Home Artists Posts Import Register

Downloads

Content

last commit for a while, finally got everything done for the next devlog, gonna be editing for a while

commit 1f278882df0b3d7a33a2b6c6940d317fdf1f5897

fixed issue where ground blood displayed over puddle, added unique ground blood splatter that fades away and only shows in puddles

made decals go into a multi mesh instead

added blurry edges to puddles, fixed bug with bandit ai

added ui art for bandits

added art for inventory hand cursor

fixed bug with outlines that prevented outline from displaying properly when rotated. Made so move animation is scaled with speed

Made so grid lines don't show behind outlined organs, weird bug found so have to leave a TextureRect with the outline shader hidden on scene for it to work properly

Comments

No comments found for this post.