Asset: Debris Pile (and adventures in moss) (Patreon)
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HELLO TO ALL YOU NEW FOLKS FROM TWITTER! (it was twitter, right?) Thank you so much! I'm very glad you guys are here!
Sorry to those of you who reached out over the past couple days; Kaitlin and I spent the last couple exploring the Olympic Peninsula a bit (single-night trips are excellent for a go! go! go! freelance life because you can send work emails on both days, but still feel as if you finally got a weekend)- we found a bunch of bonkers gorgeous locations! A lot of upcoming Dynamo stuff takes place out here, so we've been trying to find some new crazy zones (mostly around the Queets River Valley and Lake Quinault).
But! I got you something!
We found this pile in a random clearing, and after a few attempts (the sun kept going in and out behind clouds) I was able to get a reasonably solid pass.
It's not the highest quality photoscan, but it could work great for post-apocalyptic backgrounds (note: this render uses the asset multiple times, cause that's a thing I can't help but do with debris). I actually bought some assets like this a while back, so it's nice to have some a bit more home-grown.
Here's the original obj
And here's that obj in a scene, cleaned up a bit (with a little crappy bump-mapping and such) Also for some reason the .blend containing the obj is twice as large as the obj itself, for reasons that probably make a ton of sense, but I don't understand. You can also chop it up even more and just use the good bits.
But beyond that, we drove around and found places! Also did a bunch of cool photoshoots for Kaitlin's projects (more on that later!). If I consider this part of my job(???), the gas is tax deductible! At some point I need an adult to explain all these things to me with authority.
Most all of these places are just, "park on the side of the road and find something cool in the woods"- the Olympic Peninsula is crazy crazy dense, I love it.
Also- for those who haven't attempted it, it can be really hard to take decent pictures of the woods. That's because our brain uses a combo of parallax/binocular vision to get depth, and without this, it just looks like a big garble.
If you introduce a dolly move, suddenly you're getting that parallax info, and that sense of space comes back, but stills usually fall short- unless you get some mist/smoke in there (some day I gotta build one of those big ol' hazers. They're a pain, but so cool).