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made a big performance improvement

improved terraworm fight

polished areas, fixed some bugs

Comments

TheRealG2239

hey new patron here! i really like the game and how it works. 3 things that happened though. i got stuck on one of the town areas garden thing in the slot when carrying a body i couldn't climb up as easy. i'm guessing that it still acts as a object in the world and has collision when picked up npc placed at a weird angle or something. when talking to him he would freak out very nice work though i could see myself paying 15-20$ for something fleshed out. (organ backpack that you can plug into you as a later game boss reward? it could work like regular organs or hold more for you to use later or would do what organs do but less decay making it harder to choose what to put into it, just a general idea that i though would help the problem of not having as many slots for stuff.)

Barty

I'm really loving how the game's shaping up so far. Is it possible to allow the use of the E key to exit inventory/pick-up menus, as well as T? Since E is used to open these menus when picking up objects, my instinct is often to press it again to close them, and it's kinda jarring that it doesn't work. Also, when I speak to the hermit in this version, he spins uncontrollably on the spot. He seems VERY excited to meet me. I'm keen to see what's in store next. Thanks for sharing your work with us!

miziziziz

Yeah I had E also originally but removed it because I thought no one used it, I can add it back easily. And the spinning bug is fixed and will be in the next build