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To be honest, I'm glad this person is back with more questions and misunderstanding for me to address since these might be concerns that other people have as well.

First of all, let's start with the comment itself.



That's a pretty long comment, so I'll address it point by point.

First questions weren't from me so I won't bother to respond to them in detail, but playing the victim card in response to criticism, that's the best you can do? Trying to play on emotions by using such words as "abuse", "mental health", "ignorance", "skepticism" and so on - really?

These are words that describe the reality of what is happening. Many comments on the internet are ignorant of the project delays and common issues among software development. These comments do affect the mental health of our staff, with NullGhost being one of those people where his depression got worse whenever someone talked bad about the project.


Also I think any moron knows when Patreon was created, there is more than one way to do math and figure out how much a creator is making, just saying.

I used to believe this too, but apparently people always have a way to surprise you. Some of the rumors are really out of this world. And you're right, there are many ways to figure out how much a creator is making. Yours is wrong though.


What? Lack of funding? For as long as I can remember your "goals" on Patreon have been at "fully achieved" and actually had double the amount of backing you were asking for, so people naturally assumed that you had more than enough funds to work with in order to finish the game in a timely manner.

Patreon's goal system is different from Kickstarter's. I think you are confused by that. The goal system of Patreon is more of a milestone, where if each goal is reached, it's for that specific reward described in the goal. It doesn't mean when the goal is reached, it will be enough for the project to keep on going or finished.

When you said "people naturally assumed that you have more than enough funds to work with", I hope you can see from many comments, especially from the previous Q&A post that this is not the case.

Why didn't you bother to come up with higher goals / rewards to set on Patreon all this time then if the lack of funding has been your "major factor"? Why not a single mention of "Guys we need more support in order to get this done faster!"? In fact I remember a few posts stating that you had enough funds and didn't want to take more. So I call BS on that one

Those posts saying that I have enough money were recent posts. That was
after we determined that we had enough money on Patreon for the main members to reduce their IRL working hours in order to spend more time on Kemo Coliseum.

There are many reasons why we didn't ask for more money or set a higher goal, some of them are as follows:

  • It's too much of a risk to promise something unpredictable. Hiring more people is complicated, and a wrong hire could delay or even ruin a project. Making this mistake while getting even more money from supporters is the pressure that we don't need right now.

    What if we can't find anyone? If we promise in the goal that we'll use this money to hire people, will there be people who think we're scammers and don't intend to hire anyone and only spend the money on ourselves? The list goes on, and we feel like we'd rather work on the game for now.
  • People were already attacking us, wrongly estimating how much money we've made. One even multiplied the amount of money/update by all the posts we've ever made on Patreon, not knowing that some posts are free. To be honest, asking for more money would just be adding fuel to the fire and give us more stress.

It's true that with more money, we could make the game at a faster speed, but that comes with the risk of having to manage more people as well. We discussed this a lot among the team, and we've come to the conclusion that, for now, we don't want to spend time on hiring. And we didn't feel like we have to beg for more money. The money we're getting now is enough for us to get by, while working on the game at a steady pace.


2) "I really don't know where this estimation come from."
Says he as he posts a screenshot with $165.610. As if that's supposed to prove how far off my original estimate was? Don't worry guys, they just need a year or two more to hit those higher numbers!

The number I posted was taken from what Patreon reported to me. Your estimation was wrong, and painted a wrong picture, implying that we've received as much as $500,000. I believe it is also not fair to say that your number will eventually be right, implying that by the time your number is right, the game will still be in the same state as it is today.

3) "So, $165,610 during 4 years. That's $41,402 a year, which is... less than half of an average salary for a Unity Developer."
First of all... in what country? In the US it's $83K but you're not in the US so why are you using US salaries for reference? Misleading on purpose? Wanting to seem like more of a victim? In Japan it's $57K.

Considering you forgot that $41,402/year is what we made for a three member team, I'll go ahead and divide that number by 4 for you, since we don't even get 1/3rd of that as we save one portion for the game assets and hiring other people. That'd be around $10,350.50/year. So that's less than 20% of what a game programmer in Japan can make.

Please feel free to use any other countries as a reference on your own, as I'm sure that this amount will be considered underpaid in most countries.


Second... so you expect a full time US salary just for working on this furry porn project? What? Can I have that kind of a job? Where do I apply??

And here lies the difference in our core values. Just because the game contains adult and furry content, you devalue it and underestimate the amount of work and time that the game's development requires.

You can take any existing game and replace the text and graphics with furry content, but the complexity of the project and the amount of work on the game wouldn't necessarily be much less than before.

I stated this not because I expect a full time US salary for working on this, but to show how silly the idea of doing this as some kind of elaborate scam really is.


...also, wait, almost full time since 2016, so 2+ years and you still haven't been able to finish one episode of the game? Not even with rough sketches instead of full-color drawings?

This is false. We have released two complete episodes during those years.

Here's the announcement of us releasing the 1st episode with fully colored punishment scene in 2016

Here's another announcement of us releasing the 2nd episode in 2017, with fully colored erotic CGs.


5) "Splitting the game into episodes is already our way of trying to make us releasing the game faster. And now we're even going further to release an update for each main quest. It's still going to take time because that's how the game works." ...because that's how the game works? Yeah, get it now guys? That's how the game works! Nothing more to discuss here, everyone go home now.

Actually, yes, that is how it works. This is nothing new, as there's even an article about this on Kotaku since 2017 going into details on why game development can take so long even for a simple 2D game. Or you can ask any software developer, really, since this isn't a unique problem to game development, but more of a problem with software engineering in general.

Game development may have it worse as developers need to try to nail the "fun factor" in addition to having a working product, and you often don't know whether your game is fun or not until it's playable in some form which may lead to more revisions that were originally unplanned.


I used to actually like this project a lot and was rooting for it to be finished ASAP, I backed it myself back in 2015... but I very soon realized that something was off and it was unlikely for it to be done anytime soon due to all the neverending delays and excuses, so I quit, as did some of my other friends. It was frustrating for me to see my own prediction come to life, witnessing the painfully slow progress over the last 3 years and a truckload of new excuses and delays. I feel cheated by having supported you in the first place and by having advertised this game to all my friends as well as on some boards online. I was genuinely excited to see it come to life... but as time went on, month after month, year after year, and it still wasn't even halfway done I've just had enough. You lost my trust, and trust of many other people online. At this point it just seems like you're more interested in releasing those endless "reports with teasers" that everyone is tired of instead of finishing the actual game and releasing new builds... like everyone else who works on visual novels does. They release playable builds, not mere reports of "what has been done and redone a dozen times over again even though nobody asked for it".

I'm sorry you felt that way. However, I don't know what else to say other than this is the reality of game development. Seeing that you still think of Kemo Coliseum as a "visual novel", ignoring all the other complex systems in the game that visual novels lack, there is nothing that I can do.

I'm happy to hear that you helped support the project in its early days on Patreon, and that you promoted the game to your friends and other forums. I hope that once the game is finished, you'll get to play it and understand that this is something we truly want to work on.

In the mean time, I believe this should be the last exchange between us, as I also want to focus my time on the game.

- Punipen

Edited Log
2018-10-05 - Removed the commenter's name.

Comments

Anonymous

Don't worry guys. Please keep focusing on completing the game. I guess he's probably frustrated with how long the game takes to make so he dished it out on you guys. Just ignore him and focus on what matter. For my parts, I'm just gonna check in once in awhile to see how the development go, it makes the wait bearable, lol.

Adam Primaeros

There's some bad faith arguments from someone supposedly trying to give y'all a "reality check". I'm still with you guys, and hope to see more despite the stuff that's been going against you. P.S. Press Turn is awesome, and this is far from just Porn Candy Crush.

Anonymous

Shaking my head reading that whole post from him...lol. Honestly, this is the kind of baseless hate you should be ignoring. Granted, I've had people say some negative stuff about my own work sometimes even when a majority like it and it'll still stick with me. I get it and it does hurt your mental health when it's a lot of misunderstood bashing. But you guys seem to be handling it quite well, picking apart and addressing each aspect of his comments. This is a good thing to do since if he has these assumptions in his head, I'm sure others do as well. But, do your best to just focus on the project at hand. It's easy to get discouraged and give up. Has development taken a long time for this game? Yeah, sure. And given your resources and team size, it makes sense, really. A lot of people say they've been waiting so long for this game to be finished, which is bs. No one's waited years for anything. You know what people have been doing? Playing other games, working their jobs, watching movies, doing literally anything else in the meantime. They'll be fine lmao. Just keep doing what you're doing best, keeping transparency up, monthly updates and, MOST IMPORTANT OF ALL, keeping morale on your side UP. No project this size is easy with IRL stuff to do as well and many people don't factor that in.

WakkaSeta

There was a Q&A part 1? Must've missed that somehow.

Anonymous

Wasn't the third build going to come at the end of this month?

Nickthulhu

Thanks for the second Q&A. I've been supporting you all for a bit over a year now. I think you've all been doing a great job. I fully intend to keep supporting you. I understand delays. I'm in this for the long haul, but I knew that coming in. Having said that, not having new content to play in over a year hurts. I understand that you've had to set up a lot of foundational work for the rest of the game, but still. I think on Patreon the expectation is that patrons get something every month or at least over time. We've been without new game content for a while now. Some of us are more patient then others. And I'm not saying what you're doing is wrong. I'm just trying to offer a possible reason why some people are upset. Either way, I look forward to chapter 3, and 4, and 5, etc!

Salfang

As a unity developer myself, I fully understand the resources that go into creating a product such as this. I enjoy the status report updates, and commend your team for putting together such detailed reports. It is a lot of work and I can respect that. It anything, it motivates me to put more effort into my own personal projects. Please keep up the good work with Kemo Coliseum. Looking forward to the finished project!

Orangebunny

Well, Patreon really fucked up my last post. What I was trying to get at. Skyrim took 4 years of work by 100 people. Which was their full time job. 40 hours a week for 4 years. Which is 832,000 hours. While this game isn't as complex, it still takes a good deal of work to make something from nothing. 3 people working part time on a game, around 20 hours a week is really fucking small compared to a large company. This game is about where I'd expect with that kind of time and knowing how hard it is to create something. It is never easy and never fast. You are doing FANTASTIC work and keep us in the loop. That really sets you above the others in terms of care you want to put into the game and the people supporting it.

Chubacabra

I sincerely hope you realize that you have far more fans than haters. ❤

RiyuuJinsei

i will be honest in saying that in the very beginning i was skeptical of this project's completion as well however, i came to realise that creating something from nothing requires a lot of time, resources and personal health. Not everything can be finished in a time span of mere months as some may think, and i came to realise that as well. so when i did realise that, i continued my pledge and haven't touched that ever since. I loved the game's mechanics and how everything plays out, so i decided that i'd wait and continue to support and see how it all falls in place. keep up the good work! you've already conquered my skeptiscism, so i'm sure you'll be able to convince everyone else in the end as well! Good luck!

Anonymous

I would've preferred if you'd blanked out the name of the guy who promted this post, to avoid him getting harrassed over it. And his identity isn't important anyway. Beyond that, this is all I have to say. <a href="http://egscomics.com/egsnp/2010-02-16" rel="nofollow noopener" target="_blank">http://egscomics.com/egsnp/2010-02-16</a>

Anonymous

Hmm I would have prefered that you censor the name of it. I may fear that this guy gets a lot of shitposts and such. It is his opinion but there shouldn't be a possibility to attack him with other stuff from other users. It doesn't change my opinion on this project for me since I wanna see this game live one day (and wanna see my name in the credits though :3)

kemocoliseum

You're right. I've updated the post with their name removed and blurred out now. And thanks for that comic! I'm saving that XD - Punipen

kemocoliseum

I agree. I've edited the post so I hope it's better now. You also remind me that I really should implement credit screen in the game soon! - Punipen

kemocoliseum

Thank you! Like I said in a previous post, I understand the skepticism so I hope being transparent about what we do and keep communicating will help. - Punipen

kemocoliseum

The comments in these recent posts really makes that clear &lt;3 Thank you! - Punipen

kemocoliseum

I don't know what's wrong with Patreon these days, but this seems to happen to 2 - 3 people now. I still get the notification with the comment though! Thank you for your kind words! - Punipen

kemocoliseum

Thank you for being honest with us. I understand that you're hurt, because it hurts our team too. We want to see our game being put together in a playable state and not in bits and pieces. It's like running a long distance and when we're about to reach a rest stop, we've found out it's actually further than we thought. If I could release the game right now, I would. There is no point for me withholding the contents I desperately want other people to see and enjoy. However, when some contents are very important to the story, I want to get it right and not rush it. I really don't want to leave a bad first impression for these scenes, since some people might not replay it again. As I said in other posts, I'll try to find the way to separate contents in a way that it's easier for me to release more contents update. I hope this will be a compromise that makes both supporters and us happy. - Punipen

kemocoliseum

There was supposed to be a full chapter release, but unexpected things happened and thus we had t o reduce the new release to the first quest of the 3rd chapter. Still, there are many important cutscenes in that quest and directing the scenes takes longer than we thought so we couldn't do it in time. Currently we're working on finishing the first quest and release it as soon as possible. I don't think we have enough info to make an accurate estimated release date right now, but as soon as that's possible, I'll make another announcement. - Punipen

kemocoliseum

Yes, I think it was two or three posts ago. There's a link to it in this post as well! - Punipen

ZR

This reminds me of EverQuest Next. The development team after years of working on it announced when it was cancelled that it just wasn't fun. Thankfully I know your game is fun already, but indeed it isn't always clear early in development.

kemocoliseum

I remember your name and know that you've been a very very long time supporter! Thank you so much for still being with us. And since my favourite megaten is Nocturne, so... XD - Punipen

kemocoliseum

Thank you! I think I spent enough time on this as well, and what I wrote should be clear enough. Time to get back on the game! =) - Punipen

kemocoliseum

Oh, man. We changed the combat system, like, 3 times. They were fun and interesting in our head, but when we tested it, the problems started to become more and more obvious. We spent time trying to save those combat systems, but they didn't work so we had to completely scrap them. I'm just really happy that finally it's fun now even though we still need some tweaks! - Punipen

Anonymous

That feeling when I tried reading it all but my mind has been full thanks to all I have been trying to do... Also, I just started saving more money to load my VISA, but I'm not even sure if I can support for now. I also noticed how so many arrogant people even managed to get accounts in the internet. Psychology ain't even able to explain, but the depression Null-ghost got is visible for me. Sorry, but I am not a Psychologist(YET), but the experience of depression and having people say that "Oh, you had depression? Too bad, you will do less." and "You people just wanted to embrace depression, and now, look at you all!"... I have no idea on what actually caused Null-ghost's depression, but I do hope things would finally turn out better soon for him and the KemoColiseum team. Salaam, to all of you!

Peter

Im quite some time on patreon now. I have artists which i still support and artists that scammed people and disappeared never delivering what they promised. To be honest from the whole bunch you are still on the good side. There are still updates. I had artists/authors skipping for months without any kind of comment many times disappearing completely but still getting the patreon money, so Im still willing to support you. Were I live, the salaries are not as high as in the rest of the European countries, but even here the salary would be quite insufficient. An average programmer gets almost double that amount+ you have to consider the deductions taxes etc. I wish you good luck that you are able to finish the project and wish you a lot of patience and mental fortitude to make it through all the hard comments. Special well wishes to null-ghost, depression is not a joke (talking from personal experience, had even to take medicine for it), hope you can get over it. Cheers.

kemocoliseum

Thank you. Please don't worry about supporting us monetarily. There are many ways to support us if you want to, like talking about the game, drawing fanart, or even leaving encouraging comment like this helps! :) As for NullGhost, it's very complicated and it contains his private info, so I don't think I am allowed to say. But he's been getting treatment and sticking to it, so I think that's a good start (since he tweeted this info in public so I take it that this is something I can now share.) We hope things will be better for him soon as well. - Punipen

kemocoliseum

Depression really is not a joke, and I'm sorry to hear that you had gone through it as well. Thank you for sharing your story with us and for your kind words! - Punipen

Suikey Shirasu

As a game dev student, I understand the dev's point and I'm siding with the devs. A group can deliver the product within their milestones and make it feel good in the outside and not bother the inside (not bug checking, art assets finalization and checks, engine compatibility, etc for the sake of finishing the product in time) is basically No Man's Sky 1.0. If I were in the Studio's shoes, I'd do the same thing. Explain and apologize for delay because we are trying to make the game fun and as on par with our goal for the game, then make new achievable milestones for the extension (meaning taking the hit of setting a too high of a standard for little enough timeframe).The commenter is just a wannabe who thinks he knows shit about game development. Keep it up man. I'm also applauding the Studio for not folding in to the pressure, even before the move from KS to Patreon. Most of the game devs who wore the same shoes as the Studio's already gave in (im thinking of Mighty No.9, who finished the project through...labor of love and failed spectacularly), but those who swallowed their pride and did what the Studio did, just look at Super Meat Boy. It speaks for itself.

Firewolfe

It's always amusing how some people think that games just materialize out of nothing. After watching one artist create a "simple" point and click Flash game, over the course of several weeks, for hours a night, there is nothing simple about making a game. Hell, I remember screwing up and old OLD (think 286 PC/AT days, kiddies :3) game called ZZT with it's Object Oriented Programming language that was supposed to be "easy" and ended up having to go back to my friend and get a new copy of the game because I botched the files XD In the above, I also find it interesting that this person attempts to win the argument by insulting EVERYONE, besides the dev team, while trying to make their case and gain points. All I can think is, they must have discovered something that they, and only they, did not like in the game, tried to make someone change it and was (understandably) told "no" before going on this rantrum (rantpage?) and trying to "expose" you guys for...... something? Doing what you said you were going to do? Being transparent with us about the funding and release issues? Not being a decades-old game corporation that can afford legions of talent to crank out mega-saga games that showcase eyecandy graphics and soundtracks that put the London Symphony Orchestra to shame, within one year's time? Puh-leaze..... I'm not convinced of anything except that I've been supporting a group of talented artists and programmers that have been working on this labor of love for the past couple of years. Yes it's adult furry porn, but having done character development and some writing, this kind of work grows on you and takes on its own meaning. The way things go these days, small labors of love can take a while to get out and fly like we want them, especially if you're working full-time as well. I have no complaints about the KC project, and I doubt I will. Here's to the best so far and the best to come :)

Anonymous

I'm unsure if this comment will help you feel better but I must try . You'll always have my suport even if I can only help with a small amount , I once worked on a game with a friend and even it being a small rpg maker game it took us months of hard work , luckily it wasn't for money we did it for free so we had no problems like people hurrying us up . It's sad how some people can be impatient and toxic but I know your struggles and I love to read each report and I'm always going to cheer for your success I just wish I could help more in any way.

Bloodmage77

When will chapter 3 be released?

kemocoliseum

We don't have an exact release date for the whole 3rd episode yet, but we hope to release the first part of it within this month. - Punipen

Boombit

I don't get why that person is still trying to argue and start off with "quite a weak defense if you ask me". Trying to sound smart maybe? Like, what? I think Punipen literally posted the earning graphs to be as transparent as possible? Or was that my delusion? Like you pointed out already, you got only 3 people with daytime job. If that person have any tiny knowledge about making a good quality H game, then that person should know how long it takes to make even a scene possible. Even if the artist is skilled (it takes longer under a skilled artist's hands imo, because we always strive for the perfection). but yea, ignore that dickhead that couldn't just pull out his patreon silently like a normal, decent human being would.

Sen

I didn't expect this guy to come back, but I'm so proud of you for not caving in and standing up to him. I think you might've hurt his ego with your first response to his comment, he sounds almost frustrated with his post here. At this point I'm not sure what he's trying to accomplish.

Leo Once3333

Jeez. I've been here since... well I remember the Touch and Tease 3 fundraiser I participated in to give you a time reference since I have no idea what year I joined the forum. But I've never had a problem with the way things progress here. You've always been transparent each month with exactly what the progress made is, and it's been great to see the project evolve over time. Honestly, it feels like this is more the home stretch than anything with the framework finally basically all built and working. Sure it'll probably be another year, year and a half, but that's what it takes to do it right.

kemocoliseum

Thank you so much for understanding. I don't think I even knew how to program anything back in those days! XD - Punipen

kemocoliseum

It helps a lot. Thank you so much! I used to use RPG Maker too. It actually helps a lot in making Kemo Coliseum because I could use it as a model when it comes to designing each component of an RPG game's architecture. - Punipen

kemocoliseum

Thank you! FYI, I have a sign that says "Done is Better Than Perfect" next to my workspace to remind me that I must not fall into the perfectionist trap XD It helps a lot when I have to decide which mistake in the game I should really address and which one I should just live with it and fix it in the next game. - Punipen

kemocoliseum

Thank you so much! We'd been quiet about this because I knew that writing this will definitely mean less time for game dev since there'll be a follow up questions &amp; discussion. However, since they're the one who bring it here, I will not put up with it and will have to defend myself and my team. He might be too upset to understand now, but I hope that after time passed and the game is released, he will look back at this with a new perspective. - Punipen

kemocoliseum

WOW! You've been with us for a really long time! I remember I took a screenshot of the fundraising but I don't know where I saved it anymore. Bummer :( It feels weird to me that even though I'm being as transparent as possible about the game process, making all the previous progress reports public, there's still misinformation out there. One person said we shut down Furaffinity account and ran away with the money. Another one said Kemo Coliseum is dead and is no longer in development (which makes me wonder if I'm hallucinating myself working or something.) I'm glad I had a chance to clear all of this up in these posts. Hopefully I don't have to write anything about this again X( Thank you for your kind words and for sticking with us! :D - Punipen

Aern

i dont get what the sudden rush for porn is. i mean, another developer im following releases pretty regularly (two weeks on her blog, every week for patrons) and people STILL complain about her not having the next location in, or the next enemy in, or the next fetish in, or etc. She had to miss her last two updates due to personal reasons and the freebies (the non patrons who hang around her blog and bitch) went APESHIT. she was supposed to release a post this week, but hasnt yet. her last blog post is sitting at 247 comments and counting of outraged people insulting her calling her a shitty dev or similar. I dont get it but...anyway, i was around when this game was first released all the way back in...2010? i remember when the original strip fighting demo was released. ive been patient all this time, i can see the work getting done. you and yours arent asking for money, and never have. ive been patient for a while, and ican be patient for a while longer. as always, thank you for your hard work

Reineke

In the old days, there was a composer who took over 20 years to write a symphony. However, it takes only 45 minutes to listen to the whole work. On the other hand, you have taken just 6 years for now, but I took about one month to beat the 2 chapters. Composing a music and creating a game are different things, but I think we should know that the art needs a lot of energy, thought and time (and money). 6 years are not so long. I played 0.9.7.2 and found it fun. Then, I’ve come to want to look at the completed job. I got a free product in the first step, which I should not forget. I eager to know the following story, but (and?) I already have a lot of fun at you now. That’s why I pay for this project. I’m sorry if this comment is pointless. However, I hope it will help Dudedle Studio to create Kemo Coliseum.

Anonymous

To be fair, I usually think "What's taking so long?" because I keep forgeting this isn't a huge studio with a massive budget. I kind of feel bad because it feels like I (or rather, we) want you to be as quick and big as a huge AAA title. Patience isn't exactly one of the strongest human virtues of the current age.

Anonymous

Will the next release fix the problem with the Mac? (can't click to start)

kemocoliseum

I'm using Mac to develop the game and have never ran into this problem so I can't say anything about that without knowing more about the problem in details. - Punipen

Anonymous

I think you guys are doing a fantastic job of keeping everything transparent. Creating a game takes a lot of hard work and talent, fixing problems isn't as simple as throwing money and people at it. People pledge to this game knowing full well it's a work in progress and a small development team. A lot of the complaints I've seen demonstrate a severe lack of understanding on what actually goes into developing a game. I think the complaints are ridiculous, you know full well what you're signing up for when you donate to them. Punipen, you're doing a great job being transparent with your patrons and your team has shown a great amount of progress with this game. I hope that these comments don't discourage your team, because a lot of them are unfounded.

Dickie Imagery

"Quite a weak defense if you ask me." actually, nobody asked you. whether you agree or not, this is the devs project. if you think they do a bad job, do it yourself. You ll see it is not easy to make anything, and basically a bunch of spoilt brats who want everything for nothing is the source of demotivation and stress that makes creative people stop functioning. i find it impressive that Punipen listens to you. I think you are spending far too much energy on something that you are not be able to affect. having that tone definitely would make me give you back the money (and i have) for the project and have you bother someone else . They make it because they want to. you are not some VIP for whom they run. The pledges do not say "pledge x and get to bother the people about their progress". Anything that comes from these people (i.e. update_ , is what you pay for. not the final product. Even if anyone asked you "the weak defense"is their choice . the devs owe you nothing .

kemocoliseum

Thank you! Perhaps one of these days I should show the process of creating a visual novel scene XD I know a scene doesn't last that long when a player plays it, but making a visual novel scene can take very long, especially if the scene involves many movements and effects. You comment isn't pointless at all and really helps motivate us :D - Punipen

kemocoliseum

This is true. I even saw a comment wondering why we don't "just" let another team working on the story while the other team work on the programming. But we're a 3-member team. Where would the other team come from? Where's the money to hire them? Who's going to be a coordinator between two teams? Then again, it's probably difficult for people to see these things when they have never developed a game themselves. - Punipen

Anonymous

Hola, he estado siguiendo silenciosamente el desarrollo del juego desde un mes después del lanzamiento de la versión 0.9.4, pido perdón por mi mal ingles y por si algunas frases no tienen sentido, yo soy de Perú en Latino América, por aquí no se habla el ingles, así que soy malo con el ingles. Empezare saludando al equipo desarrollador y felicitándoles por el progreso que lograron en estos años, su juego es muy divertido y entretenido, aún teniendo que poner toda la historia en google traductor para entenderla por no saber ingles el juego es disfrutable. Pero creo que están gestionándolo un poco mal, personalmente veo que en cada reporte sacan algo nuevo y mejoran otras cosas, yo creo que esta bien ya que todos los elementos que agregan mejoran al juego hasta agregaron algunas ideas que tenia de lo que había que mejorar y lo que le faltaba, pienso que eso es muy bueno, pero objetivamente creo que intentan abarcar muchas cosas al mismo tiempo, yo también sé y soy consiente de que no se hace un juego de la nada se necesita mucho dinero, tiempo y dedicación para hacer un juego de calidad como ustedes lo vienen haciendo con kemo coliseum, y que ustedes lo innoven y mejore aún más lo veo muy bien pero a su ves es lo que causa el mal entendido y los rumores de la gente, algunas personas y yo me incluyo en ese grupo no tenemos paciencia y con cada reporten que vean un nuevo elemento agregado al juego empiezan a pensar que lo hacen para que el juego tarde más en salir para ganar más dinero cuando su propósito es solo mejorar la experiencia al jugar el juego, un ejemplo de esto seria él agregado de expresiones a los personajes y el mejoramiento visual de las habilidades, la gente se cansa de esperar y al ver cosas nuevas que van a tardar tiempo en terminarse empiezan a hablar mal y cosas que no son. Me agrada que pese a todo se mantengan transparentes ante estas situaciones y que sigan trabajando en el juego, yo les sugeriría que en estos meses que no saquen muchas cosas nuevas o mejora de las cosas que ya han sido implementadas mejoras como las que dije en el ejemplo pero si son para la jugabilidad eso si es importante y tiene sentido, como dije yo veo que le dan el tiro correcto al juego pero la gente se cansa de esperar, yo creo que esas mejoras del tipo del ejemplo que pulen aún más el apartado visual del juego y por ende el apartado en general se harían los primeros 4 meses después de lanzarse una nueva versión y después de ese tiempo se dediquen más a la historia y avanzar con la programación, lo de agregar nuevas habilidades o cambiar la función de un habilidad que no les haya convencido creo que podría ser en cualquier momento. Espero que les vaya bien con el proyecto y que sigan mejorando, aunque por favor que la espera no sea tan larga haha, bueno les saludare en otra ocasión que sigan haciendo las cosas con la misma calidad que las hacen espero la nueva versión. Hello, I have been silently following the development of the game since a month after the release of version 0.9.4, I apologize for my bad English and if some phrases do not make sense, I am from Peru in Latin America, here is not He speaks English, so I am bad with English. I will start by greeting the developer team and congratulating them for the progress they have made over the years, their game is very fun and entertaining, even if you have to put the whole story in Google translator to understand it because you do not know English the game is enjoyable. But I think they are managing it a bit badly, personally I see that in each report they get something new and improve other things, I think it's fine since all the elements they add improve the game until they added some ideas that I had of what had to be improved and what was missing, I think that's very good, but objectively I think they try to cover many things at the same time, I also know and I am aware that you do not make a game out of nothing it takes a lot of money, time and dedication to make a quality game like you do it with kemo coliseum, and that you innovate and improve it even more I see it very well but in turn it is what causes the misunderstanding and the rumors of the people, some people and I I include in that group we do not have patience and with each report that they see a new element added to the game they begin to think that they do it so that the game takes longer to leave to earn more money when its purpose is only to improve the experience. When playing the game, an example of this would be the addition of expressions to the characters and the visual improvement of the skills, people get tired of waiting and seeing new things that will take time to finish they start to speak badly and that they are not I like that despite everything remain transparent to these situations and to continue working in the game, I would suggest that in these months that do not take many new things or improvement of things that have already been implemented improvements such as those I said in the example but if they are for the gameplay that is important and makes sense, as I said I see that they give the correct shot to the game but people get tired of waiting, I think those improvements of the example type that polish even more the section visual of the game and therefore the section in general would be done the first 4 months after launching a new version and after that time are devoted more to history and advance with programming, adding new skills or changing the function of a ability that has not convinced them I think it could be at any time. I hope you do well with the project and keep improving, but please wait that is not so long haha, well I will greet you on another occasion to continue doing things with the same quality that makes them I hope the new version.

Anonymous

as I do not trust or in my own shadow worse I will trust in Google translator, so leave the original text in Spanish on the top without wanting to xd. Well sorry if we do not understand well because of my bad English.

Anonymous

I'm just seeing this now but after reading all of this, I still find things off. You never even promise a final project will be released AT ALL. You just say youll do your best. Thats a huge red flag. Huge. I think you havent been working as hard as you say. I'll use ANY OTHER completed porn game project as an example. Coming Out on Top? Camp Buddy? To Trust an Inucubus? See No Evil? Super Health Club? All crowd funded. All built from the ground up. All completed in way less than 5 years with next to no content cut. All kept their backers updated with actual content of the game. All small crews of people working dilligently to get the game released. Even games like Echo, Extracurricular Activities, and Black Gate are on the horizon with updates WEEKLY. What makes this so much different? Incorporating a match 3 element? That takes YEARS of extra time? If you dont like being compared to other projects, thats too bad. Thats the point of reference we have. Also, you're saying a little over ten grand a year to work in your spare time is chump change? THIS ISNT YOUR FULL TIME JOB. Why SHOULD you get paid 40,000? None of these other games that were released blame money issues on why hey never released their games. Since you keep bringing money up, if someone offered me 800 dollars a month to work hard in my spare time with 2 others on a project I actually loved, I would be ashamed at the lack of progress in over 5 years. I just wish you were more honest is all instead of pulling the age old so and so got hurt. So and so had a private matter and admit you guys have slacked a little. Its never too late to turn this around and make this awesome. No one WANTS to see you fail. You have WAY more people supporting you than being critical judging by these comments. Not sure what any one has to be depressed about on your team from that perspective. Not sure how you funtion in day to day if 1 out of 100 peoples "mean" comment makes you depressed.

Anonymous

Actually they DID ask him when they used his comment on their first response post jackass.

kemocoliseum

Given that you only just created your Patreon account today, you're not a supporter of our project, and thus have not played the latest build of the game. Despite this, I've answered your questions below since you requested honest feedback: 1."I'll use ANY OTHER completed porn game project as an example. Coming Out on Top? Camp Buddy? To Trust an Inucubus? See No Evil? Super Health Club? All crowd funded. All built from the ground up." From what you've listed, the crowdfunding system they used is Kickstarter where you get the money before the project launches. The crowdfunding system we use isn't the same. We never had a large amount of money when we started, and we couldn't focus on one single project because of that. This meant that we needed to spend time on additional projects to make money from other sources. The projects we have finished during the years are listed here: <a href="https://www.patreon.com/posts/21750228">https://www.patreon.com/posts/21750228</a> Even if we want to, we can't use Kickstarter because you have to be a U.S. citizen to use it, and none of the Japanese crowdfunding services allows adult content, thus leaving Patreon as our only option. Also, I'm not sure what you mean by building from the ground up, considering Coming Out on Top, Camp Buddy and To Trust an Incubus all used Renpy, an engine specifically tailored for making a visual novel. The only ones that are really from the ground up are See No Evil(Unity3D) and Super Health Club. See No Evil cut costs by using a pencil sketch style and the length of the game isn't long. As for Super Health Club, Oonyx is a company so I'm pretty sure that when they started the project they had more resources and more members that could afford working on the project full time. 2. All the games you're comparing Kemo Coliseum to are not an RPG game, but either a visual novel or a point-and-click adventure (with an exception of Super Health Club being a business management simulation game). Kemo Coliseum is an RPG game, so on top of writing the story and creating the visual novel part, there are other things you have to design, code and test as well, such as: - Spells - Items - Equipments - Monsters - Dungeons - Sidequests - Balancing - Etc. For more information on how complicated making an RPG game can be, you can try downloading an engine called RPG Maker and see what are the details you need to adjust, balance and test in a game of this genre. I'd also suggest downloading a visual novel engine like Renpy or VNMaker so you can see the difference in complexity between the two genres. This is not to say that a visual novel is easier to make, but in most cases, a visual novel will take less time to make, due to the less amount of components in the game (but this also varies from game to game.) In any case, comparing our games to theirs is comparing apples to oranges. 3. "Even games like Echo, Extracurricular Activities, and Black Gate are on the horizon with updates WEEKLY. What makes this so much different? Incorporating a match 3 element?" Visual novel games can be updated weekly because you can treat it like a novel published in a weekly magazine. How do you imagine doing the same thing with an RPG, where each component of the game contains more than just text and artwork? How are you going to plan and balance the difficulty, as well as putting all the component together on a week-by-week basis? If you truly want to understand why it is not possible to update the game weekly, you are free to try starting your own RPG project, preferably with only three main members in the development team. 4."Also, you're saying a little over ten grand a year to work in your spare time is chump change? THIS ISNT YOUR FULL TIME JOB. Why SHOULD you get paid 40,000?" To clarify, you're saying that you want us to work on the game faster, which requires us to work on the project full time, but at the same time we don't deserve to get enough to work on this full time? If you want us to work on this part time AND finish the project quickly, then I don't know what to say. Perhaps you can do it yourself, please feel free to try. 5."You have WAY more people supporting you than being critical judging by these comments. Not sure what any one has to be depressed about on your team from that perspective. Not sure how you funtion in day to day if 1 out of 100 peoples "mean" comment makes you depressed." I take it that you're talking about NullGhost here, since he is the one who has clinical depression. I'll have to be honest that it is very low of you to talk about him like that, not knowing the situation he's in. Please consider yourself lucky for not having a mental illness that makes it hard for you just to function normally everyday. In the future, if you're going to necropost something, please make sure that you have something of value to say. However, considering your lack of empathy and understanding of game development, it'd be best if you walk away and never get in touch with us again. You are wasting our time -- time that we could have spent on developing the game instead. - Punipen

Anonymous

Ok :-)

asa bastar

Is this game still being worked on? I really like the game, but I don't want to get my hopes up, so I need to know

asa bastar

If I'm going to back this game and support it, I want to know if it is still being worked on (I'm a bit paranoid with stuff like this, sorry)

kemocoliseum

It is still being worked on. We have a progress report that tells our patrons what we've worked on the game every month. However, the playable release is slow due to the nature of it being an RPG game. If you expect a fast playable build release, and feel anxious or worried that the game will be abandoned when you don't see a playable build for a long time, I'd suggest you not to support us on patron. You can support us later once the game is released and it's something you like, or via other methods in the futures such as buying goods and other merchandise. - Punipen

kemocoliseum

I understand what you mean. The information regarding the release is to let you know beforehand about what you can expect from the project so you can make a decision whether to support the project or not better. Also, our project charges per progress report and not per month. If there is no progress, you won't be charged any money, so the case of supporting a project that stopped would never happen. - Punipen

kemocoliseum

@asa bastar On the second and the forth Sunday of each month. Though sometimes there'll only be one report on either Sunday, depending on how much we can get done. If there are two reports, you'll be charged twice. If you don't want this, you can set an upper limit when you pledge. - Punipen

asa bastar

@Dudedele Studio My game won't let me save at all, so every time I lay the game, I'm starting from the very beginning, please help