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This is a major change that I've forgotten to mention in the report, but I have added to the patch note already. So I figure I should talk about it in more details here.

After experimenting with it for a while, we have found that we enjoy the risk/reward of whether you should take a few more turns healing yourself up or just finishing off the enemy to end the battle. Thus, any healing inside the battle will now persist after the battle. 

If you play your cards right, you could end a battle without losing too much HP, saving yourself Healing Kits. There is still no way of repairing a broken armor inside the battle, so Healing Kits will still be useful when you get your armor broken.

In order to stop people from cheesing an enemy by taking the first few actions to heal and retreat, you can now only retreat as the first action of your turn. If you spend your first action doing anything else, the retreat option is disabled until your next turn. Following this change, we will make changes to the in-battle pause menu in the future to make retreating more intuitive. We will also add a quick "give up" option where you can end the battle instantly in Volga's defeat. 

While there are many ways to heal yourself in a battle, skills take time to charge, and many armor bonuses require setting them up, making matching Heal Gems the fastest way to heal. Along with the change where some skills will now scale with your VIT parameter, we hope that this will help make Heal Gem and VIT stronger and more important than before.


- Punipen

Comments

PleasantlyDank

Sounds interesting can't wait to see it in action 🤠. Great work as always !

Wildbear91

Definitely glad to hear that healing will carry over. It makes exploring dungeons a lot easier without having to backtrack specific areas to grind for levels

KCrow

I just noticed that the tentacle monster in the swamp doesn't respawn any more after you defeat it was that intentional

kemocoliseum

Yes, on itch.io some players reported that the monster can be farmed for exp and money. Since it can ruin the game's balance, we decided to make it not respawn anymore. - Punipen

Ryan

"give up" option where you can end the battle instantly in Volga's defeat - This sounds so hot lool

Anonymous

Oh totally. I wish there were defeat CG's for losing in dungeons. Volga could be in some lewd submissive pose or a monster could be having a little fun with him.