Expanded Realm Of Magic (Patreon)
Content
Sorry if this description is messy but I've got Covid and high fever.
I still want to add more to this mod, but it will take a while to get back to normal, so I decided to release it for Patrons to test it.
I'll keep working on this and adding RoM mods and custom spells for another month or so, after I get better.
Mods made obsolete by this one:
Play as The Sage
Expanded Spells (All of Them)
Magic Vendor Tweaks
Untamed Magic is Untamed
Vampires Cauldron Potions
Secret Sages Spells
Craftable Magic Objects
The mods above need to be removed for this one to work correctly!
With Expanded Realm of Magic, you get a plethora of mods that were previously only available as stand-alone, along with some brand new, unique custom spells.
This mod requires the Core Library and Injection Tools.
The mod also requires the Spellbook Injector for the new spells to appear in the spellbook.
DOWNLOAD
Keep reading for details an optional addons.
UPDATES: Updated for compatibility with Vampire Magic and Mooncasters
Play As The Sage
Expanded RoM includes a mod previously known as Play As The Sage, updated an reworked for the occasion. Basically, it makes the Magic Sage roles playable:
With this new release, it's possible to Play As The Sage as a gigs based career similar to Star Wars quests system (doesn't conflict with other careers, so the Sim can still have another job), it's also possible to make money by playing in the Sage role. The first time you enter the Realm as a Sage, you'll be given a tutorial mission to showcase the basics:
Subsequently, Sages can offer assistance to intermediate and novice spellcasters in the Magic Realm to get more quests:
A new NPC will be added to the Magic Realm, the Sages Assistant:
(The appearance of this NPC may alter from one save to the next since it's generated at random from among six premades I created for the role.)
Aside from keeping the Magic Realm in order (putting away books and discarding Cauldrons content when the NPCs are done experimenting) the Assistant can give Sages a Daily Task:
Daily Task can be requested once per day.
Special interactions exclusive to Sages:
Ritual of Balance: I won't tell you much about this special interaction because I want players to figure out for themselves what happens if a Sage goes too long without performing this ritual.
Improved Autonomy:
Autonomy for NPC Sages is also expanded, they'll be able to experiment with cauldrons, have duels with each other and give lessons autonomously:
Attending a Sage's Lecture can unlock spells in the relative school for played Sims.
Custom Spells and Expanded Spells:
Mischief:
Astral Mimcry: allows a Sim to shapeshift into another Sim or into a cat
There are some limitations with this spell, since it technically creates a new Sim, the shapeshfter cannot be controlled since that'd require adding them to the household and breaking the illusion of shapeshifting.
Dustify: Turns the target Sim into a dust bunny, dustifies a lot (sets dust level max)
Requires Bust the Dust
Sandman's Embrace: creates a mist that makes Sims drop asleep when they enter the area effect.
Mischief Art: Adds a number of area effect spells. Requires the Mischief perk unlocked.
Untamed:
Tremorcall: elemental earth spell missing from vanilla. Creates an earthquake.
Whirlwind: elemental wind spell missing from vanilla, traps Sims into a wind vortex.
Requires Jungle Adventure.
Untamed Art: Adds a number of area effect spells. Requires the Untamed perk unlocked.
Practical:
Empathorize: forces Sims to be nice (no mean interactions allowed under this spell's effect)
Enchantio: this is more of a visual spell, creates various magic effects that make Sims happy.
Requires Seasons
Practical Art: Adds a number of area effect spells. Requires the Practical perk unlocked.
Expanded Spells:
Expands a number of vanilla game spells. These mods had overrides before that have now been removed.
Untamed Magic Is Untamed
Makes the untamed spells deadly.
Currently can only be unlocked with cheats for regular witches (because I have plans) and are unlocked only for the Sage of Untamed Magic without cheats.
I changed the way this mod works, previously it was an override of maxis untamed spells, now it doesn't override vanilla spalls anymore (that are still safe) instead it unlocks a more powerful, deadly version of the untamed spells as the witch ranks up.
Unlocking the Custom Spells:
A new NPC is added to the Realm, the Mysterious Traveller you'll find around the marketplace:
She sells the tomes for my custom spells:
Some tomes are only available to purchase once you make friends with her!
Bring friendship above 35 to unlock tomes for rank 4 spells
Bring friendship above 65 to unlock tomes for rank 5 spells
Vampire potions tomes are only available for purchase when you meet the vampire lore level required to brew the potion.
Vampire Cauldron Potions
Turns the vampire drinks like the vampire cure and sunlight reversal into cauldron potions, plus adds a potion of blood to fill vampire thirst. Vanilla drinks will still be available to make at the bar.
Cheats:
Not all the cheats in the screenshot above are available to the end user (unless the debug cheats are unlocked in MCCC)
Sages headline VFX can be turned on and off with a cheat.
Vendors Ghost appearance can be turned on and off with a cheat
Sims can challenge Sages for the Sage role like in the old Play As The Sage, can be turned off with a cheat
All the tomes for custom spells can be created in the Sim inventory with a cheat
Sages can leave the role with a cheat
Sims can be assigned as Sages with a cheat
Optional Files:
These files are not required if you use my private filters from Assign NPC roles.