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Hi everyone! Just a quick update to let all of our supporters know what we're up to. First of all, there will only be one update this month. The update will be posted on the 26th of November, since I don't think there's enough to write a report this week.

With that said, updating the visual novel system is finished! Next I'll be working on the localization system. The old localization system is the one we'd been using since Sugar Shooter 2 and Touch & Tease vol. 3, so I think it's time to update it.

The localization system should make it easier for proofreaders to collaborate with us in the future. We also want to prepare for the upcoming Chinese translation of the game so our Chinese-speaking players will be able to enjoy the game in the language that they understand.

In any case, I understand that I have made you waited for a long time, so I will release another build around the end of this month.

Since we've made many changes, I'm pretty sure that the old save files won't work, so I want to hear what you think about this. I'm thinking about making save files that let you start from different points in the game. This way, you don't have to start everything all over again. What do you think?

I'll also be adding a way to skip VN scenes too. So even if you start from the beginning, you don't have to go through reading everything again.

- Punipen

Comments

Solitary Hyena

I'd say make a data file after we fight the tree so we enjoy the new content.

Anonymous

The different saves seems a great idea indeed! That way we can look for the new stuff or return to previous cutscenes (the one with Rio has a lot of replay value ;P) Thanks for the update!

Taylor

I'd definitely love a couple save states so we can pick up the game where we left off and replay previous moments to see how the game has changed. :)

Anonymous

cant wait :3

Richard

Sounds good. Personally I don't mind starting over, but having the option to jump in at different points would be helpful too, similar to the "chapter select" that used to be prevalent in older rpg's.

Anonymous

Agreed, i can't wait for the next demo to be released

Anonymous

I think the restart system will help not just eager players but the players who aren't good at puzzle games. I'm good at FPS games, but not good at puzzle games actually... but I'm okay. I'll accept the decision this community make. Anyway, thank you for the report! I'm looking for the next one!

Anonymous

I like the skipping idea. Having the jump idea would probably be exploitable.

kemocoliseum

I will probably tone down the game difficulty or add difficulty options. We still don't have time to balance everything just right yet so it isn't final right now. - Punipen