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(Wolfgang's photo is kind of a tradition for this mod)

This mod requires LOT51 Core Library (v. 1.10.1 or more)

The mod has no overrides thanks to Lot51 Core Library!

Injection Tools isn't required, but will stop Cattle and Servants from being picked as Walkby

Please read carefully the description!

Note for translator: most strings are in the main file. The 25 string containing the word "plasma" (or blood) are in the two separated packages.

Languages:

Spanish - Shared here by CarmillaLaVampira

UPDATES:

22/07 Emergency fix dance bug. Check updates history for details.

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Click on the links to download from Drive:

MAIN FILE (Always Required)

STBL (Only pick one): PLASMA - BLOOD

You need at least one of these two. If you prefer vanilla definition of blood as plasma, pick the "Plasma" version. If you want a more realistic definition of blood as blood, pick the "Blood" version

OPTIONAL FILES

These files are optional and not needed for the mod to work, some can also technically be used without the main mod. Since this one will now be my main Vampire mod, I'll add more optional files in the future.

Death Audio Sting

The custom death included in the mod also has a custom audio sting, sometimes it works, sometimes it doesn't. Since I'm not yet sure if I like custom audio in mods, I didn't merge it in the main file. Requires the main mod, kind of pointless without

Vampires don't run away from Werewolves

Will stop Vampires from running away when Werewolves turn

If updating from an old version of the mod, follow these instructions, as the mod has been completely reworked:

  • Remove the old mod and load the game.
  • Make a clean save without the mod inside your mods folder
  • Quit the game, instal the new version
  • Load back your save, if you had Sims as Cattle in your old save, you'll have to turn those Sims into Cattle again.

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I said this wasn't going to take long, then I play tested the old mod and didn't like it at all, so it took longer than I expected because I reworked the Cattle system completely!

FEATURES:


Deadly Drink

The basic feature of the mod is allowing Vampires to kill Sims with a bite.

First change of the new version: the mod doesn't override Maxis interactions anymore, the deadly interactions are all in their own category to avoid conflicts with other mods:

Interactions from this category are always deadly! Low level vampires might need to weaken the victim before attempting to kill them with a drink.

There is now a custom death:

With a custom ghost:

Some Sims react if they catch your Vampire killing another Sim:

Non Occult Sims, Aliens and Mermaids: might attack to slay a vampire who killed another Sim if they have the brave, adventurous, hot headed or good trait and relationship is below 60.

Werewolves: Maxis seem to have made them very people oriented so they always attack a Vampire who killed a Sim unless they have a very high relationship with them (above 80) or have the evil trait (Greg is excluded).

Witches: they attack with fire magic if they have the brave, adventurous, hot headed or good trait or are the Sage of Untamed Magic, they have more tolerance to it relationship wise (above 30 they'll not attack).

Other Sims will react with panic and run away both to deadly drinks and to regular Maxis drink.

Fear of Vampires

Witnessing a Vampire drink or getting attacked by a Vampire can trigger the Fear of Vampires:

It pissed me off that there is a generic "Fear of the Dark" but no specific Fear of Vampires (or other occults) so I made one. It can only be solved by slaying a Vampire.

Cattle

Vampires can turn Sims into Cattle to keep them around and drink from them when they need it, like in the old version of the mod. All vampires can tun Sims into Cattle during the New Moon. The "Manipulate Life Spirit" perk unlocks the ability to turn Sims into Cattle always.

Cattle have two custom motives and no social motive, they cannot socialise unless allowed to by their Masters. They also have a custom autonomy.

Plasma (or Blood, depending on the STBL you choose to instal) is what a Vampire consumes when drinking from a Cattle instead of energy like it happens for regular Sims. A Cattle doesn't die from critically low Plasma level, they just pass out, and there is no "recently bitten" limitation for drinking from them, but a critically low Plasma level starts consuming their Life Force. Plasma level goes back to normal if the Cattle is left alone, it goes up faster if the Cattle is well kept (hunger and energy high).

Life Force is what keeps the Cattle alive, pretty much like in the old version, this motive cannot be normally restored, once it's over, the Cattle will die. A Vampire can restore a Cattle's life force by feeding them their plasma, but doing so will block the ability to drink from that Cattle for a while. Vampires can also directly drain Cattle Life Force to restore Vampire Energy;

You can check on the Cattle's motives from the Manage Cattle menu:

Life Force also gets drained during a specific event that can only happen at night: the Cattle can get attacked by shadows as their defences are down and they're between life and death. A Vampire with resistance to sun can use the "Protect from Shadows" power on them at night to prevent this.

Cattle Levels

There are 5 Cattle levels, they come with different emotions and autonomy.

Cattle doesn't have the full range of emotions a regular Sim has, they cannot have positive emotions and normally, they're either scared, sad or dazed depending on their level. Level 1 and 2 Cattle are scared, 3 and 4 are sad and 5 are dazed. Their level affects how likely they are to refuse following an order and how good they are at bringing in other victims.

Their appearance also changes on high levels.

The level goes up as you order them around, drink from them or use some powers on them. At level 5 Cattle can be turned into Servants.

Cattle Management

You can give orders to Cattle:

You can either be nice or severe, how you decide to behave with them influences how fast they level up (and nope, I don't reward you for being nice). Aside from the regular stuff like cleaning up and repair stuff, you can also order them to go out and bring back other Sims:

This will send them to a rabbit hole and they'll come back with fresh victims:

What you do with the Sims they bring back is up to you! low level Cattle is better at bringing back victims as they're still more human!

Cattle can defy your orders.

Low level Cattle is more likely to say no to a direct order. When they reject an order, you cannot order them again for a while. It also unlocks the ability to punish them:

This is another power that makes them level up. A punished Cattle will not defy orders again for a while.

Cattle doesn't age as long as they're Cattle.

Servants

Level 5 Cattle can be turned into Servant

Servants behave very much like a butler, they do stuff around the house autonomously, you can still order them to do specific things, they never fail at bringing other victims. They're undead, so there is no turning back from the Servant status, they can only be destroyed. (You can turn a Sim back from Servant only with my debug cheats). They don't have needs and they don't socialise:

They also don't age and give a skill bonus to vampires when they're around

Turning Sims into Cattle

In order to avoid the problems the old mod had, there are some restrictions and tests:

If the Sim has a house: they'll be automatically added to your family when you turn them. Sims whose household has more than one Sim but no other Young Adults, Adults or Elders cannot be turned:

For example is you try to turn a Sim whose household only has one YA and all pets, the interaction will fail

If the Sim doesn't have a house: they'll become roommates to prevent them from running away. If you have too many roommates one will leave. I didn't add tests to check how many roommates you have because there are mods that increase the cap. Same restrictions as before applies to households with more than one Sim and less than two adults.

Other occults cannot be turned into Cattle to avoid conflicts with motive bars, but you're welcome to try turning them!

When you turn a Sim into a Cattle, the Cattle automatically belongs to all the Vampires in the household. Some specific interactions can only be used by the original Master, but all the Vampires in the household can drink from them.

Freeing a Cattle

Cattle can be freed by: another Vampire, a Werewolf bite, or the Rite of Ascension from a witch. The Masters will react to another Sim freeing their Cattle.

When you free a Cattle: if the Cattle had been added as a roommate, they're removed and they'll run away. If the Cattle had been added to the household, they'll be removed and they'll run away, it this case they'll become hidden households, you can get those sims back by inviting them into another household or unhiding them with MCCC. If the Cattle has a good relationship with the household, they'll stay either as roommates or as members.

NPCs and Autonomy

(This is something I plan expanding when I'll have more time, right now I want to finish the other projects I put in hold to work on this mod)

You can enable autonomy on vampires on an individual sim basis in my cheats menu by shift-clicking on a Vampire:

There are also 3 NPC roles you can assign from Vlad's statue in the centre of Forgotten Hollow:

They follow Maxis premades set up for Forgotten Hollow and the purpose is giving more lore to the Vampire GP to bring it in line with RoM and Werewolves.

The NPCs roles come with custom autonomy:

Good Vampire (Caleb): will autonomously free every Cattle, will react if they see another Vampire turning a Sim into a Cattle. Cannot turn Sims into Cattle, cannot kill other Sims

Neutral Vampire (Lilith): will autonomously restore Cattle's life force. Will attack a Vampire who turns a Sim into a Cattle in front of them. Can kill other Sims but cannot turn them into Cattle. Sides with the Good Vampire NPC.

Grand Master Vampire (Vlad): the most interesting one (autonomy only enabled in Forgotten Hollow), the Grand Master vampire can and will autonomously turn Sims into Vampires or Cattle. So if you, for example, set Vlad for the role and visit him at his mansion, it could happen that he'll turn a Sim in your household into a Cattle and steal them from your family (the active Sim cannot be a target for this autonomy)

You can give these roles to played Sims and assign more than one vampire for the role, but you only need one for each. It's also a completely optional feature.

Files

Comments

Baroness Bat

This is even better than I could have hoped! Thank you so much for all these new interactions and reactions. Cannot wait to play vampires again.

Annie Bu

Dang this new version is SUPERB

Yaritza

I don’t understand why I can’t turn sims into cattle or a deadly drink on sims it just grayed out saying my vampire sim regained humanity I don’t understand what that means

plu_ie

Thank you so much for your hardwork!

plu_ie

Forgot to say, I also like the new way you format your mods posts, with the optional files directly being added here and the update history being on a dedicated page. It all feels clearer.

zer0_Mods_

Your sim completed the good vampire aspiration and has the trait "regained humanity" which I blocked from killing and turning Sims into cattle for coherence. Try another vampire.

zer0_Mods_

I think it's a lot easier to download and understand what the different packages do this way

Sam D.

Wow, you made an impressive mod even more impressive. This mod is the only thing that will make me play with Vampires.

Laura Martinez Barca

En primer lugar, gracias por su magnífico trabajo que tantas horas de divertimiento me dan a mii y a tanta gente decirle que he traducido el mod y compartido en mi patreon la cadena de idioma español que soy fan suya y tengo varios mod suyos traducidos se lo digo por si quiere dar un vistazo

Baldylocks

Hey zero I noticed that when I make a sim into cattle the interaction to assign a side of the bed no longer appears on beds. Loving the new gameplay from this mod, just thought I’d give you a heads up.

zer0_Mods_

To assign it to the cattle? They have most social interactions blocked. I'll check

zer0_Mods_

Saw it. That's the filter, I need to see what else uses that same filter and if it's worth unlocking it.

Anonymous

This is freaking awesome! 😳🎉😍

adelar

hello. asking on behalf of a friend who can't comment on your posts: she says that the option for vampires to bite other vampires is no longer an option, and it was a very important aspect in her gameplay. was removing it an oversight or a deliberate choice, and if it's the latter, maybe you could return it as an addon or something?

zer0_Mods_

I removed is at a choice but I can add it back in an optional package is someone needs it in their gameplay! I'm a bit busy lately but I will as soon as I'll have time

Anonymous

One of my sims cattle, a genius, kept getting the idea of making a cure potion and "slaying" her vampire. As level 4 she got everything together, talked her master into getting a bar. Master paid no attention to the garden and had no idea what was in the fridge. Fighting wasn't going to work out, so she formed a group with master and got him to drink the potion. We reloaded the save. With the vampire cured, my cattle found that she was still a cattle, but the once vampire couldn't do anything about it. Because he didn't allow socializing, she couldn't even speak to anyone.

zer0_Mods_

Can happen some times, especially if you have a lot of mods in game and the script is falling behind, that's why I put two cheats to fix problems like this. Enable testingcheats on, shift click on the cattle and from my cheats menu select "free cattle"

Sam D.

Thanks-so glad to try this again. Some quick questions. What happens when another sim fights a vampire after seeing them kill someone? Is it a fight to the death? What will help a non vampire sim win against a vampire? Also, I had this mod in my game previously and play in one save. I removed it months ago. Do I need to do anything special when re-installing it? Lastly, I have mod that removed all fears because EA made them SO annoying. Will this create a conflict with the Vampire mod, because you are introducing a new fear?

zer0_Mods_

The fight that happens as a reaction is a custom one and it's always a "slay vampire with garlic", meaning the non vampire is advantaged from the beginning. The vampire usually wins the same, but still has a fairly high chance of being slayed. Since I still used maxis outcome, what happens to the vampire depends if you have a mod that modifies that outcome like mine to make the vampire die with the vampire cure, in that case the vampire dies; if you have vanilla outcome the vampire is cured from vampirism. As for the installation, if you saved since you removed the old mod, then the new version is safe to install without further steps. The new fear is completely custom, so no it will not create a conflict.

Mary Hankton

is it still possible for vampires to drink without getting a bad rep for it, like in the older version of this mod if no other sims are present, when another sim is compelled?

Sam D.

I've been playing with this a while, and it really transforms game play. especially the autonomy and cattle functions. So many aspects of this mod so well thought out- thank you.The only problem I had was with cattle added as roommates sometimes disappearing. Not as reliable an option as when cattle are added to household.

Sam D.

The only suggestion I can make to improve this mod for the next version is that I wished that freed cattle had after effects. It's a pretty horrendous experience to be cattle and I think they would have random fears, and other moods ie anger, sadness- for quite a while afterwards. They wouldn't just get over it once they were freed.I even set up a rehabilitation house for them lol.

Anonymous

Hi Zero is there a way disable cattle option? Or do you think you would ever add a future option to erase relationships levels like the original manipulate life spirit did? Not sure if that is possible to do both. Thanks in advance and thanks for all the great mods you create!

zer0_Mods_

This mod doesn't override the "manipulate life-spirit" interaction anymore, it's all custom now, you can totally avoid using the Cattle function.

Anonymous

For some reason my vampire sim no longer has the option to turn sims to cattle. It was only there for a brief part of the game play, did I do something wrong?

Freyya_

I finally got around to test this out! I really love this mod, and I loved the old version too. So far the only issues I have found is, when you turn a homeless sim to cattle, they become your roommate. I have a basement dedicated to cattle with beds and stuff, but they keep saying "I haven't gotten any sleep, I'm leaving" so they leave in a couple of days. Also, I can't really use the cattle options on my new "room mates", I can just turn them to cattle over and over again lol. I looked away for a second after letting Caleb in (my b) and he ran down to the basement and freed the cattle I had added to my household, the cattle yelled "freeedooom" and ran up the stairs but didn't leave the house or the household. So he just became my nanny until he died from old age two days later (I actually made him cattle to prevent him dying from old age, I wasn't ready to say good bye to Don Lothario!) Otherwise, I'm actually enjoying playing with vamps again, haven't done that in a while. Thank you! Now I'm gonna try and find the vampire engagement ring lol

Anonymous

I think there's some sort of bug with the cattle interactions. For some reason, I can only make a sim my cattle if I use cheats. Drinking from them and trying to turn them the normal way never gives me cattle interactions and relationship changes. I removed all other mods, but it persists. Any ideas?

wren.

This is super impressive and I'm grateful that you put so much work into making this. Have you considered making an alternative version/optional add-on that will enable the full range of emotions for cattle? While I like the roboticness of these new cattle, I have a romance story going between a vampire and vampire slayer-turned-cattle that requires more consciousness on the side of the cattle, so it does put a damper on that. Thanks again for all your work!

Anonymous

i can't get the options to drink plasma

Anonymous

This is so dark and I love it

Julia Perlkvist

Love this mod!! I was wondering something though, how do things work with cattle and pregnancy? Can I turn a pregnant sim into cattle? What happens if they get pregnant? What happens to the baby when they give birth? Thanks!

Anonymous

does this work with the child vampire mod?

Anonymous

I thought you could drink from other vampires with this mod? or was it removed with new update?