Tripod Tracking in Blender - "Spaceship" landing (Patreon)
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Just wanted to throw this info out there! Been seeing a few people struggling because they're effectively trying to get a 3d track out of 2d movement- it's a super easy fix, though!
ALSO- I suppose I ended this tutorial a bit prematurely, because while this all works in the viewport, if you actually want to export it out of blender, you'll run into some small problems- mostly just that it automatically applies an undistort node to the footage, which makes it not match the branches on the plane we added.
This is solved super simply by just deleting the undistort node in the compositor!