Home Artists Posts Import Register

Content

The new build is here! You can still play up to the end of Rio's quest though. Feel free to download if you want to see the current state of the game!


??????????????!?????????????????????????????????????????????????????????????????

Download Link - ??????

http://bit.ly/kemocolo_supporter_builds


Changelog

  • Volga's combat sprite is now uncensored.
  • Replaced Volga's visual novel sprite
  • Improved cutscene : Coliseum first visit
  • Added Pause button
  • Let you retreat from a battle (count as a lose in an important battle)
  • Improved visual novel UI
  • Adjusted game difficulty
  • Improved dungeon graphics
  • Various bug fixes

????

  • ????????????????????
  • ??????????????
  • ???????????????????????
  • ?????????????
  • ??????????????????????????????????????????????????
  • ????????????UI????????
  • ??????UI????????
  • ???????????????
  • ???????????


- Punipen(????)

Files

Comments

Anonymous

Play through is good as expected! :) I haven't detected any bugs yet, and the inconsistency concerning the savegames is gone! Kudos as usual! :)

Anonymous

Hm. When your in battle and when the board refreshes you with new gems if you can't make a match in anyway, I don't know how to really describe it but as soon as it refreshes it somehow puts you back into the dungeon menu but still shows that you're in a battle but when you click on certain parts as to say trying to match a new pair of gems together, it makes you encounter another battle. Then it freezes. The easiest way i got out of the freeze was just simply pausing and leaving the battle but if this was to happen against a boss this might be troublesome.

Aquamatey

While playing at 1600x900 windowed mode, I experienced a strange break or displacement in Volga's sprite during dialogue sequences (not during combat). It was as if his head box was slightly offset, so there was a visual tear in his sprite. I'll take a screenshot for reference if it happens again. I also had one instance where I may have clicked a little too quickly when starting a battle, and I was strangely locked out of moving a majority of the gems. I had to pause and unpause the game, or wait for the suggested move to flash before I could move a very limited amount of gems. Other gems just wouldn't react to my clicks. This went away after the current turn ended. Other than that, this build looks great! Thanks for the updates. :)

Bubba Wolfuzz

How is game change to english?

Leo Once3333

In order to change the game to english, set lang=en in the config file.

plurplepoo

OMG, wow, those novel sprites look awesome. The game switches between them so fluidly too. Good job! Unfortunately, I do have some bad news. When you go to accept the Rio quest, if you tell the inn keeper "I'm busy", and come back to visit the inn, the developer console will pop up a "null reference exception". You might want to look into that. It should be an easy fix though. Anyhow, this game is looking great and I'm really excited for it.

Anonymous

The new sprite's are pretty awesome, makes it a bit more interactive. However the dungeon block after the first two event blocks with Rio in the dungeon, I couldn't interact with certain blocks on the screen on the first try(I'll provide an image with the areas), I reloaded a save and in the same place it happened again but on different blocks. On the third try, the bug didn't happen again so I'm not sure what exactly is causing it <a href="http://imgur.com/a/SNap4" rel="nofollow noopener" target="_blank">http://imgur.com/a/SNap4</a>#0

Anonymous

The switching visual novel sprites makes really the difference, good work! Just one thing: Is there a way to be able to see the results of the match (like Volga or Dugan naked sprites) more time? When you lose it quickly fades into black and when you win it darkens and the experience screen appears.

kemocoliseum

Thank you! I'll check that to see what went wrong &gt;_&lt; I always forget to test that for some reasons. - Punipen

kemocoliseum

Thank you very much for a very detailed screenshot! I think I know what went wrong now. I'll fix it as soon as possible. - Punipen

kemocoliseum

I've been thinking about that. Should I make it so that after the battle result announcement is finished, it shows a text says "Click to continue" before moving on to showing the reward window? I'm also thinking about a gallery mode where you can get to see each stripping step of each character/enemy. Or maybe it could be one location in the game where you can access to see CGs,pictures and replay erotic scenes. I haven't made up my mind about it yet. - Punipen

kemocoliseum

Ooh that's great! I guess I accidentally fix it XD But I have to rewrite all those old UIs soon so I hope the bugs won't show up again *crosses fingers* - Punipen

kemocoliseum

Hmm, perhaps this is because I accidentally make it possible to click the combat panel twice before you entering the battle scene. I'll try to investigate this. Thank you for letting me know! - Punipen

kemocoliseum

I notice that too when I play the game in editor, where the resolution is smaller than what it's supposed to be. It seems to be a problem with the 2D engine that I'm using. I'll see what I can do but I really should move away from that and use native Unity 2d system in the future. - Punipen

Andrew Whelan

I like the new sprites during the novel phase. The UI looks much better this time around! The map layout for Dungeons is direct, but not too exciting. Would a 2.5D-style add a deeper sense of engagement for the player?

kemocoliseum

I updated the files and you shouldn't be able to quickly click on dungeon panel anymore! I also fixed Volga's graphic displacement when run in non-native resolutions. There is also now a version number on the top left corner. The current version is 0.6.2 - Punipen

kemocoliseum

Glad you like the new sprites &amp; new UI! We might improve how dungeons look in the future but I want to do that after we finish more important features. - Punipen

Anonymous

Congrats on the new build! With the new portraits the dialogues are much more fun and "alive", the reactions match perfectly with the text :) I like a lot the new icons and the uncensored sprite ;P good work!

Hours Left

The new sprites look gorgeous! I did notice one thing. If I set the resolution to 1600 x 900 (which is the resolution of my laptop), then Volga's sprite has a small line across his chest. If I set the game to a lower resolution it's not there, but I'd like to be able to play it at my native resolution with the sprites displaying correctly. I'm not sure if anyone else has run into that problem.

kemocoliseum

Did you play version 0.6.2? I think I fixed this already, and even at 1920 x 1080, there is nothing wrong with the sprite. The latest build has a version number on the top left of the screen. - Punipen

Anonymous

Nice Nice! Pretty hard dou, but i like hard things ;D i try understanding what i can but... is there going to be an english demo? or is it and i didnt noticed? o3o

Anonymous

Looks fantabulous! :) If I had one complaint though is that the game is way too easy now, at least after you've played previous builds. I'm no gamer by any means, but it took me just about half-an-hour to finish the quest. When a game is too easy it gets boring fast, you want it to be more challenging so that the players have to sweat some for their "rewards", feels much better in the end and the fun lasts longer! ;)

kemocoliseum

Hi Stark! Thank you for the comment. We're still trying to balance the game, so the difficulty might not be just right yet. We will re-balance the game again once we finish the first full chapter in order to find out how long it should take to finish one chapter. We'll try out best to make the game fun &amp; challenging, especially the coliseum boss part! ^ ^ - Punipen

Sen

Looking great! Love the new visuals of Volga! I've noticed a few typos though, and I found the battle against the thief to be very challenging (took me a couple tries and some leveling up time), but maybe that was on purpose. Another thing I noticed is that the enemy's rage bar activates at about 2/3 the way. Think that'll pose some challenges during gameplay, though I'd appreciate it if the fights were more fair. Now I only wish that the thief stayed naked in the cutscene after you defeated him &gt;.&lt;