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High resolution backers, your download awaits:

https://drive.google.com/file/d/1hV--JZ7lQrMYMi48KmnqF9Se78XrTsEa/view?usp=sharing

Also!  I think there may have been an issue with permissions on last week's page download link- I saw some e-mails to that effect.   

We'll be sure to grant access when we catch up on e-mails!  I'm still in severe catchup mode, the Mace video game animation combined with Couchcon management, commissions, and mailing, toasted our page buffer.  I told myself I'd put updates on a brief hiatus to allow for the video game animation, but now that we're there...  I want to go into superhuman overdrive and have it all.  Video game animation, AND continuous pages. 

So, Volume 5 updates continue!  And the video game is making major progress- the custom physics engine has been implemented into our test module, and is being debugged presently.  (There's one special spot on a big crate, where if Mace jumps on it precisely, he launches into orbit.)  Our engine should give objects various mass, density, bouyancy, even burning point properties.   Tools to make the world tactile.

The plan is to get some test modules out for you to play with later this summer- and if the game is on track, maybe we could even tie in progress to a Volume 5 Kickstarter stretch goal this fall...  

It would be awesome to unlock another playable character animation set for these tests.  But I'm not sure if we would go for Bast or Namah.

Anyhow- that and much more keeping me hoppin' behind the scenes, but I will tackle those e-mails when all the urgent tasks have been tamed.  Thanks for bearing with me-

-David


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Dreamkeepers

Meanwhile- duh, I should have put this in the main post- here's a fixed link for last week's High Resolution page file: https://drive.google.com/file/d/19Hnc4RvpaY2hVwFDT4ULfbo3EBWAMWbl/view?usp=sharing

Iselwyr

Thank you Dave and Liz for all of the hard work you're doing, all your fans deeply appreciate your efforts!