Working on the green screen tut (Patreon)
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So this is one of the last complex shots for the first episode of Dynamo Dream, but if I'm honest it's mostly being made for the green screen tutorial I'm working on (if I'm going to put this much effort into a shot, I'd rather it be for something)- although the green screen part is going to be pretty darn brief; just select the green and tweak some stuff (the secret to greenscreening is just to get enough friggin' light on it). But it gets into masking and all that, too. Basically what I'm talking about in this post, but entirely in blender.
Although mostly it's going to be covering how to actually place the characters in 3d space in the scene, and maximize the usage of you green screen: fake camera orbits, elevators, moving the camera while she's out of view, all that jazz.
We filmed this earlier tonight, and this is where it's at (signing myself up for a bunch of work again, haha), but the weirdest part is working on something like this with the intention of making a tutorial out of it. My guess is I'm going to do the entire shot twice (first time to really get it figured out, second time to re-record the tutorial itself so it can be a bit cleaner).
But yeah! This render is basically my first time seeing it in motion (I'm using a pre-keyed 4k element for the footage, which doesn't play back in realtime (though it does surprisingly well! 10fps as long as the footage is in RAM somewhere (2.5 if it isn't :P)), I'll have to export a 480p version for better responsiveness, then swap it out for the full res version for the final render). Lots of stuff I'm going to change! Biggest thing right now is still figuring out the camera motion (CRAZY robotic right now- which is still kind of fun, given that the footage of her was shot handheld).
I have a few other projects going on for the next few days (wrapping up a little collab with the Corridor Digital folks, which I'm excited for)- should be a fun week! :D
Hope you all are staying safe and sane out there!! It's intense :/