Mod Updates - June (Patreon)
Content
I'm going through some play testing and fixing of old mods in preparation for the new Game Pack, especially RoM mods... check this post to see what's been updated so far:
__05/06
Simple Craftable Wands, Brooms & Tomes
__ 06/06
Added Expanded Delicioso
Delicioso Spell now will allow choosing the specific dish to conjure, added some more recipes to Maxis standard spell, added "spoil food" and "improve dish" spells.
Vampire Magic compatibility is built in.
More updates are coming to the expanded spells to make the vampire magic compatibility less confusing and fix some LE
__ 07/06
Updated Expanded Florarlorial, Herbio and Minionize
Updated Expanded Morphiate, added turn sims into Llama, Cow and Wild Rabbit. Vampire Magic compatibility is now built in.
Updated Expanded Scruberoo Vampire Magic compatibility is now built in
Added:
Bunnies only in Glimmerbrook: makes the dust creatures only spawn in Glimmerbrook because... magic.
__ 08/06
Updated Expanded Necrocall and Duplicato
Fixed the template for the ancient vampire and ghost. Made Duplicato stand-alone. Vampire Magic compatibility is now built in.
Added:
Bunnies only in Glimmerbrook No Dust Piles: makes the dust creatures only spawn in Glimmerbrook and removes the dust piles spawning (requested)
__ 09/06
Lore update.
Fixed Carmilla not spawining due to a corrupted siminfo file
Fixed Minionize spell building charge for vampires
Added some interactions
Unlocked the cheats from debug and added a couple.
Added integration with Vampires Can Kill: drinking from spellcasters will make magic stronger.
Made it simpler to install. Runes of Magic Rituals compatibility will be moved inside that mod.
__ 09/06 Part 2
Re-Updated because I forgot to update a Magic Duel.
Only main file and Magic Duels files have been updated this time.
Previously "Losing Blocks Magic"
- Changed the name to conform the new addition
- Now gives a bonus to Sages in winning duels too.
Made some fixes and added two rituals, one to change all sims around into tragic clowns and another to change everyone into Hot Dogs with a passion for dancing.
Rituals are now faster to perform.
__ 10/06
Various Fixes.
- Added a demon who sells Magic and Paranormal items
- Added the ability to create a conjuring rune, you don't need Natalia Auditore CC rug anymore (you can still use it tho). Witches and Vampires can just create a rune, other Sims can unlock the ability at level 3 of the medium skill.
- Added some interactions
- Conjuring demons is now more successful at night, in haunted lots, during certain days of the week
This is one of the 3 mods I have plans for when we get Lunar Phases, the other two being Traditional Witchcraft and Black Magic
__ 11/06
Various Fixes
- Added some social interactions only the sages can perform with other Sages and other Mages.
- Added: Challenge the Sage for the Sage role to strip them of it and take it for yourself
- Added: As the Sage, you can now give up on your role and give it to another Mage, if they accept.
- Added: option to stop the random generation of new Sages when you visit the Realm, if you install this optional file you need to set the sages yourself. Also added a cheat to quickly set a sim as the Magic Sage
The Sage role will now be automatically kept when you play one of the Sages, you can still toggle it off and have another sim take the role without giving up on it.
Added Deadly Challenge
Re - Up 'cause I've got a new idea
NPCs hating your sim will now call to challenge them to death