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Yep, I'm pissed already.

Agatha and Agnes Mortal: Maxis made them immortal, they don't age, if you delete them they get replaced by two identical sims. I don't like it so I removed their immortality and replacements. I didn't make the traits playable (yet) because they have a special buff giving the job and I don't know enough about it. If you play them, they'll lose the role. 

Village Gossipers are Residents: if Nancy and Malcom want the role they better move to Henford. Prevents sims from other regions from spawning in the town centre as gossipers. I can't fix this in Walkby Overhaul so here you go. 

Llama don't change colour when you feed them a treat, of course they had to add something incredibly stupid. Wool colour shouldn't be affected, only the visual change on the Llama.

Cows don't change colour same as above, they only change to rainbow but...

Animals Live Longer: not compatible with the no colour change mods, there are two versions, with or without the colour change, only pick one. Doubles the lifespan for animals, maxis life extension makes it even longer. 

Grab Some Snack with Simple Living: Maxis blacklisted the interaction when the trait is active, as a result you can't even grab water or orange juice. I enabled it so that you can at least grab drinks, especially because they didn't block the autonomy for grabbing drinks from the fridge when the challenge is on.

No Auto Clean Clean Animals: I don't have the energy to get angry with the way maxis sets the autonomy anymore. 

Dogs Chase Foxes More Often: while I was looking into making dogs useful against foxes, I found out... they already are:

This time Maxis did a hell of a job and integrated other packs too. But they only do it autonomously, and only when the fox is stalking, so it's very rare (I directed it with the selectable pets mod). This small mod should make it more likely to happen, especially for Loyal and Aggressive dogs.

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ALTERNATIVE DOWNLOAD 

TWEAKS - FIXES

Comments

Anonymous

You could alternatively MCCC turn them into either Spellcasters or Vampires to "explain the reason for said immortality"? LOL!

zer0_Mods_

it's more like: if i want them immortal i'll turn them into vampires (very likely)

Anonymous

Is it just in my game, or the wild foxes keep dying randomly somewhere nearby the lot with the grim reaper animation, the camera automatically moving there and everything? I've only played this EP for 30 minutes maybe and it happened twice. Kind of weird?

Anonymous

If the foxes are Elder and at the end of their lifecycle, yes they drop dead and trigger a Reaper visit. There are a couple Elder foxes at the start of the game. The chickens on the other hand when they die, I noticed don't trigger a visit. They just vanish in a poof of "Spirit Leaving" and are immediately culled from the game. No sadness, no ghost to haunt her fellow chickens or the owner who cared for her through her very short lil life... no nothing. Just *POOF* like they never existed. RIP "Snuggles" (my first chicken to grow old and die off in game) No Chicken Ghost For You.... :(

Tiger

Is there anyway that you can do mod that automatically makes the Sims look after the animals because I keep forgetting to do myself

infpdreams

That color changing cows and llamas mechanic was the very first thing I wanted gone from my game when I saw the trailer. It's like you read my mind! You did the same with replacing the specters in the Paranormal pack with island spirits. As someone who almost always plays a household with at least one vampire in it, and as someone who hates wimpy vampires that can't seriously harm anyone, your mods are THE ones that I could not play The Sims 4 without. Above even MCCC. Thank you for all that you do!

Anonymous

You are awesome! Thank you!

Anonymous

Dogs chase foxes more often is exactly what I was looking for.

Ferdinand

Quick question: any way to recreate the Sims 3 mod that allowed you to ask what the age of another sim is?

Anonymous

I don't know if this is something that can be fixed with mods but I keep having issues with my sims throwing away eggs that are incubated in the chicken coop. I'm guessing it's because they end up "spoiled" but since they're hatchable and in a coop to hatch, I feel like it shouldn't be possible for sims to decide to throw them away. Idk if that's a bug I'm facing or an actual thing everyone gets

zer0_Mods_

It's a bug and recent too, I didn't have this problem when I play tested Cottage Living. Is it still broken with the latest patch?

톳치

Can this fix the problem that the Crumplebottom sisters in the cottage living pack are created with random NPCs? I already have Crumplebottom sisters in my world, but they keep being created under different names.