Asset: Merchants! (Patreon)
Content
Just a quick upload of the merchants from that shot I was posting the other day (Download Below)
They're maybe a bit specific to be particularly useful, but I know I'll be raiding it a bunch in the future for small little parts to put on shelves and such, even if not the merchants themselves. They're a kind of interesting aesthetic. On one hand, I'm not the biggest fan of this sort of photoscan, since they're just kinda messy, but at the same time, when the light hits them right, there's this texture and organic randomness that's friggin' hard to get with CG.
ALSO- I should write this up more officially, but if I post something here as an asset, you can totally use it for any project, commercial or otherwise. Ideally you're not just giving away the assets themselves (though if you wanna hook a buddy up, we've all been there). But yeah! Go nuts!
And again, thanks again to Nate Taylor for spending a Saturday going nuts building all these little photoscannable vignettes with me!
DOWNLOAD (right click, save as):
Blend File
FBXs (It's all there, but textures aren't quite as polished as in the blend file :/ )
Also, one thing that tickles me a bit was how easy it was to rig these guys up, using IK and other methods. For this one scan, Nate rested his hand on a pole for stability, and we were able to isolate it and rig it up in like literally a minute. For other ones, it was as easy as slipping a skeleton in there, parenting with automatic weights, then adding a noise modifier to a couple of the bones to make them feel alive.
*Caveat regarding packed textures (and the occasional sub-asset): everything I'm distributing is (as far as I know**) above board, but the licensing for textures I didn't take myself tend to be fairly explicit about not distributing the textures independently (aka, not bundled with a model). So. Just wanted to throw that out there.
**creative commons/public domain/usage can be a finnicky field***.
***My old rule of thumb was, "ehhhh, who's gonna notice", but since I've been releasing the projects to you guys, I've had to step up a bit :P.