Chapter 1 Build Delay (Patreon)
Content
The Problems
Currently, there are many flaws in the architecture such as sprite system, item/equipment/skill database, dungeon creation system, etc. This is expected, as these were created when we wanted to quickly release a playable build to see if we have a solid game going on. While these flaws are easy to ignore at first, they make it harder to extend and maintain. And I believe that Kemo Coliseum has already passed the testing ideas point.
Rushing and releasing the game now means there's a very high chance that players will encounter bugs that we already know. We don't want to waste your time reporting those bugs or things that we will come back and change anyway. You have already done that with many builds before this. I think it's time we give you a more complete experience.
Refactoring Time
From the problems I've written, I think it's time we keep the entropy at bay.I want to refactor the codes, improve our workflow and make the 1st chapter as complete as it can be. This doesn't mean polishing effects or UI, but building a solid ground that makes working on future chapters easier and faster.
What will happen?
From this point on, most of the programming work will be on changing the design of the code. No new features will be added. While there will be no new contents from the programming side, this is crucial and important for us to move on with the development. Also,the art and story parts of the development will continue as usual. With this new plan, we should be able to release the complete 1st chapter of Volga's arc this year.
I hope you understand our decision.
- Punipen