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Cel-shading will be tied into the game's render engine in a unique way- can get stronger or fainter based on environmental cues.

I'm starting to get more excited about this.


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Synariel

If Grunn isn't a invulnerable boss like entity chasing him throughout the game i'll be really disappointed XD

Solo-Ion

Asymmetrical run cycle for Mace? Check.

Lord Kiyo

Stop! Your getting too awesome! Your going to blow up the planet!

LighHope

I love it

Shannon TJ

I like that his eyebrows bounce!

Insomni-act

This is looking promising. An actual game could end up being the next Freedom Planet.

Dreamkeepers

He's the one character that needs double-trouble for every animation, those head stripes are troublesome.

Dreamkeepers

Thank you! The onionskin in Clipstudio makes it way easier to scroll and adjust pencil tests on the fly, it's making things work a lot better.

Dreamkeepers

We've had some Freedom Planet alumni contact us unsolicited, to see if there's room for more collaborators on the DK video game. No budget yet- but it's encouraging that there's interest even at this early stage.

Lord Kiyo

So you using Clipstudio to animate it? I have that, did not know it was good for animating.

Synariel

An opportunity to give him a much deserved beating? Even better. What's he going to do? Fling ferment at Mace?

Solo-Ion

Do you know if the images for Mace's animation are stored facing the appropriate directions, or facing the same way but flipped horizontally in real-time by the games engine, like I suppose every other character will be?