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So this evening the plan is to film the final shots of episode 1 of Dynamo Dream- we'll see how it goes. We've already filmed this scene, actually, but it just didn't work particularly well, so I'm hoping I can nail it a bit better this time. 

Below you can see a few stills from the last time we shot it- it was good, but dynamics wise it was a little weird.

I think I'm going to try to storyboard the entire thing real quick to wrap my head around it a bit better. 


Comments

Anonymous

Simply amazing! Can't wait!

Anonymous

I really like the colored lighting, ties all the aesthetics together really nice!

Anonymous

Break a leg! P.S. Quick posting so much. I can't keep up! :-)

Anonymous

Have you tried adding moths? :)

Anonymous

May I kindly request a breakdown (or even a quick tut) on how you do the atmosphere in the second image while keeping render times under control? :)

Anonymous

Oh man, this looks so good

Anonymous

Gorgeous

Anonymous

This is so cool... What camera & lenses are you using for this season dynamo

Anonymous

The cityscape looks fantastic. So much détails, great atmosphere. Can't wait to see that moving. And all the rest too of course. GL Ian

Anonymous

Would be awesome to see how you made the city! Reminds me of Akira

Anonymous

This all looks great- the city shots in particular are just gorgeous. I hope you have an equally good story to go with it!

IanHubert

Haha! In that case the render times were definitely not under control. It was just brute-forcing it at like 12 minutes per frame or something crazy, and I had to do a few nights of renders. Even then, the renders were too noisy, so I did another render in eevee, and comped em 50/50 (eevee didn't have quite the right atmosphere, but it was close enough, and had far fewer flickering artifacts). You can see the final result here- still a little artifacting, but it's subtle enough. https://youtu.be/bUwER4vGtlg It's because it's the first render I've done with straight volumetrics, and even THAT would have probably been okay, but I had these high-contrast areas where lights were nestled in between 2d planes with smoke elements on them and those areas were just a little nuts. My guess is that eevee's actually totally able to give way better results than I was initially getting, and it would have been smart of me to try to dial that in a bit more instead of just going, "EH 50+ hour render times let's do it" But yeah, I did this scene backwards, where I did the CG stuff before shooting the footage, which isn't totally ideal.

Anonymous

is the train modeled or was it bought as a 3d model from a market place...how to you mange to hold so many poly in one scene ...in production we have to use katana or clarrise ifx...now usd is come over to blender you can mange more ploy i think....i believe the train scene is also composited in aftereffect right..thanks in advance

IanHubert

The train was modeled, yeah! I'm really pleased with how it turned out; I'll be uploading it in a bit here. :D Most of the scenes are letting image textures do a lot of the work, so I don't need that many polys- BUT ALSO I have a pretty decent machine, so it can just handle a lot of polygons, haha. I spend a lot of time trying to set stuff up so there isn't detail where folks won't see it, and if stuff gets far away it's usually a REALLY low poly asset. And yeah, doing the compositing in AE :D Thanks, Shonal!

Anonymous

A great explanation, but I would also happily watch a breakdown video on a scene like this if you ever get the time =)

Anonymous

The big scene reminds me the beginning of Blade Runner , I mean the techs we use in film upgraded but the method is similar.

Anonymous

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