Healing in battle now persists after battle (Patreon)
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This is a major change that I've forgotten to mention in the report, but I have added to the patch note already. So I figure I should talk about it in more details here.
After experimenting with it for a while, we have found that we enjoy the risk/reward of whether you should take a few more turns healing yourself up or just finishing off the enemy to end the battle. Thus, any healing inside the battle will now persist after the battle.
If you play your cards right, you could end a battle without losing too much HP, saving yourself Healing Kits. There is still no way of repairing a broken armor inside the battle, so Healing Kits will still be useful when you get your armor broken.
In order to stop people from cheesing an enemy by taking the first few actions to heal and retreat, you can now only retreat as the first action of your turn. If you spend your first action doing anything else, the retreat option is disabled until your next turn. Following this change, we will make changes to the in-battle pause menu in the future to make retreating more intuitive. We will also add a quick "give up" option where you can end the battle instantly in Volga's defeat.
While there are many ways to heal yourself in a battle, skills take time to charge, and many armor bonuses require setting them up, making matching Heal Gems the fastest way to heal. Along with the change where some skills will now scale with your VIT parameter, we hope that this will help make Heal Gem and VIT stronger and more important than before.
- Punipen