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Making Of: AUTONOMY TOGGLE 

Why this one?

While this may seem a complicated mod, this mod, in fact, works with only:

Traits

And...

Buffs

That's it, this is what makes this mod work. Nothing more.

Now, there are loots:

Interactions

And PieMenu categories, too...

But... loots are only used to give and remove traits and buffs:

Interactions and PieMenu only serve as User Interface and to call loots:

They're yes important, but they're not what makes the mod really... affect autonomy. the mod will not work without them because... there will be no way to give the sims those buffs and traits, apart from this, they have nothing to do with the logic behind this mod.

The logic behind is that I have a hidden trait:

With a Core Buff. This trait only serves as a container for the buff, because I wanted this buff to stick (not all options have a trait, because i wanted some of them to NOT stick, so some of them only give the buff)

The buff is the one that affects autonomy, by using static commodities I didn't even make... I used Maxis ones that were already referenced in Maxis interaction and already used also elsewhere. And they did the same things I wanted to do.

The buff above, for example, adds the StaticCommodity MaidClean, the one the Maid uses, and also tells that the sim with this buff will only care about satisfying those commodities:

only_scored_static_commodities

That's it. This is how this mod works... over and over again:

Is it hard? With what you know at this point, you can see that it's not. It's time consuming, but not hard.

Can I do this mod in MC4? Totally... and we'll try to redo just this.


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