you intermittently to be able to process the content. PS: And if you are reading this comment and have made tutorials on Blender, and you're like "aw man, wish somebody said / thought that about me" - I probably did! I would not be here, I wouldn't understand jack-s**t of what is going on, and in fact I'd probably be bald from ripping my hair out in frustration from not being able to render the current view without assembling a camera, if it wasn't for YOU! If you made a tutorial on Blender and put it out there, I love you! <3 PPS: But on a serious note Ian, either we're having IPA (I love the misfit-style mad anarchy of IPAs in the US, best served with creamy liquor stuff turned into solid with liquid nitrogen at a hackerspace!), but if we're having pilsner - no really, trust me with this you're gonna NEED me to bring some. So long. So darned long, this text. So long, Ian - shine on, you crazy diamond! =)

Anonymous

I'd like to see more of your process in creating 3D shorts. Watching you work unlocks so much potential. There is what I would call the intermediate wasteland. There are a million beginners and a great supportive community to getting started. On the pro side, there are tight teams creating amazing things. You have served as a lighthouse between the two. Your tutorials are invaluable for specific things but I couldn't ask for what I don't know I need. But I would like to see more of the process that gets from idea to a finished scene. It has been freeing to see you create. I could just watch those and piece together what I need. Tutorials only answer specific cases. Any insight from script idea to visual production, I can't get enough of.

Anonymous

I wrote a message to you, and I got silence. I just came to the conclusion that I should be patron to someone with 47 patrons, not 4700 :D The content and updates are really good, I can't imagine how to produce those tutorials while also making all that amazing work. Just keep it like that!

Anonymous

I used to work in visual effects back in the 90s, but I had to leave behind for a career in software development because of the economy. I did some pet project for a while, but back in the early 2000s Autodesk voided my license for 3dsmax. I tried Blender, but I couldn't find the time and effort to learn another 3d package so I left it behind. Now years later I find I have more time, and my kids are interested in graphics, game development and I want to help them out and join in on their projects. So I decided to start over an re-learn what I used to love - and I found out that Blender had grown up substantially. But I also learned that the skillset required to do this back in the 90s is quite different from how things are done today, so I am really relearning a lot. I enjoy your style and the esthetic in your work, and I also really enjoy your personality and how you explain and show how you go about building your worlds. I would love more content on world creation, but one thing that I also think could be cool is if you show how your work has progressed from back when you got started and till today - show that learning to be an artist is a journey and when you are just starting out your results may not be what you envision, but gradually as your skills grow you get more in tuned with your visions and you are able to produce higher quality material. The reason I would like you to share this is that many beginning artists get discouraged when they discover that things are hard and difficult, showing that someone as talented as you - as most artists got started once as well. Well I could be wrong and you just opened a 3d app one day and was totally amazing from the get go - but I suspect you to have experienced what it is like to grow as an artist.

Anonymous

you can see his old stuff on youtube. https://www.youtube.com/c/mrdodobird/videos