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It's been a month since the new version of the game was released. Oddly enough, from this update and the numerous comments about it in Discord, we realized that we now need to focus on the technical part. A lot of bugs were ignored, and this mistake will be fixed tomorrow. Of course, not completely, because this requires more global testing, but still critical bugs like the same endlessly repeated events have already been fixed. You can read more about the upcoming Hot Fix below:



Fixed a bug where Yuki Oota would call you to her endless to talk about the upcoming festival.

Fixed a bug where the female NPC would not close after the end of the dialog, and it could be seen in the events.

Fixed a bug where the first time you click on "create a save", it was not created.

Fixed a bug where of which the time was broken, and its meaning could be displayed for more than 60 minutes or 24 hours.

Fixed a bug where learning in the school library did not waste energy, satiety, and time did not go by.

Fixed some bugs where the current progress for completing tasks in the diary exceeded the maximum required value.

The NPC activity value after starting a new game is now 63 percent. It can still be raised to 100. This is done so that new players who are not aware of this possibility will be less worried about freeze down during the time-lapse.

Now the names located in the lower-right corner of the screen in the interaction mode have their own formula for calculating the length of the text and fitting it to this font length. This means that there will be no more text that goes beyond its scope, or there will be much less of it.

Fixed a bug where an exception could be thrown if you try to join a group interaction.

Fixed some typos in the English translation in the moments with group interactions, and also fixed the Russian text in the English translation in the moment when you preview the skills and character of a randomized character.

Fixed a bug where Meiko Tsukasa could show more than two times in the list of club activities.

Fixed a bug where the keyboard on Android devices did not close when typing characters in the grocery store, as well as choosing the color of eyes and hair in the editor of the standard school uniform.




In addition, we will continue to fix them until the release of version 0.917. Of course, it is unlikely that this will be included in the new hot fix, because it takes quite a lot of time (compilation of the project is such a thing...), nevertheless, in the 0.917 version, many technical flaws will be fixed and the game will eventually become much more convenient and less troublesome.

In addition, not only bug fixes will end the innovations of the new version. In it, as the vote suggests, there will be new locations, story events and much more, and this current bug fix will not affect it in any way. Of course, there may be some delays in the release, but nevertheless everything will come out with significant improvements in the technical part, an increase in the number of events and other interesting content.

Well, and at this point we will finish the moment of discussing the technical part of the game and proceed to the content. The voting is over and it's time to sum up the results. The main priority is new story events, lines and characters, after which there are already game locations. The last places are separated by two points: new interactions with NPCs and a level system. If the first one is more or less clear, then with the last one I can immediately say that this is unlikely to appear in the current update. This is too complex an innovation and so far it cannot be implemented due to the very low level of support for this moment. Undoubtedly, we already have some sources, and a few months ago we showed them, but to make this system at an adequate level, you need many times more time and effort, and now everything is thrown at fixing bugs, plot, locations, and quite a bit to improve the system with NPCs.

Well, for now, all I can say is wait for the new WN. They will tell you more about upcoming innovations and bug fixes.

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