Skill & Equipment Design Update (Patreon)
Published:
2017-07-13 15:34:10
Imported:
2020-09
Content
Currently there are around 100 skills and 100 equipments in Kemo Coliseum! *phew* I hope that's enough. Looking forward to all the combos that you all will come up with!
Since Kemo Coliseum is a puzzle RPG game, I don't want to follow the typical design of how a skill can be replaced by a stronger version of the same skill (like fire, fira, firaga or agi, agilao and agidyne).
I personally want each skill to have its own role. This makes it more challenging to design, and I'm sure that it will need more testing and tweaking. Assigning a theme to each element really helps when it comes to designing skills though.
Since Kemo Coliseum is a puzzle RPG game, I don't want to follow the typical design of how a skill can be replaced by a stronger version of the same skill (like fire, fira, firaga or agi, agilao and agidyne).
I personally want each skill to have its own role. This makes it more challenging to design, and I'm sure that it will need more testing and tweaking. Assigning a theme to each element really helps when it comes to designing skills though.
In any case, I have also changed the formula for skill's damage. Now it will be based on your gem value. For example, Ice Bolt deals damage equal to 650% of your orange gem value ( equals to matching 6 and a half orange gems).
I imagine thinking about a skill's damage in term of "how many gems do I need to erase?" is easier to see how strong the skill is. This way your skill will grow stronger as you level up too.
- Punipen