Large Scale Crowd Sims with Boids (Patreon)
Content
The animated crowd pack I'm using here'll be uploaded for the tier 7 folks in a sec! (just the photoscanned low-poly crowd with some shape keys. Never really intended to use them this way :P)
So- folks new to the patreon may rightly wonder, "Is Ian always so inordinately pleased with himself?" and the answer is- errr- definitely more often than I should be, yes- but look'it all the little people!
Definitely far from perfect, and only works in wides, but it's lightweight, easy to control/set-up, and isn't distractingly bad (if you dial it in). [All platforms should have italics. For emphasis.]
I'm actually a little bummed I'm using my first attempt (the market shot above) as the demo piece, because it's not a great showcase, and I rushed the final dialing-in process because it was 4am and I wanted to render it overnight. Especially around the stairs there are a lot of people doing quick 180s that could have been avoided.
The above video covers a lot of previously covered ground, but I wanted it all in one place. It talks about how you could create your own animated characters, if you wanted, but mostly how to set up the boid sim with force fields n' such.
Anyways! I hope this is useful!
ALSO! Great tip from Takashi Tenma!
"If you go to the particles setting theres a viewport display tab there you can hide the emitter object the same way you do it in the render tab. They are different tabs so it confuses alot of people." I'm so glad there's a way to do that :D.