Cheat Engine 7.0 Released (Patreon)
Published:
2019-08-19 17:26:00
Edited:
2020-01-31 12:11:51
Imported:
Downloads
Content
Additions and changes:
- Icons
- Added a way to dissect and show a function's working using a diagram
- Auto repeat option for unchanged value scans
- Added lua formula scans
- Moved the compare to first/saved from scan type to a checkbox
- Added a scanner that can detect and undo memory changes in the target process code sections (patch scanner under tools in memview)
- The tutorial now has a link to online help for each step
- Added a toolbar for stepping while debugging
- When a memoryrecord fails to activate, you can rightclick it and see why it failed
- AutoAssembler will now cut down on the nop's used
- Better error reporting in autoassembler scripts
- DBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable)
- speedhack now also hooks gettickcount64
- added dw 'utf16string' support
- implement VPID support in DBVM (performance increase)
- kernelmode->driverlist now also shows driver exports
- kernelmode symbols now also show in the enum dll's and exports
- change the way slow symbol lookup is handled
- several small updates to the codecave scanner
- several small updates to the hexview find window
- Use defered pdb loading instead of waiting for it
- Several more windows have been made DPI Aware
- Add option to show processid's as decimal in the processlist
- When pressing shift+space instead of space to follow an instruction you will now open a new memview window
- Added *:undefined support for dropdown lists
- Added init.lua files for translations to use
- Stackview now shows symbolnames as well
- Some extra windows will now save their location
- Exe trainer generator now lets you change the default files
- The description of conditional jumps is better to understand now
- Ultimap2 can now keep the tracer files and scan kernelmode memory as well if desired
- Groups now get created afgter the selected item
- Smartedit can now also 'smart'-edit children
- You can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes again
- Floating point screen will now stay within the screen
- Clicking execute in the lua engine will now change focus back to the editor field
- Debugger interface settings will now only lock after a succesful attach
- Some translation improvements here and there
- DBVM changeregonbp's are now displayed in CE's interface as well
- The foundlist colors can be customized now
- Improved DBVM cloak performance when more than 20 regions are cloaked
- Implemented DBVM based execute watch and "find what addresses this code accesses"
- Implemented DBVM breakpoints (They always execute afterwards, including execute bp's)
- Improved autocomplete so it now doesn't delete old code
- Added hotkeys to ultimap2
Fixes:
- fixed BSOD in recent windows updates
- fixed VEH debug not handling breakpoints when a thread is created/destroyed right at the same time as a breakpoint
- fixed the stacktrace in 64-bit targets
- fixed rounded Extreme for float and double scans
- speedhack now waits for proper dll injection
- several disassembler instructions
- some assembler instructions
- improved the stability of dbvm find what * routines
- fixed the hit counter in dbvm find what * routines
- fixed kernelmode symbol loading
- fixed DBVM memoryleak when disabling watches
- fixed DBVM internal memory manager (more stable now)
- fixed internal VirtualToPhysicalCR3 when dealing with 2MB+ pagesizes
- fixed using megajmp's in cloaked regions
- fixed speech when using async records
- fixed executeCodeEx for more than 4 parameters
- fixed static field script in mono by adding 64-bit codegeneration
- fixed mono process crashing in some cases
- fixed megacall following
- fixed NO_CACHE memory being scanned anyhow even if it was disabled
- fixed dealing with floating point values that are too big to be useful
- fixed setting DR7 to a strange value when using global debug
- fixed clearing DR6 when in the wrong process in kernel debug
- fixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts)
- fixed loading dbvm inside dbvm inside dbvm inside dbvm
- fixed autoassembler replacing words in quoted strings
- fixed processwatcher not getting a proper PID
- fixed hotkeys triggering changed/unganged for types they aren't supposed to
- fixed showing dr2, dr3 and dr4 types in the threadlist
lua:
New functions:
- compareMemory
- encodeFunctionEx
- enableKernelSymbols
- waitForExports
- waitForDotNet
- waitForPDB
- waitforsymbols
- searchPDBWhileLoading
- duplicateHandle
- getScreenDPI
- extendedToByteTable
- byteTableToExtended
- executeCodeLocalEx
- executeMethod
- allocateSharedMemoryLocal
- (un)registerCreateCallback
- (un)registerFirstShowCallback
- (un)registerCreateCallback
- dbk_usePhysicalMemoryAccess
- dbk_setSaferPhysicalMemoryScanning
- dbk_readPhysicalMemory
- dbk_writePhysicalMemory
- dbvm_addMemory
- dbvm_removechangeregonbp
- dbvm_speedhack_setSpeed
- dbvm_setTSCAdjust
changes:
- getWindowList now returns the results just like ce's window list
- documented OnChangeBounds for the Control class (was already there, now documented as well)
- executeCodeEx can now also taker just parameters without typedefs
- added Data field to ListItem's
- added description field to memrec.createHotkey method
- added clear method to the menuItem class
- readStringEx() can now deal with partial memory reads
- executeCodeEx: Fixed more than 4 parameters
- added Point type
- fixed editbox selstart/sellength types, and added CaretPos
- added HeaderSection class and document HeaderSections
- added roundRect, drawFocusRect and textRect to the Canvas.
- added ansicode character support for textRect
- added loadFromStream and saveToStream to the RasterImage class
- added readAnsiString and writeAnsiString to the Stream class
- Better document the mode field of createFileStream
- Expose the handle of the LuaPipeServer
- Publish frmTracer
- Publish frmUltimap2
- Publish frmCodeFilter
- Publish imagelist
- Added the DrawItemEvent general GUI property to Lua's callback system
- Added the MenuDrawItemEvent general GUI property to Lua's callback system
- Added the ContextPopupEvent general GUI property to Lua's callback system
- Created a new Diagram class group which can allow you to create graphs and diagrams
- Memoryrecord.DropDownValue and DropDownDescription work now (still RO)
Post patch:
08/21/2019:
- Fixed loading existing files for asian users (textencoding was turned on, but that broke old files)
- Added extra last minute highlighter options thanks to mgr.inz.player
08/25/2019:
- Fixed UTF8 copy/paste in addresslist
- Fixed loading/editing forms
- Fixed createFileStream
08/27/2019:
- Fixed lua pipe strings (mono uses it)
09/06/2019:
- Fixed access violation in some functions like monoclass invoke and some lua functions
- (for real this time)
10/13/2019: Updated install date limit
10/31/2019: Updated install date limit
11/18/2019: Updated install date limit
12/06/2019: Updated install date limit
01/01/2020: Updated install date limit
01/31/2020: Removed the install date limit and replaced it with a verification you're on patreon, this saves me time from having to upload a new version each month