Cheat Engine 7.3 Release (Mac and Windows) (Patreon)
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I'm happy to announce the official release of Cheat Engine 7.3
Please report bugs and give feature requests for next version so I can make it even better.
And feel free to ask questions here, on the discord, or on the Cheat Engine forum (If you like you can get a custom title on the forum, just message me your forumname and your preferred title and i'll see what can be done)
Additions and changes:
- Added dark mode support (restart CE when you change the setting)
- All saved results are now shown in the foundlist (can be turned off)
- Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
- Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet
- Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
- Structure dissect now has a option to save the previous state of a column and show changes easier
- Middle-mouse clicking now copies the value of a structure element to your clipboard
- Added {$LUACODE} blocks for inline Lua coding
- Added a c-compiler to CE
- Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution
- Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)
- Added a C# compiler (compilecs)
- Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
- Added invoke method to the .NET Info window as well
- [Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
- Userdefined symbollist has a secondary list for CCode symbols
- The change address window now also supports relative offsets
- DBVM speed improvements
- DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
- DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)
- New debugger interface: DBVM-level debugger
- Improved performance of "Find what access/writes this address"
- Dissect code now lets you specify custom ranges
- Addresslist value sort now sorts values by alphabet if the record is a string type
- The dropdown list of multiple entries can now be changed at the same time
- Standalone register window now shows flags values as well
- Value Between scans now autoswap the order if the first value is bigger than the 2nd
Fixes:
- fixed some games freezing CE when symbols where accesses
- Lua debug now shows for loop variables
- several windows now save their position, and won't get corrupted if you don't show them the first time running CE
- fixed createthreadandwait when using a timeout
- fixed disassembling vcvtsi2ss
- fixed compare to first scan if it's a large block, and made it more efficient
- ceshare: logout fixed
- fixed assembling movsq
- fixed ultimap ret filter
- fixed luapipe never calling OnError
- fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
- fixed DBVM find what access/writes sometimes skipping entries on AMD
- fixed undo not working on memory records when using the single line editor
- fixed hide children group option when loading a table
- fixed some font issues in the break and trace window
- fixed pasting the other types in hexadecimal view
- fixed the symbolloader fully crashing on unknown pdb symboldata
lua:
changes:
- saveTable won't ask to sign the table anymore
- messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
- added more customizabe button
- registerSymbol no longer errors
- Much much more... (read celua.txt)
08/15/2021: Regenerated the .sig files for the latest version (fixes driver loading)
08/17/2021:Small fix in how DBVM reports cr3 logging success
08/22/2021:Fixed foundcode dialog's "Check if found opcodes also access other addresses (max 8)" not disabling the bp's
08/28/2021: Fixed some extensions that use the getVisibleDisassembler() function, and fix the trainer script generator
08/30/2021: Fixed CCode/LuaCode XMM parsing (use XMM-# before the patch. the XMM-# will still work in this new build)
08/30/2021: Fixed CCode symbol access, CustomButton highlight colors, and a small internal memory fix
Edit: it's recommended to get 7.3.1 instead ( https://www.patreon.com/posts/57174240 )