Home Artists Posts Import Register

Downloads

Content

I haven't dropped the rework of Assign Jobs, I just got to the point where I needed to check the filters and I needed this mod here as a base. 

While I was working on that I got annoyed by the fact that the old version of this mod didn't allow much flexibility on not In world Sims. They just weren't showing up much anywhere. 

Not in world Sims are a bit of a wildcard, once you free them, they show up everywhere and it's always the same ones, I didn't like that either so this was born. 

Much like the old version of the mod, the main function is blocking resident Sims into their region. Unlike the old version of the mod, this one leaves not in world Sims free to spawn anywhere they want by default, but it also gives control over who spawns where. Here are the main differences:

Magnolia Promenade isn't a dead world anymore

It was before unless you weren't putting Sims as residents, now Sims from Willow Creek, Newcrest and San Myshuno are allowed to walk in there.

Not in world Sims can walk anywhere

They can take up jobs and be walkbies anywhere by default unless you lock them in regions

You can assign not in world walkbies to specific worlds with the mailbox

Gives full control on who spawns and where. Don't want to see non vampires in Forgotten Hollow?! Assign not in world Sims to other regions and they will not show up in Forgotten Hollow anymore.

Resident Sims are managed by the mod itself, except San Myshuno residents (allowed in Newcrest), Newcrest residents (allowed in San Myshuno and Willow Creek) and Willow Creek residents (allowed in Newcrest), resident Sims will stay in their worlds.

Not in world Sims will follow the same rules once you'll have them assigned to their region. 

Exceptions are Sulani and Mt Komorebi because they have tourist situations, so not in world Sims are allowed to visit those (with restrictions) resident from other worlds aren't.

The mod also makes the bartenders in Forgotten Hollow be preferably vampires for consistency with the other occult worlds. 

OPTIONALS:

Add Strays to other worlds (requires injection tools)

Strays and dog walkers will show up outside Brindelton Bay

Add Police Patrols to other worlds (requires injection tools)

That's a neat walkby situation that only happens in career zones in vanilla, the mod adds it to other worlds

Fixes

Various fixes to issues with the filters, removes elders from clubs, removes toddlers from gyms, makes the gossippers in Henford be residents, makes the Sims attending the organizations parties in University be actually students... I'll add more as I find more inconsistencies. 


The options can be used without the main mod

This mod doesn't touch: the bartender in Moonwood Mill, the special NPCs in Henford, The Magic Realm so if roles aren't being filled in those places look elsewhere for the cause.

___

UPDATES:

07/11/2022

Added a "fix" for something that has bugged me for a long time, when you visit Granite Falls, walkbies wear a camping outfit, which I like... but if you place a park, a bar, or any venue in there, they revert to normal outfit which kind of ruins everything. I've been waiting for a consistency update on this for a long time, and I doubt is ever coming, so I fixed it myself. When you visit a bar, park, or any venue except special ones like Onsen, Gym, Spa or Wedding Venues that require a different attire, in Granite Falls, other Sims will still wear the camping outfit. Restaurants are included even though you can technically choose the dressing style. 


Added a cheat I need for writing but other people might use for other purposes in a optional package, Stop Walkby Situations:

Before I was using modified walby directors but I got sick of moving around mods when I write or test other mods...

This is a cheat which means you need to shift click on the terrain, what it does is stopping walkbies from walking around completely. It's lot based so if you travel to another lot you'll need to run the interaction again, remember to set the walkby situations back on when you want Sims around again. Should work in most places. 

___

Translations:

Russian traslation by Jane_Moriarty

If you want your translation added send me a private message or come to DISCORD

___

UPDATE:

04/12/2022

General fixes. Removed or relaxed the filters on some roles that could interfere with the player partecipating.

___

ALTERNATIVE DOWNLOAD: DRIVE 

The mod requires the XML INJECTOR 

For full functionality it also requires Injection Tools 

Files

Comments

BecMc

hello! i just discovered that this mod was actually causing an issue for me with the mt komorebi mountain excursion/expedition event? the goals disappeared after the first loading screen and it stated that my sims (who were not living in the world, but in copperdale) were not participating in the event. they were however on vacation and staying in the world

Benzii Yoko

I'm not sure if these would be considered an 'inconsistency' but could there be a fix for 1. the library walkbys ...they only use the pc but students in university never visit them, and could the librarians be university townie residents? 2. in retail lots, like stores or groceries , little to no one comes unless they live in that world and majority are loiterers could there be a customer overhaul for the walkby townies? also resident townies of that world can be npc retail workers 3. resident townies as stall workers ...consistent townies from that world even with shift changes 4. could more janitors come by generic lots? as well as townies assigned as janitors? I have a laundry mat my sims visit no sims ever spawn there always empty maybe 1 walkby from default walkbys 5. could the san myshuno tourism npcs and protesters spawn in other city worlds like visitors or to make it seem like the people are outside actively doing things? if theyre not locked to that world or at least need that pack maybe.. 6. it would be nice to see the repo man and eco energy-regulator at other lots sometimes..especially since they are only commonly seen at residential lots 7. this might be more of a "assign npc " request , but can we just see sims off-work in their career outfits out and about at any lot in general? it would be nice to see a hovertag that says "lifeguard: off duty" or "pallet cleaner" in uniform ..only for the townies not playable households if they have jobs 8. walkbys need to be dressed based on what we select for that world! I kind of want to assign all walkbys in a beach world to their swimsuit outfits only or as their main outfits kinda thing..if possible also love the idea of the police patrol that makes me so happy, hope these spark interests!

zer0_Mods_

I need to look around for the other things but I already tell you no to the market stalls because when I did it, the stalls in Snowy Escape world never opened so I gave up on the idea, too unreliable.