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These are a series of small mods I do as I play and find inconsistencies/things that can be improved/things that needs fixing. I'll probably move some older mods into this series as I rework them.

Click on the link to download from Google Drive:

Discipline Playing in Rubbish and Puddles (+ mud puddles and dust piles) - This is an inconsistency in Parenthood, you cannot discipline children for playing in rubbish and only some of those interactions affect manners, changed so all of them do, added the discipline template to the interactions, and altered the autonomy so that only children do it autonomously.

Sunbathe Everywhere Without Towel - because Werewolves added a moon bathe interaction (that does nothing) and the animation was perfect to turn it into a sunbathe one I could use in Granite Falls without having to bring a towel or lounge chair. (Requires XML Injector)

More Interesting Phone Calls - because they're boring and useless. I used to have a mod by Scumbumbo to make phone calls last longer and give more relationship, but is now outdated with all the stuff that's been added in patches. Phone calls can last longer and give more relationship, they can also make you lose relationship points, the result of the phone call depends on: relationship (if two sims already have a crappy relationship ringing them can only make it worse), mood (calling someone when angry or stressed is probably not a good idea), and sentiments (calling someone who's hurt by your sim can also result in a negative call).

Auto Hire NPCs in Community Lots

Because I'm a lazy fuck. I did this mod while investigating on something else. The one I was using before required to add a lot trait for the vendors to be hired, it was too much work to manage. This mod simply hires NPCs in community lots if the required objects are present: currently it hires up to 4 stall vendors, 1 barista, 1 barman, 1 DJ (only in some lots), 1 busker in parks, pools, beaches, wedding venues, libraries, museums, gyms, bars, lounges, clubs and karaoke where the required objects are present (market stalls, performance spaces, bars etc). In lots that already require a barman, a second one is only hired if you add a second bar. They do shifts just like the open street vendors (most open at 9am and close at 8pm, DJ starts at 6pm) (Requires Injection Tools)

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