ALL - Various Tweaks (Patreon)
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These are all the various tweaks I did that were posted in their own small posts and I'm not collecting together so to add the alternative link to Drive and make them easier to find. They're not updated, but the files are renamed!
Plan Outfits Costs Money
I know there are people wanting a mod to lock all the outfits in CAS and having to unlock them. While I think something like that is really a bad idea for gameplay and would turn into more of a hassle than something I'd like in game, I like the idea of paying to change your sim's outfit, makes for a good strategical addition... so I did something a lot simpler than locking the outfits in CAS:
Pay 250 to plan outfits from the closet, mirror, tent, vanity table etc.
Batuu is not included. You can still enter CAS for free in MCCC and from the world screen. All the interactions from the packs are included, so I don't know if those packs are needed.
Autonomous Socials
formerly Social Interactions Autonomy Tweaks
I was sick of the random flirting. There are plenty of mods, including MCCC to remove it, bu I didn't want to straight up remove it... so this method is not 100% precise in stopping it, but:
Flirty sims will only flirt if a romance of above 15 is present, so they'll not flirt with your random stranger. Excluded: non committal flirty sims will random flirty. Romantic sims only need a relationship of 5.
The bloody flirty introduction now has a failure outcome. The interaction will fail if the target sim is already romantically involved with someone.
Mean interactions from angry sims should be less likely to happen if the relationship is above 45. Same goes for the Mean trait (above 65) and Evil trait (above 75), in brief this sims should now be less likely to be assholes with friends, unless they hold a grudge... they'll still be dicks with everyone else.
Sims who have a bitter relbit will be more likely to be mischievous.
Added the close relbit collection to the funny autonomy.
Check Toddler Tweak
There are these interactions I never turned off the autonomy for with Scam, despite them being annoying, because there is a very logic reason for them to be pushed so aggressively, and the reason are: NPCs. These cannot be turned off without making the NPCs also ignore the toddlers in need, something problematic if you visit them at home or in case you have a mod that makes Toddlers appear in community lots. Still there is no reason for the interactions to be pushed also for played sims, so this should restrict them to be played autonomously only by NPCs.
Faster Eating and Drinking
This has been changed slightly, since they seem to be eating a lot faster now, what's left is the tweaks to drinking and to the focus on eating so that multitasking, especially for toddlers, will be less likely... also toddlers should pick loveseats and go all the way upstairs just to eat on a loveseat a lot less. The old version is still HERE
Gender Neutral Standing Idle
If you've been following me for a while you know that I don't like the fact that the standing animations are different between males and females for teen+ (they go back to be the same for elders)
This changes the default standing idles to be the same for both males and females. And I used the males one because it's the most gender neutral of the two (the female one is a bit too smiley for my taste, otherwise I would have probably made a mix)
There are two versions: one only removes the gender restrictions, one also removes the annoying idles for elders. Only pick one package.
Jealousy Tweak
Something that bugs me... the jealousy reaction, by default, happens only for committed relationships and for sims that have +30 points in romance... meaning that you can kiss a love interest in front of another love interest with no consequences at all... I never liked it, so I lowered the score a bit and added the condition that if you recently had a first kiss or woohoo with someone, they will react.
No Call Out the High Chair
Should make toddlers less likely to ask adults to be put down from the high chair right after being put in... as long as they're in the chair, they should focus only on eating.
No Fit Change Gym Trainer
One major annoyance I have since launch, the Sim the game picks as Gym trainer gets their fitness stat set to 100, removed.
Harder Dates
Dates are too easy. So I had to do a simple re-tuning of them to make them more challenging. Time for the date lowered by 2 hours (4 hours date), social interactions required raised to 25 for the main goal, and 10 for flirt. Also removed the goal to play chess, who the fuck plays chess on a date?!
No Happy and Flirty Animations
This has been changed slightly, old version is still here
The way sims move when talking in a flirty mood creeps me out, especially when they talk with children... the way they move when in an happy mood annoys the shit out of me, this includes the inspired mood that uses the same animations (and playful, but I'm fine with that), so I changed the animations for the happy mood to the same of the fine mood (sims will not be constantly smiling when happy) the ones of the flirty mood with the ones of confident and the ones of the inspired mood with the ones on energized. This is my personal version of the mod, and makes sims a look less like idiots.
No Motives Distress Autonomy
What bugs me since the first time I played this game: it's so hard to kill sims because they will try to auto-solve motives when they're in distress... what pushes your sims to take a bath or eat when the bar hits the critically red level... been wanting to do this for a while, and finally found what makes them save their lives autonomously. Be ware that this affects NPCs, so get this mod only if you're a sadistic bastard like me. Doesn't affect Toddlers. For now.
No WooHoo Dance
Disables the little "Woohoo" dance even for custom interactions like WW ones. They will just walk to the spot without being childish.
Propose Costs Money
Proposing costs 1500 Simoleons, no free engagement rings for you.
Pay to Travel from Phone
Simple pay 150 Simoleons to travel from the phone (calling a taxi, like), the payment is not shown in the UI but 150 Simoleons are detracted at the end of the interaction whenever you select the option, even if you cancel it later. Includes Asking for Dates.
You can still travel for free all the other ways.
NPCs Fuck Off
Aka Selective Auto Chat
This is something I HATE from this game since the beginning, and it became really aggravating while writing Crossing...
NPCs joining group chats or picking played sims for a chat...
I hate it for a lot of reasons, among them:
- NPCs join a romance conversation and it becomes awkward
- NPCs pick a played sim for a chat from the fucking bottom of the map
- NPCs pick a played sim for a chat, but you command him to go somewhere, he then arrives to the spot and proceed to go back to where he was when the NPCs picked him for said chat
- I just hate the fact the chat starts with the Idle chatting now.
With this mod, NPCs can only pick NPCs for autonomous chat, and selectable sims can only pick selectable sims.
No Random NPC Preferences
Stops the random assignation of preferences to NPCs
Less Drink Moods
Reduces the duration of buffs from standard drinks.
No Shy First Kiss
Changes the first kiss animation, the autonomous version also makes the interaction autonomous, only pick one.
Get To Work:
Children Call In Sick - in theory, they automatically get the day off... practically, I see no reason why they shouldn't be allowed to call the school.
Longer Sickness - small mod I did when I removed Private Practice because it stepped into the "too complicated" territory, this is the only thing I wanted anyway, doubled the length of sicknesses. You don't need this if you use the mod mentioned above.
No Walkby: Alien World - makes the Alien World empty.
Laundry Day:
Dry Faster - clothes will take half of the time to dry.
Outdoor Retreat:
Campground: No Walkby - Makes the campground free from walkby
Forest: No Walkby - Makes the forest free from walkby
Parenthood:
Autonomous interactions - makes some special interaction of the parenthood traits autonomous.
Paranormal:
React to Séances - Something mundane like snowing starts and all the sims drop everything they're doing to run outside and awe at the event, but start a Séance in their houses and they'll not give a fuck: Sims 4 logic. Adds a reaction to Séances at the table for the sims around, they'll now go and see what's going on and assist the ceremony.
Home Decorator:
No reaction to décor - see above... "a séance in the house? I'm as cool as a cucumber... a country chair in the house? Oh no no no I'm going to be tense all day and play stupid animations over and over again until you burn me."
And I did just that.
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UPDATE:
28/07
Patch Update
Zero_Tweaks_BG_NoCallOutHighChair
Zero_Tweaks_BG_SelectiveAutoChat