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Alright here we go!  Excited to be putting these out! I tried to get good ones for a variety of situations. I include the words "Diagonal" and "Angle", but honestly you can obviously rotate them any which way.

Right click, "save as":
Steam Elements

All of them loop, and feather off (fairly naturally) towards the edges, which make them pretty useful for environment type stuff.  I explain some uses for them here in my previous post. They're also pretty compressed so you can have a bunch of them in the viewport before stuff gets bogged down. If you're ever doing more traditional compositing with them and wish you had higher quality of a couple, feel free to give me a ping.

Huge thanks to Nate Taylor, who helped me film all of this a few months back in the dead of winter! We aimed a 1000 watt spotlight out into the woods on a moonless night, which helped isolate the steam elements (I originally tried shooting it indoors, but the light kept bouncing around and I couldn't get things dark enough).

Fun fact: the "Quick Vent" one is just him exhaling for a long time in front of the spotlight. 

Comments

Anonymous

These are awesome! I'm having a problem getting mine to loop seamlessly, mine just restart - anyone dealing with this?

Anonymous

Awesome, thank you! I'd really love to get the high resolution ones 😁

Anonymous

THANK YOU! Also, love the excited audio commentary for each steam in the files. Really encourages each steam to be the best that it can be!

Anonymous

So handy! Thanks Ian!

Anonymous

Thank you king 👑

Anonymous

Many thanks! very useful :)

Anonymous

This is great. Thanks!!

Anonymous

These are really useful! Thanks!

Anonymous

Ian whom ever gave you the idea to open your own patreon please give him or her a hug from my side...this is the best patron channel ever .....

Anonymous

my headaches from working with smoke emulation be dammed

Anonymous

Very cool. Thanks Ian !

Anonymous

Was wondering if you could make a tut on city building? Each of your buildings are very detailed.

Anonymous

Thank you so much all of these consistent random posts. I am always excited to see what you have put together. They are very inspiring and helpful. One thing I love is the little tricks that I learn from watching these, for example, the cyclic option in the rain tutorial. I had no idea! How are you doing your lens flares? After effects? Thank you again.

Anonymous

Amazing, thank you for this!

IanHubert

Ah, I'm glad!! And yeah, it's just an overlay in AE (I'd share them here but they're a pack I got a while back). It'd probably be worthwhile to shoot some custom ones at some point :)

Chromfell

I joined the Patreon for this, nuff said

Anonymous

Thanks a ton Ian!

Anonymous

Would love to get higher quality versions if you have them. Thanks!

Anonymous

Hey man, 2000 patrons in sight. Really pleased for you, you are so very in the right place to get this special kind of recognition.

Anonymous

hello Ian , thank you really much for all this stuff , please can we have some tricks about lighting and something about bake . thanks and much love from france

Anonymous

So hey guys, here's a tip for you. You may be wondering whether to use the Add Shader method or the Translucent Mix Shader method and here's what I've discovered. For Cycles, the Translucent mix shader is better, primarily because your lighting will affect the steam. So if you have a blue light, the steam will look bluish. You can UP the emission by boosting the value number >1 in the translucent node. The Add Shader method keeps the steam always white, unless you manually control it with RGB Curves or a ColorRamp. But for EEVEE, it becomes a bit more complicated. While the same color stuff is true for both shaders, in EEVEE the Translucent Mix Shader method allows for shadows to be cast on the steam plane, which can be undesirable-- wheras the Add Shader method doesn't have shadows, but stays white. Also, adding a Copy Rotation to the steam object and setting the Target to your camera and checking only the Z rotation checkbox will always keep your steam element facing the camera, which is pretty cool. Lastly, I'm putting together a KPACK (KIT OPS FREE) to enable you to INSERT either version by dragging and dropping in your scene. Check out this tweet for more info: https://twitter.com/chippwalters/status/1261855650235265029?s=20

Anonymous

Thank you for your information! Really helpful, especially with the Copy Rotation thing!

Anonymous

I hope for the next thing .. we can have some Cable Textures so we can add moar realism into the scene.

Anonymous

The best part about these is the little Ian in the BG counting gently "one-one thousand, two-one thousand..."

Anonymous

Yes copy that. Some higher res ones would be great. It's good to have those as proxies though to keep things slick during shot setup.

Anonymous

I can't seem to download it, when I click the link it opens a tab and instantly closes it.

Anonymous

🤯🤯🤯 HOLY S^#@ These are PRiceLess ..!! WAT2GO BiG gUy thanks Mr. Ian Sir 🤯

Anonymous

Thank you very much! I've been a patron for a few days and I am overwhelmed by the amazing tutorials, assets and your endless creativity!

Anonymous

Ian you are best 3d artist than i 've never seen

Anonymous

I noticed that the Slowed Floor Steam element had a jump in it, probably from the loop point. I just smoothed it out, in case it's helpful to anyone! https://drive.google.com/file/d/1nEwriiufqIyF2cHZxKGpeuvckNznvb98/view?usp=sharing

Anonymous

Any tips on getting the alpha edge completely transparent ?