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Our coder was over the other day, with news on the video game front- the ground-up physics engine is virtually complete.    I realized that I'd only animated one run cycle for one character, Mace, in the past couple years.   And we needed to start developing the range of character motion before we could start experimenting with gameplay effectively.  Level design can't be done in a vacuum, it has to complement precisely player capabilities- which means those must be quantified.

So rather than bottleneck the entire project waiting for polished art, we jumped ahead and decided to implement concept sketches of Mace into the game engine.    (I hear this is called 'grayboxing.') Just a couple days of doodling, and we now have a full range of motion to play with for Mace.

And making such loose art is extremely fast- it will be easy to try out new brainstorms and ideas, in case playtesting sheds light on new possibilities.   

Plus, from an aesthetic point of view, I like the idea of the game tests being done with literal concept art.   It just seems fitting that the initial sketch of the game itself be populated with sketches.

Now, our plate is currently crammed full with Skirmish, Volume 5, and Prelude- so I can't invest much time into the video game.   

But when two days of doodling can free up a year's worth of the coder being able to build and playtest the gameplay, that seems like a solid strategic time investment.  

And if the whole game can be developed in a more sketched-out version, that will make it easy to determine how much art is needed to realize the polished version, and therefore estimate a realistic production budget.   

But, for now, I'm massively looking forward to running around with sketch-version Mace.  E )     I'll see if my partner is open to sharing early tests with Patrons or not- can't guarantee anything, but we might be able to toy with some of the early stuff together.


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Paul Bibb

That's pretty awesome

Paul Bibb

Is he coding in a specific game engine out of curiosity?

Lord Kiyo

So much good stuff going on in there. If only you did not have to sleep those few hours a day, then you can get more stuff done.

Dreamkeepers

I think he's using a framework called "Monogame," the successor to XNA. If I understand correctly though, it's more of a language than an engine- he's developing his own engine from scratch, using our shading techniques in the comic as the basis for lighting and rendering techniques.

Garrett Simpson

Ooh,his range of motion's as lively as the GNS! I love his various jumping animations,they're all very fluid. Gotta love the little guy! I will say as mean as it sounds it'll be funny to see all his prat fall animations;So much hope in him being the chosen one,so much derpy fail lol. I will say though with how awesome and adorably atmospheric your sketches are in their sepia tinged glory maybe sketch Mace could be an unlockable skin in the final game if it's not too hard to implement?

Garrett Simpson

Is the falling down animation on the top non-lethal/general prat fall? If you're still on the docks test level I don't think a lot of things would really off him having survived Grunn lol seeing as he can swim. Unless of course he fell for one of his own pranks meant for Grunn in which case epic fail,hehe. I'm sure it'll be plenty challenging, but I don't see it quite being Dark Souls cute edition X3

Garrett Simpson

I have to say his idle animation on display's really endearing too. While I relate more to other characters I really emphasize with older Mace's laid back demeanor he has contrasting with his energy. I don't think a lot of other platformer heroes did the bored crouching/squating like that one so that also helps to differentiate him a bit from like Sonic tapping his foot impatiently for example lol.

Benjamin Varner

Oh jeez, this is a lot of cool stuff to plan out!! Glad to see you've got a sketched up version of the game in mind. As for everything else, I continue to wish upon you the best of luck, dude! You're such a busy, yet Terrific guy =D

Synariel

Really looking forward to the video game.

Solo-Ion

So nice to see some more development on the game. I figured there'd be more progress on this now that the recent Kickstarter campaigns have wrapped up. And the sketches are a neat idea. I'd love to see sketched versions of the characters running around.

Garrett Simpson

Ooh yes! Gotta love seeing the main cast in action especially when they move around so distinctly! I'm excited to see Bast and Lilith's personalities reflected in their movements later;I remember hearing that Lilith has an idle animation where she opens up a book that sounds really cute. Bast especially has a wolffish-y way of getting around that's fun seeing. It'll probably be a while with how much they're juggling,but all in good time! 😀

Garrett Simpson

Hacked apart Mace is the saddest little plush toy. :( But damn do you make some awesome gore! When you off characters they do tend to die in awesome ways and it's awesome seeing the darker non-canon possibilities.