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Version 0.954b is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-954b-106234415

Version 0.954a is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-954a-105644028

Version 0.954 is already available for download for subscribers of the Best Friend tier ($5). To view the post with this version, follow this link: https://www.patreon.com/posts/early-access-0-105022211

So, another week and a half has passed since the release of the new version of the game. It's time to release weekly news, as well as micro-updates, but first, a breakdown of the voting. Summing up its results.

 

As you can see, the main favorite was the option of playing as a girl. In the remaining time, which is almost two weeks, we will actively refine this feature and make it better. Of course, taking into account some other winning points: code refactoring and stability improvement, improvements to systems related to RNPС. However, we have already made certain improvements and developments, which you can learn about below and which relate to both the RNPC and the possibility of playing as a female. Well, from now on we will tell you in more detail about what has been done in such a short period of time...

 

First, randomized NPCs. The first thing worth mentioning is the new hairstyles. A dozen new hairstyles are already available and are generated on randomized female NPCs. This will significantly improve the variety in your gaming session and give you more room to create the girl you like. You can see some of the hairstyles below:

 

Next is the ability to customize the color of your pubic hair. Of course, this is not such a global innovation, but it will give more variety in sex scenes with randomized NPCs. The more customization options the better, right? However, we are united not only in hair color settings...

  

For male randomized NPCs, the ability to customize hair shades and beard color has been added. Exactly the same small but pleasant innovation for those who want to customize their character and make it more “varied”.

Of course, these are not all the innovations that concern randomized NPCs. Most of the innovations over these week and a half are related, but more on that later.

  

Secondly, the interface. Have you felt that some interfaces take too long to open and are simply not designed for “long-term” use? We cut out certain interface animations, made them smoother, and improved the main part, which is why the animations themselves ceased to be in any way annoying with their presence, but became, as expected, a pleasant addition to it. 

Thirdly, hotkeys. On Android - swipe. Swipes have been working for a long time and give the player more variety to control the game and, accordingly, convenience. For computers, a separate interface control was added: hot keys. You can find out about some new features a little lower, in the list of changes, but now we will not fill these weekly news with unnecessary information, because what follows are some of the most global innovations in these week and a half.

 

Fourth... Occultism Club. Control system The new interface, of course, was beautiful and complemented the game perfectly, but it was... Undeveloped. Unadapted to current systems and gameplay conditions. Naturally, we changed this. Meet the innovations for the club management interface.

  

Initially - tips. When you click on a randomized NPC that you have in your club, full information about him is displayed and even his mini-photo for a complete understanding of who he is and what you are doing with him. The information contains his perks, your relationship with him. When you point at a perk, you get a hint.

  

Of course, also what catches the eye are the groups. You can now group each randomized NPC in the club into groups of up to 15 people. You can name the groups themselves, disband them, and give group assignments. There are a huge number of practical methods for using this function, and this will greatly help all those who love strategic systems in the game and help them become more comfortable using it. Further more.

 

Of course, tasks. In addition to the usual list of tasks, when you hover over them now... You get a hint. A hint about how this or that action will change the club's statistics. This will correct many of the possible unpleasant aspects that are associated with the occult club, and will also generally improve the experience of interacting with it.

 

But didn't you think that was all? No. New systems have also added to the general list of all this. Crest system - now you can make a coat of arms for your own club and change it at any time. This is an interactive mechanic, it does not affect anything other than the visuals, but it is a nice feature for a certain layer of players. This also includes other mechanics: slogans and greetings.

 

 

You can also change them at any time. The slogan is the same interactive moment as the coat of arms, and the greeting is a more influential mechanic for the game. With these words, a club member will greet you with some chance, which, in principle, will give a little more room for imagination and creating your own “circle”.

 

 

All this is displayed in the new information menu, from which information about club statistics has been removed. Now there is only a description, the name of the club, a slogan and a greeting with a coat of arms.

Other information has been moved to a separate window. You can see it just below:



And that's not all: if the occult club owns all this, then the other clubs in the academy should also own it, right? And... Yes. At the moment this is the case. Clubs are generated with their own coats of arms, slogans and greetings. Specifically, they can already be seen in the new modified menu of the leaderboard.

As you can see, truly global changes have occurred for the club system. Why? It was necessary in order to continue the game's story and overall the game looked more cohesive than before. However, this micro-update is not only full of these innovations. About others... Below.

 

 

Fifthly, bug fixing and refactoring. Well, let’s get by with the list of changes:

 

 

 

 

New content:

10 new hairstyles have been added that will be generated/can be selected in the RNPC editor on the same female RNPCs, which is why the variety in terms of creating your character/your personal character has become many times greater than before.

The game has added the ability to color the pubic hair of female RNPCs through the randomized NPC editor: a total of 336 colors are available for this, and all these colors are supported in all scenes.

A new setting has been added for the settings of randomized male NPCs and your character - the beard color setting. There are more than 300 color options for this beard, and it allows you to customize your character more precisely than before.

A new setting has been added to the settings of randomized male NPCs and your character - hair color, of which there are currently more than 300. With this setting you will be able to make a more diverse character than before.

The function that shows the appearance of randomized NPCs on the screen has been significantly improved: now it takes into account many more factors, there are much fewer errors and shortcomings in it, and a huge number of new functions and improvements have been integrated into it, which speed up work on the game and improve interactions with all interfaces where this very appearance is used.

A new option has been added for your club to create a slogan and greeting, which will greatly increase the interactivity of a given system and make it more interesting/replayable.

The function of entering any data using interface functions has been improved: automatic “squeezing” of the text has been added so that the text itself does not go beyond the interface, a little more functions have been added for a larger number of scenarios using them.

The optional "Give me a blowjob" option after winning a consensual fight is now available not only when playing as a male character, but also when playing as a female character. This option is fully adapted to this floor and is available.

Now, as an additional choice of “reward” after winning a fight, your character can choose a blowjob, while from a guy and being a guy. In this case, it will be displayed as an asset, and the whole process will be by agreement of the two parties and with special joy (especially for Patreon)

The interface animation system for the management interface of the occult club has been changed: now only the first page of the club opens with animation, with general information about this club, and other subsequent ones - without it, because of which these same animations will no longer irritate the player with their presence and will become a pleasant addition for the interface, not as an irritant.

The page with the leaderboard in the management interface of the occult club has been changed: now it has coats of arms, there is more space, and a scroll bar has appeared, which appears when there is a huge number of different clubs in the game that go beyond the general list.

The club system has been improved: now each club in the academy has its own slogan, as well as an automatically generated coat of arms. Each of these things is unique and allows you to make each gaming session more replayable and interactive

A new page has been added to the occult club, which now displays all the information that may be useful to the player: about the success of the festival/project, popularity, authority, and much more has been moved to a separate tab, so as not to once again clog up the page with less in-depth club information type.

Clothing was completely cut out from the masturbation scenes due to the size of the data that was involved in this very scene.

Now, when creating a vocal club on the leaderboard in the Occult Club management interface, it does not force the basketball club to be removed from the list.

The kiss scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game.

The hug scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game.

The "Breast Grab" interaction scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game. A huge amount of materials were drawn specifically for this, which is why the clothes themselves were drawn for different positions.

The Ass Grabbing interaction scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game.

Now in the scene when your character goes into the women's restroom and tries to spy on the CPU, the randomized NPC will display ten new sets of clothes that were recently added to the game.

Many quick access buttons to interfaces for players on PC devices have been added to the game: now, to open/close the interface with a backpack, you don’t have to click on the icon - you can use the I button, which will always be available for this. To open/close the diary use the U button, and to open/close the map you can use the M button.

New shortcut keys for PC devices have been added to the randomized NPC editor, as well as to your character editor: now, if you click on the numbers, you will be taken to the corresponding editor page. The I and O buttons change/hide clothes.

The animations in the interface for creating your character have been completely changed, as well as changes to randomized NPCs: now when switching pages and the interface is already open, the animations do not play. In addition, they do not bother you or become an object of irritation due to several other points made to improve the entire system.

Interface animations in the interface for creating your character have been accelerated, as well as changes to randomized NPCs almost doubled! Instead of being slow and annoying, the animations are now less annoying than they were before.

The performance and stability of the game has been significantly improved due to certain changes in the architectural component of the game, which is why there should be much fewer problems with it during long gaming sessions, large types of saves, as well as when playing on weak PC/Android devices.

The choice with the possibility of completely destroying the club through Meiko Tsukasa has been improved: now, instead of the ghostly “slowdown in development”, the swimming club completely disappears from the leaderboard, all members of this club leave it, and your club has more opportunities for recruiting and some other points, which your character can use.

The ability to make the coat of arms of your club in the corresponding menu with its management has been added: now, when you first open the club management interface, a menu also opens in which you can completely customize the coat of arms, which will be displayed in this very interface, the leaderboard and other points gaming gameplay.

The page with information about your club has been completely changed: now there is not only its description and general information about its statistics, but also its coat of arms, slogan and greeting, which will be used by randomized NPCs from your club with some chance that depends from their courage. Now the club itself has started to be more interactive and enjoyable, it affects the gaming environment in the right way.

The system of sexual contact with randomized NPCs has been improved: now, instead of requiring sexual experience from your character, it also requires sexual experience from the RNPC with whom your character has sexual intercourse. However, now the requirements for vulgarity of the RPNS are optional, and the requirements for the scene themselves follow an either/or scheme.

Now the interface for interacting with randomized NPCs has shortcut keys for players on PC devices. The I key opens the gift interface, O is the biography menu, M is the rules menu, and using the numbers 1, 2, 3, 4, 5 you can switch between categories. In addition, all openable interfaces are closed on the ESC, as well as the buttons with which you can open them.

The buttons in the interface for interacting with randomized NPCs have become more tactile and pleasant: now there is no minor flaw in it, due to which the dialogue icon is larger than the button itself, and also this icon itself is not highlighted when hovered. It now works much nicer and better than before, and each individual interaction has its own icon, which overall will greatly improve the player's experience of using this interface.

The performance and stability of the game was improved by removing some rudimentary arrays, variables, game files and some optimization of the project, which is why, in general, the game began to work better, crash less and be less problematic than it was before.

The system of event drops with randomized NPCs has been improved, which is why it will not be so annoying at certain stages of the game. The chance has become much smaller for all drop-out events, and there are also restrictions on their drop-out not only per hour, but also per day.

The system of hand positions where randomized NPCs show their underwear in the same interaction has been completely changed, meaning that bugs associated with this system should no longer exist and it should also work as intended. All this has been moved into a separate function that works with existing data sets, which are combined in the form of information about a set of clothes.

Some specific interface files have been compressed, which is why the weight of the game has decreased slightly, and loading/downloading and stability during the display of these same interfaces has become slightly, but better.

Some systems and aspects of the game related to randomized NPCs have been optimized, which is why the weight of the game has now become slightly smaller than before - unnecessary files have been removed, certain ones have been merged and in general there are now much less problems with this.

The information field that appears when you click on a club member in the occult club management interface has been completely changed: it now has information about your relationship with your character, his job, his level, as well as detailed information about his perk. Among other things, the hint about what this or that perk does for a randomized NPC has now returned again - it appears as a hint when you hover over it in the information menu. In addition, a new feature appeared in this interface for the convenience of the player - a group system. The player can assign each RNPC to his group, and then assign them mass tasks or expel everyone from the club en masse. Groups can be formed, named, disbanded and renamed at any time.

A new statistic has been added for the club and club members - efficiency. It depends entirely on your relationship with him, as well as on his level, which increases after any successful club activity. The efficiency of the club participants depends on the efficiency percentage.

The systems responsible for determining the content available to the player have been refactored, which is why fewer problems arise with this; all created content becomes permanently available and at some point is not hidden due to certain errors and bugs.

Some certain rudimentary UI files have been removed, causing the game to load a little faster and also slightly, but weigh less than before.

Rudimentary functions and pieces of code were removed that were no longer used by the game, but were present in it as dead and unnecessary weight.

The system for determining what clothes a randomized NPC is currently wearing has been improved, which is why there should be many fewer problems and bugs with this than before.

Now, when you hover over a club activity while assigning it to any randomized NPC, it will display exact metrics on how it affects the club's overall performance. It shows both the general indicators of the club and shows the individual effectiveness of this or that activity of this randomized NPC in exact values, which will definitely help in the development of your club and make this interface more convenient. 

A minor refactoring of the systems that are responsible for determining rewards for club activities was carried out, which makes it more modifiable, understandable, and most importantly modular, which is why information about this very club activity becomes more detailed and accurate.

Now, when playing cards using a PC, the player’s room displays not the old PC background of the device, but the new one. Exactly the one that is displayed in the PC interface itself.

The pubic hair setting for randomized female NPCs has been moved to the "Hairstyle" category.

Now, if a randomized NPC initially does not want to communicate with your character due to the reasons that he does not have the most favorable appearance for him, instead of just “he left”, full-fledged elections will appear where your character can start a fight, persuade him to communicate with your character or simply remain silent.

A minor refactoring of the drop conditions for events with randomized NPCs, as well as the plot conditions, was carried out, which is why this system became more understandable and closer to the current game systems. 

A minor refactoring of the system for displaying the perks of randomized NPCs was carried out, due to which it became a little more stable, began to take into account more possible factors, and also in general - it was brought to a general form, which is why even in the case of a complete change in the game language it will display everything as needed.

Fixed bugs:

Fixed a bug due to which an exception could occur in some very rare cases of using inventory in your character's room, which would no longer allow the use of the closet inside this location.

Fixed a bug due to which, after reloading/using a new save/some other gameplay moments, the game could remove all items from the cabinet, while the items themselves could have some weight there, being invisible.

Fixed a bug due to which changes in the “quick interface” settings did not particularly affect the overall speed of opening/closing it in some tabs.

Fixed a bug due to which the “Drama and Comedy Club” in the leaderboard in the management interface of the occult club could be shortened to simply “Drama Club”, which is a bug and because of this some systems with this club did not work correctly.

Fixed a bug due to which an exception could occur with a very low chance when moving to a city location.

A fundamental bug due to which the game had significant problems with memory leaks has been fixed: it is now fixed, and the crashes themselves due to leaks and due to certain inoperability should be fixed.

Fixed a bug due to which changing the speed of interface animations did not affect the “pause”, which is why, regardless of the speed itself, it was still a little slow.

Fixed an issue where immediately after randomizing your character it would go to page five of the editor.

Fixed a bug due to which an exception could occur when trying to go to any location from your character’s apartment in some very specific cases/situations.

Fixed a bug due to which an exception could be thrown when trying to initialize the interface for interacting with randomized NPCs during certain reactions with them.

Fixed a bug due to which, at some special moments, an exception could occur that did not allow you to continue playing and open the menu with perks when opening the last one with a very low chance.

Fixed a bug where an exception could be thrown when attempting to initialize a hug scene with randomized NPCs if your character/male character was wearing certain sets of clothing that did not have sleeves.

Fixed a bug due to which an exception could be thrown when trying to initialize the fight interface with a randomized female NPC in some special and rare situations.

Fixed a bug that caused an exception to occur when interval calculations were enabled and when trying to navigate through game locations in some specific moments/cases of gameplay. 

Fixed a bug due to which an exception was thrown when trying to initiate an interaction with a randomized female NPC "Show panties".

Fixed a bug due to which an exception could be thrown when attempting to initialize a specific scene with randomized NPCs during the start of a game session and/or other actions during any initial actions. 

Fixed a bug due to which the relationship indicator was not updating properly in the new interface with randomized NPCs, despite the fact that it should have.

Fixed an issue where individual interactions would take longer than expected when using the randomized NPC interaction interface.

Fixed a bug that could cause an exception to occur when opening the interface to view your character's equipped clothing/effects under some very rare circumstances. 

Fixed a bug due to which the "closet" in your player's room worked for all subsequent saves, due to which it was possible to transfer things from there from one save to another.

Fixed a bug due to which, when playing in English, the game could display a blank screen without the ability to click on anything, which is why a potential player could simply get stuck there with no way to escape.

Fixed a bug due to which dialogue fatigue could not work correctly, due to which it would not update after those with a randomized NPC.

Fixed a bug due to which fatigue from dialogues did not work for some activities with it, and also did not work for joint activities with it.

Fixed a bug due to which the game could leave an activity selection window for randomized NPCs from the occult club management interface, which is why it was displayed on top of everything, disturbing with its presence and literally breaking the save.

Fixed a bug due to which some accessories could be displayed incorrectly on randomized NPCs with some hand positions, emotions and some other problems.

Fixed a bug due to which the photo of a randomized NPC in your character’s phone when pressing the call button could have certain problems with its location: it might not be where it should be by a couple of pixels.

Fixed a bug due to which the photo of a randomized NPC in your character's phone when pressing the call button could not take into account some features of the randomized NPC: not have accessories, tattoos, or some other things specific to this particular RNPC. 

Fixed a bug due to which an exception could occur during the initialization of an event in which a girl talks non-stop about something with randomized female NPCs.

Fixed a bug due to which the photo of a randomized NPC might not match his appearance in the preview menu of the occult club/phone/some other interfaces

Fixed a bug due to which relationship indicators with randomized NPCs could change by tens of thousands of units due to strange coincidences in the game script during one interaction.

Fixed a bug due to which, at some certain points in the gameplay, the game could give a positive outcome to the relationship for a negative outcome of an interaction/event with a randomized NPC.

Fixed an issue due to which, when trying to talk to a randomized NPC who does not like the appearance of your character, but at the same time you have a task for him from hooligans, it was not possible to complete it at all...

Fixed an issue due to which some events did not count towards the one event per hour system, which could cause certain problems associated with this, and events could run one after another for some time in a row. 

Fixed a bug due to which the game could throw an exception when opening/closing the diary interface in some isolated and rare cases.

Fixed a bug due to which at one point a randomized NPC could not leave his apartment and be there on a permanent basis, which is why your character did not even have the opportunity to communicate or have any contact with him. 

Fixed a bug due to which, when selecting a story character in the management menu of the occult club, the character preview showed an RNPC instead of him.

Fixed a bug due to which, when playing in a mini-game in a grocery store for work and when playing in the English language of the game, the event text was not displayed in full, not allowing play and essentially causing a critical error, due to which it was necessary to roll back back to saves. 

Fixed an issue due to which some of the story events with Suzuki Matsui, Ayano Yoshida and Yuki Oota were not translated into English when playing in the corresponding game language.

Fixed an issue due to which some story events did not have an English translation when playing in the corresponding game language.

Fixed an issue due to which some buttons were not displayed when playing in English and/or worked incorrectly.

Fixed an issue due to which the dialogue icon in the corresponding menu for interactions with randomized NPCs could work incorrectly if the interface was shown without animation.

Fixed a bug due to which the game could throw exceptions if you tried to initialize the interaction menu with a randomized female NPC while he was visiting your character.

Fixed an issue due to which the number of common categories in the interface for interacting with randomized NPCs was shown incorrectly while they were visiting your character. Now this indicator is not fixed, but directly depends on the number of categories available for interaction with this very randomized NPC.

Fixed a bug due to which in the interface for interacting with a randomized NPC the first page could be shown as zero, and the second as it should, which looked extremely strange.

Fixed a bug due to which at some points certain sex scenes with randomized female NPCs were unavailable, but the game did not give any hints about what was missing, which could be misleading. 

Fixed an issue due to which the words “Information” in the interface for interacting with the occult club could be displayed incorrectly in the interface itself.

Fixed a bug where playing cards through a player's computer could cause exceptions, preventing the player from continuing to play.

Fixed a bug due to which, when opening an interface with interaction with a randomized NPC and/or using it, the tooltip could freeze, appearing absolutely everywhere on the screen, regardless of anything.

Fixed a bug due to which the 15th base hairstyle could be generated incorrectly, due to which, during the loading of a game session, with some very low chance, an exception could be thrown, completely breaking a particular game session.

Fixed a bug due to which, when rolling back the hair color of a randomized female NPC, an exception could occur in the editor itself, due to which all changes made in it at that very moment could simply be reset.

Fixed a bug due to which the sleeves of randomized NPCs, when displayed in a small window, could be displayed incorrectly: they could be from the wrong clothes, hang in the air and/or have other problems that caused the appearance of the clothes to deteriorate. 

Fixed a bug due to which certain gameplay features could be hidden when switching to a new version of the game. 

 

 

 

 




Why does this update seem so... unusually targeted? Anyway, the previous innovations over the past week and a half required some attention to reconfiguration and rebalancing. We also worked on this content, which is why many things were not included in the list of changes. However, many errors and bugs of the previous micro-update have already been fixed, and some incomprehensible points have been improved. It remains only to wait for the 27th, when a full-fledged update will be released, linking all these innovations together. Well, during this time we will also create a bunch of other innovations and improvements. The update being developed, as it could be understood, will be the largest of them, so we are sure that all our players will like it. Well, now all that remains to be done is to wait for June 27th. 

Comments

iVenZZy

Когда будет версия для однодолларовых бедолаг?