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I gave up on the idea of ever being able to use NPCC again... so, this was requested. Now, read carefully:

This mod requires the XML Injector.

This mod is really meant to be used with NO RANDOMS, but can be used alone, or with other similar mods like Townies Overhaul, since it doesn't override anything from the game.

I didn't put restriction on giving roles only to NPCs, meaning that you can give the roles to the played household. I left it free so that it can be used to set up save games, beware, though, that the careers and traits are NPCs ONLY, meaning that you need to give the roles, and then evict the sims, for them to show up. Careers and traits will be removed when you load the household again.

If a sim doesn't show up, they may not be meeting other terms in the filter (master gardener and fisherman need to be minimum adults, for example)

These are cheats! You need testingcheats on and shift click on the Sim to find the menu.

Not all the roles are there, but most of them are.

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Comments

Tytta Marzh

Maravilloso!!! *0*

No one

Oh thank goodness !! Npcs were driving me 😩

Miguel M

Thank you for your hard work! I still use npcc but this will be a good addition. Are certain jobs region locked or lot locked (example: one restaurant being run by 1 group of sims and another being run by another group)?

zer0_Mods_

Nope this is just to give jobs to specific sims... some jobs are region locked on their own (like bartender). NPCC already has this function, though.

Anonymous

Omg thank you! <3

Tootz1011

This is just beautiful. Thank you soooooo much

Alex

Thank you!

satya nutella

OMG. This is something I didn't know I needed. Btw can we assign an occult for NPC job? For example: A vampire bartender?

helaene

Hi Zero - thank you for this mod! Quick question - do the role sims for the Strangerville mystery work differently (military and scientist)? I noticed setting the appropriate career isn't enough, but I've not seen that military role in NPCC or here. Thanks!

zer0_Mods_

two strangerville roles are under special, the military probably works with the standard military career and the sim must be infected... i need to look into those filters to be sure.

Hazel Sims

Amazing!! Does this mod work with the npcc mod?? Or should I replace NPCC with this mod? Can you assign all jobs? Like Waiter, Bartender?? <3

zer0_Mods_

Should work with NPCC too, but NPCC already has this function and works nicely so you don't really need this one.

Fabian Lance Salmon

Could you add Cops and doctors as a option to assign as well. I love the mod BTW thanks for all you do! 😊

Anonymous

I had more questions about region/lot locked jobs (I read previous question from another user but didn't quite understand) - the main one I have a question about is bartender. Does assigning one work the same as NPCC does - bring the sim you want to assign to the specific bar/etc. you want to assign them to, then assign them on-site (and during the desired shift) to make them work there? Also, are you able to fire/un-assign the current employee on the fly as well, or do I have to load them in a house to "strip" them of their old job?

zer0_Mods_

giving them a different job automatically removes all the others. Nope this works as maxis, you just give the job, then the game decides when the sim is picked. If you can use it, NPCC is always the best option (it's fully scripted, no conflicts), this is an alternative for people who can't use because it blocks other mods (like Don't turn npcs into spellcasters and other mods altering filters) or for when NPCCs becomes outdated.

Intern Waffle

I have several questions about this. The documentation seems to be very lacking. 1. Do I have to kill the existing sims assigned to roles or will they be overwritten? I had to remove the existing Grim Reaper, for example, by adding him to a household, before my assigned reaper showed up. Is this true of all roles? 2. Will the game tell me in any way if a role isn't being generated, or am I just expected to know someone isn't where they should be and that I have to assign one? 3. Do I need more than one of any given role? I assume I need more than one vendor if a lot or festival has more than one vendor, duh, but...do I need more than one maid? More than one butler? More than one yoga instructor? 4. The "owned restaurants" roles all have 5 levels. Are these roles for when you *hire* people, or for when sims are called to work at a restaurant you're visiting? Do I need to fill all 5 levels? What happens if I don't? Same question for Veterinarian. 5. Can I save sims with roles assigned to my library and place them in another save, and they'll still have the roles assigned to them? 6. Do the sims assigned to any of these roles still get called for walkbys, or are they JUST assigned to roles?

zer0_Mods_

You just use this if: 1. the game is not assignign the roles on its own or 2. you want specific sims in specific roles. the description is "lacking" because it's very simple: it's impossible to completely stop the game from giving roles to unplayed sims even with No Randoms, but sometimes it fails.

Intern Waffle

I have several questions about this. The documentation seems to be very lacking. 1. Do I have to kill the existing sims assigned to roles or will they be overwritten? I had to remove the existing Grim Reaper, for example, by adding him to a household, before my assigned reaper showed up. Is this true of all roles? 2. Will the game tell me in any way if a role isn't being generated, or am I just expected to know someone isn't where they should be and that I have to assign one? 3. Do I need more than one of any given role? I assume I need more than one vendor if a lot or festival has more than one vendor, duh, but...do I need more than one maid? More than one butler? More than one yoga instructor? 4. The "owned restaurants" roles all have 5 levels. Are these roles for when you *hire* people, or for when sims are called to work at a restaurant you're visiting? Do I need to fill all 5 levels? What happens if I don't? Same question for Veterinarian. 5. Can I save sims with roles assigned to my library and place them in another save, and they'll still have the roles assigned to them? 6. Do the sims assigned to any of these roles still get called for walkbys, or are they JUST assigned to roles?

Miss Faye

Hey, there, wonder if you can share some guidance about the Cottage Living NPCs. I have used this mod with great success to reassign Sages and such, but for some reason the CotL reassignments don't stick, and I discovered that using Assign + No Random will cause the game to crash because it can't generate CotL households to fill the roles I've already assigned. This is a defect of the game, not your coding. Do you have any recommendations? I will accept, "Give EA the finger for shipping a broken game," as a valid answer.

zer0_Mods_

The roles that crash the game in those situation are a couple of specific ones like the garden shop owner because they use special traits and are absolutely required on loading the market zone. But I used it to assign that role successfully in the past. I need to know which roles specifically are causing this and if it also happens with only these two mods inside.

톳치

Other jobs don't have a problem, but the only bartender keeps changing to a different sim. Grimtooth Bar & Bunker continues to create and bring bartenders when visiting the bar, even though there are already three other bartenders in the world, including Celene. Even they are all werewolf. I'm very troubled by this. Also, when visiting Sulani's bar and Komorebi's bar, the game creates a new bartender. They're all constantly created with the name of the island world or sim with a Japanese name. Is there any way to solve this? I'm desperate...