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I'm making this post for tutorials requests. You can ask here for a specific tutorial, if I can do it, I will.

I don't make tutorials about Scripting. Unless you want to make a mod on Wicked Whims or MCCC level, you don't need to be able to script. There are fantastic people who made tools the community can use to inject things without needing to script at all. To inject a simple interaction, for example, you don't need a script. Script should be reserved for the mod I mentioned above, in my opinion, to avoid lagging the game and leave the CPU free to focus on other things. 

To inject interactions, loot actions, traits on the reward store the tool you can use is

The XML Injector 

To inject into the Spellbook the tool you can use is 

The Spellbook Injector 

Now notice that this injector has been having problems, but here is the thing: to make spells with it you don't need to make the full thing (tome, interaction and all) you can use this injector to put your spell into the spellbook, and the XML injector for the unlock interactions (See my Secret Sages Spells mod). As a matter of fact, to make a custom spell you don't need this injector at all, unless you want it to show in the spellbook.

Lastly, to inject situations or filters, you can use this tool:

Injection Tools 

I've yet to test this one, so I can't help much, but it works like the other injectors.

You can do most mods by using these tools. 

This said, feel free to ask about tunings mods in the comments.

Comments

Anonymous

I’ve been using MC4 to create a few mods for myself, and expanded to S4S and reading TDESC. I wonder.. how do you actually inject a reward store trait into the store? Thats the last part on my journey i think, because i have yet to try out any of the injectors and i even tried to make my own injector for my reward trait lol normal traits are OK since you just make new tunings, but this SimReward stuff and the store itself ..

zer0_Mods_

That's really easy, you use the add_satisfaction_store_rewards function, there is an example of it in the modder documentation of the injector, look into the examples folder.

Anonymous

I would like to learn more about these areas (and some more that I don't remember at this moment that is right now), some of them are probably not your area, but I add them all, and hope you know maybe one or two of them: - animation elements, overrides and props - asm and clips (how to clone and modify an existing asm, I wanna take the smelling on the flower animation from the gift flower interaction, and make it a stand alone interaction with custom prop, without any other sim) - collections (I really would like to create a custom collection, but the collection manager seems locked for modding, are there other ways to being able to keep track of a custom collection) - CAS items as gameplay effects - inventory items and inventories and "inventory only items" - tags and object components, what does they mean and do (found many components in object definition when I found how to make an object live dragable, but what do the other ones mean) - consumables, how does this thing works (I wanna learn how I can use one object for example 10 times before it is empty, and my attempt to do so didn't really work out)

zer0_Mods_

For animations and Objects I can't help much... for CAS items as gameplay effects you mean changing hairstyle or eyes color of the sims via buffs like the actor career does? (you can also update the genetic in CAS this way)... as for consumables, that probably relies on object states and changing the quantity is going to mess with the state change between big portion and medium/small portion

Anonymous

Ok, about states on objects I understand that is not your area either then? Well, about CAS effects, yes that could be that, like the actor. Like if one get hurt and while having this buff, they should maybe have something on their hand, for example... If you know anything about this, I could appreciate a tutorial about that.

zer0_Mods_

That's done with a buff in university when playing soccer game, the bend they get from time to time is tied to the buff. Most of it is done via buffs... the worst thing of working on this is finding the id of the cas part to modify, but apart from that, is pretty easy. I worked on object states for other things, they're quite a pain it the ass... I can see how the consumables work anyway.

Dana Anna

I modify a lot of my recipes for SCCO. I have a few recipes for some reason that the different sizes are listed as two dishes versus it being different sizes (single/medium/party). I.e. Icemunmun’s deviled eggs and Robin’s miso soup. Is there any easy way to correct that in S4S?

Anonymous

This is probably way elementary, but I'm a total noob and I'm sorry! XD I'm sure it's accomplished at least in part by the XML injector, but I can't seem to get a new interaction to show up on the phone. My goal is to have an interaction on the phone that triggers a rabbithole with the sim returning with a buff, but I can't even get the interaction to show up on the phone! This is my first mod attempt and I'm a little overwhelmed. Some help would be very appreciated.

zer0_Mods_

For the phone you need to use the Injector specific function add_interactions_to_phones... you can find an example in the package that comes with the mod. To make an interaction work this way, I suggest you to use the celebrity cleansing interaction as a basis

YourFalseHope

Really want to understand how to make rabbitholes. There are no guides and when I asked others they gave me some really piss poor answers about cloning EA ones that didn't help me understand at all.

zer0_Mods_

They're interactions, I'll do a tutorial about it... you can't do it with the Constructor, you'll need to manually do them... I'll do a step by step guide.

Anonymous

Thank you! 💜

Anonymous

Yeah, sorry, forgot to say also, the object I want to use as consumable, is actually not food, but I have not found anything else that can seem to make the item useable some limited times. This might not work, but I hope I can use it anyway.

zer0_Mods_

Icemunmun is a goddess for making custom food... if she didn't fix it, it's probably a limitation of the portion size mesh and how the game handles it (if you try to make a 3 portion food you get a problem with the mesh, for example)

zer0_Mods_

The consumables are controlled by the object states in the object tuning. Changing the tuning is going to turn the object into a consumable.

Anonymous

I watched your tutorials on making rabbit hole interactions and they are great. However, I want to make a rabbit hole interaction that is initiated by clicking on a painting that already exists in the game. I want to add a "Study Painting" interaction that, when completed, unlocks a rabbit hole interaction. Is this possible to do through either Mod Cunstructor or S4S? Thanks

zer0_Mods_

Try to inject the interaction on the easel. You need to mess around with it a bit, change the animation to study the painting and all, but it should be technically possible with S4S. Not with the constructor.

orangesodaaa

Hi! Do you know how to lower the salary of custom careers?

Anonymous

Custom posture tuning tutorial ?