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EDIT: Currently, Headspace is no longer in active development, but you can still access/play the last-released build via this post.

Good afternoon, everyone! 💚 I've been working on some new systems that I've been wanting to add for awhile in order to make combat feel a little more rewarding, as well as the addition of a new character! Here's a little recap of what's changed:

  • The Shop has been updated!
  • New Shopkeeper character!
  • Monster Materials & Item Synthesis system!
  • A new forbidden Limit Break! (for you MaliceThought slayers)
  • Interactions throughout Office 2F have been added!
  • (A few minor bug-fixes involving collision - thanks WORMSTweaker!)

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It looks like the shop is evolving! But... is that really someone we know? You'd better hope you have enough gold to make her happy.

The shop was long overdue for an update from being a simple building-sized vending machine. While it will still be that way at the beginning of the game, a certain something will trigger once the player returns home with the 2nd Inspiration. However, before working on the shop, I had wanted to flesh out a certain system that I've been messing with: Item Synthesis!

Fighting monsters is pretty normal stuff, but at the end of the day, they're all just walking sources of exp/gold. But what if they were a little more? Now, most enemy types drop specific Monster Materials that can be used at the shop for Item Synthesis to create items and upgrade equipment! Currently, there's only about 10 recipes in there, but now that I have the system working, I can add more whenever I think of cool new stuff or create new enemies! :)

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For those of you who battled the optional mini-boss, the MaliceThought, you likely saw the "item crafting" hint on the item it dropped. Well, now you can turn that hard-earned relic into something nice (...or wicked?)

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Also, I realized in the Office 2F zone that there were a lot of objects in the environment that couldn't be interacted with, so I went back and fixed that. Even if it's just silly flavor text or a little joke, almost all objects can now be interacted with (including every single item in the Shop). To me, a lot of the fun in RPGs is checking out the scenery, trying to find hidden items or dialogue, so that's a feeling I want to have in Headspace.

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Lastly, some important news: with this release build, further playtest builds will be on hiatus while I rework the game. I talked about this a bit in the previous release notes, but because of the way I setup events when I first started making Headspace, it's making everything I build on top of it unstable.

The biggest offender is Stella herself - when I made the first build of the game, I didn't know how to correctly setup her events, so I made a bunch of separate pages, and now it's a mess trying to get her to do any new stuff without breaking the game. Things hit the tipping point while I was trying to setup a new lewd event for her:

Basically, I wanted to set it up so that when the player rests 5 times, a cutscene plays where Stella wakes you up in the middle of the night for impure reasons. However, during testing, this scene would break the game and essentially reset Stella back to how she was when you first meet her, so I had to disable it. Somewhere in her 10 pages of events is the reason for this, but instead of spending countless hours picking through spaghetti code, it'd be best if I just put things on hold until I rebuild the game. Coincidentally, this is also a big reason why I've been hesitant to progress the Office storyline further, since the final part of that quest involves Stella quite a bit.

It's a big undertaking, but it's necessary. On the bright side, that does give me a chance to rework some things about the intro sequence that I've been wanting to change. For example, I want it to actually be playable instead of just one big cutscene (player able to walk around human-Zero's house), so I can also sneak in a few little plot elements. Additionally, some of the older art doesn't hold up as well (the intro was made back when I had barely started Veronica & Mona!) so having a chance to redo the art would be refreshing.

So, for the moment, Headspace releases are gonna be on hiatus while I work on getting the game appropriately rebuilt. I can't say for sure how long it'll take to complete, but I'll keep you all posted on how it's going - and when it's done, you can be sure I'll have also added a nice chunk of new content for you to enjoy :)

CLICK HERE FOR THE DOWNLOAD LINK (decrypt key attached to this post)

Thanks so much for your patience! 💚 Feel free to let me know if you run into any bugs!

Files

Comments

Anonymous

how can i leave the cave im stuck there with the new update

doctorloops

Oh snap! If you're stuck in the Blocker Tunnels, Becky has a skill called Escape that can take you straight to the surface :)

Isaiah leslie

How do I unlock the bed scene with Stella?

doctorloops

Sorry! I should've bolded that part in the paragraph, but that was the scene I had to disable because it was breaking the game :( Stella's bugged events are the main reason I have to put playtesting on hiatus to rebuild it.

Fahafi

How do we find the locker combo?

doctorloops

The code is somewhere in that same room! I'll put a hint in a second comment, so you can click Show Reply if you want it :)

Anonymous

seems like it's literally impossible to get back home when you've hit the bottom of the cave. need a little teleport square or something at the camp to take you to the top

doctorloops

Hey there! If you're stuck in the caves, Becky has a skill called Escape that takes you straight to the surface :)

Anonymous

awesome, thank you. can you give me a hint how I can see the enemies lewd scenes? I killed Pandora without seeing it

doctorloops

Ah, sorry - Pandora's lewd scene isn't implemented yet. I'm planning to hide her in a few more places and then after defeating her a third time, she lets you have her!

Anonymous

no worries,t hanks! loving the game so far. hope you keep having fun making it.

Anonymous

really loving this game and looking forward to future content, hopefully its not too hard to rebuild the game though!

lemlem

I'm extremely excited for this update! I hope rebuilding the game goes smoothly, lord knows I've experienced the pain of trying to work around your own spaghetti code from the inexperienced days

Jeremiah

i cant find the cracked black inkblot, its only item I'm missing help please

doctorloops

It's in the same area as where you fight Pandora. Just keep an eye out for anything ''cracked'' :)

Jeremiah

ok thanks

Jeremiah

ok, i went back there i did find a consumable i missed but no inkblot :(

doctorloops

OH, wait a sec lol that's my mistake - I forgot I had swapped out that location for a consumable instead. In that case, I'm not actually sure where it is! I'll check when I get home and let ya know when I find it EDIT: Well SHIT, I don't think I put it back anywhere in the game after I swapped it out! D: I'll be sure to fix that in the rebuild!

Anonymous

Hey, I’m new to this game testing thing, could use some help on how to actually start up the game

doctorloops

Hey there! No problem - first, you download the ZIP folder (using the decryption key attached to this post to access it) and then once you have it downloaded, you have to extract it to your desktop so that it becomes a regular folder. Then in that folder, you can open the game via the "game.exe" file :) Feel free to shoot me a message if it's still a little confusing and I'd be happy to help out

Anonymous

Hi There. I hit the end of the blocker puzzle area, but I can't get back out to the beginning again, and I'm stuck in the second "savable" area....Is there a way back out to the top?

doctorloops

Hey there! Becky has an ability called "Escape" that takes you back to the surface :)

Anonymous

I've seen the edit, but are you going to resume development of headspace at some point? I started playing and loved what I played :)

doctorloops

I'd like to pick it up again someday :( Writing the dialogue for the game and sneaking in little interactions based on what I thought the players might do was genuinely fun lol but trying to wrangle the code so that it wouldn't break the events every time started to become so exhausting that I had to put it down, and I just haven't had the willpower to give it another try. I'm glad to hear you enjoyed what I had made though!

Justaguy

Would you ever consider uploading gameplay videos of this on the patreon? Actually i should wait till I get a pc. lol

Tom

I keep coming back to see if Headspace has developed. Best thing you developed in my opinion and I hope you come back to it soon..

doctorloops

Aww, I'm happy to hear you enjoyed it! At the time that I was developing Headspace, I made a poll to see what my patrons thought of it, but it turned out only about 4% of all my patrons had actually played/cared about it! Since development took up quite a lot of time/energy, it just didn't seem fruitful to keep working on it :( But I did pour a lot of love and care into what I made, so I'm glad that some people were able to have a good time with it :)

Kevinlepage2.0

Just played the entire build and gutted the game isn't still in development!!! Regardless was amazing!

Throwaway

to be honest, story's very original, the "scenes" (:3) are suuuper well drawn too. music's good, story's easy to understand (and is straight forwards). really hope you haven't given up on this game, it has just so much potential