Mod Requests Reference Post (Patreon)
Content
Since I get a lot of requests, I'm going to make this little post to give people an idea of what I may accept to work on, and what I'll never even consider working on, because I have the feeling a lot of people have a wrong idea of the reason I'm modding this game.
As a matter of fact, despite being a "modder", I don't like to play with mods. I'd rather play Vanilla, if the game wasn't completely unplayable without mods. I was playing Vanilla before they started introducing features that were not only useless but straight up annoying (the greetings before Get Together being the first one of these "features") and breaking the game with patches and more stupid features.
I started modding the game because most of the mods I was forced to put in game to make it bearable, more logical, and less bullshit, were too complicated for my taste and were adding too much on top of simple features I wanted, so most of my mods are meant to be a simpler version of other mods, first of all IR-Cheating (all the other mods that attempted to fix Maxis ridiculous jealousy system didn't last 3 minutes in my game because they were too complicated)
Here are a list of Maxis features I don't use because too complicated, or annoying for me:
Active Careers, the Veterinary Clinic, Clubs, EL policies, I'm thinking about removing Sentiments, I'm also thinking about disabling Lifestyles. I don't like the sickness system either (if it wasn't for the build mode, I would have skipped most of the EPs and GPs)
Here is a list of mods I wouldn't put in my game under torture:
Custom aspirations, custom personality traits, custom events (I can't help with any of these) custom careers (I did put some that were integrated with the game flawlessly and simple enough, but ended up removing them again because they were cluttering the jobs menu), mods that are too complicated and add too much gameplay, unless I can turn off 90% of it (WW and Basemental Drugs both have the 95% of features turned off in my game), mods that change the in-game mechanics to be too different than what they are in Vanilla game.
This said, the more complicated your idea is, the less likely I am to even consider it. Also the more your idea sounds like making things easier (removing relationship limitations, making stuff free) the less likely I am to consider it.
Mods adding, altering, or changing too much stuff are a big NO for me, all my mods are simple and studied to blend into the game without making it too annoying. If a mod becomes annoying I remove it, even if it's one of my owns.