Historical Mods (Patreon)
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I'm playing a Potato Famine Challenge with myself, because I was bored, so I'm playing a save that is set in 19th century and heavily relies on gardening. There were a couple of things that were bugging me:
- With EL, you can make candles, they work off the grind and can be used to lit the house. This is great for historical saves, but the candles duration was too short. I doubled the time they last. LMSSam has a mod to make crafting candles faster.
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- The forced use of the Vaccum when you're over 5 in gardening skill was killing the gardening for me, so I re-enabled the ability to manually remove weeds, along with using the Vacuum. choose Weed to do it manually, Weed All to use the Vacuum. This mod is not compatible with Kids Can Garden by FerdianaSims. I originally wanted to do a compatible version, but upon opening that mod I found out it is outdated (sims will not gain Lifestyle progresses) and since it overrides all the gardening interactions, I could not be arsed updating it myself. If the mod gets updated, I'll see to make a compatible version.
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- No fire insurance: no money given when something burns
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- Gardening Lot Traits: 3 Lot traits to make gardening more challenging
1. Crops Blight - causes random crops failure around your lot, the plants straight up die.
2. Unfertile Soil - dries plants and makes the need of water more frequent
3. Bugs zone - bugs will like to infest your plants a lot
Notice: all the traits activate at midnight, so it can cause performance problems and lags if you have a lot of plants. I don't advise using the 3 together but they're not locked.
- Filthy lot trait can trigger sickness, in case you want to set up a proper Victorian workhouse
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Deadly Dickensian Sicknesses
This one requires Utility - Death Interactions (updated for this mod) and The XML Injector
4 deadly illness typical of Victorian age that can be caught by your sims:
Typhoid: triggered by low hygiene
Tuberculosis: triggered by being cold
Scarlet Fever: triggered by being cold, children are more likely to get this one
Cholera: triggered by eating in grody places
Typhoid, Scarlet Fever and Tuberculosis are contagious, they are asymptomatic for the first 12 hours but can already be passed. ALL THE ILLNESS, IF NOT TREATED, ARE DEADLY!
Your sims are more likely to get sick if they're weakened by hunger or tired. As long as they are well cared for, you should have no problems.
Treatment: if you play a historical save, you can brew a new potion with the herbalism skill (+6) to try and cure the sickness, this doesn't assure you that you will overcome it, but it gives a boost to your sim body... you still have to wait and see. If the illness is already too advanced then the potion will not work (from the second buff on). Your sims can also heal on their own, but it should be rare. If you want to be sure to cure the illness, then you can purchase a vaccine from the computer. The vaccine gives you the immunity from every illness in the mod. Scarlet Fever can be contracted only once... it your sim get it and survives, they cannot contract it again. There are no cures for Toddlers, but they are more likely to overcome the illnesses on they own. Same goes for NPCs (but they can start a pandemic).
Let me know if something doesn't work with the children and toddlers.
This mod conflicts with LMSSam more herbalism potions, it is already built to work together with it, in order to have both this mod and her potions, you need to put this one in the overrides folder.
Due to its nature, this mod is mostly in testing.
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- Pickpocket for everyone: unlocked the interaction for everyone, now relies on mischief skill and not on the career
I was notified that there is another mod for this, if you have that, you don't need this one, obviously. Also the mod that allows you to work the criminal career from home has this modification included so you don't need this in that case either.
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You can probably expect more mods like this as long as I'm on that challenge.
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UPDATED: Dickensian Sicknesses: sickness will be removed when the sims die. Made Grimmy immune, too.