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I made a small video to show what this can do. It's a fairly simple mod, I just unlocked Maxis animations that are locked behind tests. This is a writing/film making/modding tool not a gameplay mod. Interactions aren't tested almost at all for max flexibility so children could stretch. Interactions only play the animations, they run inside their own system, they'll not mix with in game ones, they'll never appear on the front page, they cause no relationship change (only the freeze ray gives a buff to the Sim, because the freezing effect won't work otherwise), they're not autonomous and until you select one when you're inside the chatting system of the mod, Sims will be stuck in the chatting loop.

I'm still working on unlocking more stuff.

You'll need Lot51 Core Library

  • Updates History (none yet)
  • To send me translations for mods, come to Discord

LINK TO THE MOD

Usage:

Interactions are classified as the animations are classified not as the interaction containing such animations are in game.

You can choose between the failure and success outcome of the animation when possible

Cheats:

Shift click on your Sim to enable the cheats. The two with the red X are debug only because they're advanced usage, they'll cause errors and are only for taking screenshots. You need to have the debug cheats unlocked with MCCC or another mod to access them. If you cannot deal with LEs don't unlock them.

Enable Notifications is self explanatory, it will tell you the animation content of the interaction.

Make Target Invisible (unlocked for everyone)

Simply makes the other Sim involved in the interaction invisible for the duration of the animation so you can take a screenshot of a Sim playing such animation alone

Make Actor Invisible (unlocked for everyone)

Same as before, but it makes the Sim initiating the interaction invisible, so you can take a nice screen of terrified Bob Pancakes

Make Objects Invisible (debug only)

This is advanced but versatile, makes everything your Sim interacts with invisible. to get a screen like the one above you need to build a setting like this one:

When the Sim starts climbing, the rock climbing wall will become invisible. The tree is with no footprint from the debug otherwise you get a routing error and the Sim will not use the object you want to turn invisible. This one will cause an error if you select "go here" on the terrain as the terrain cannot fade.

Make Sim Invisible (debug only)

This one's just for the fun, turns your Sim invisible when they interact with something.

Coming Soon...

Files

Social Interactions Tool Preview

This is "Social Interactions Tool Preview" by Zer0 _ on Vimeo, the home for high quality videos and the people who love them.