Ages Behaviour Tweak 2 - Now featuring... (Patreon)
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MORE ARGUMENTS TYPES!
Morgyn and Darrel are constantly arguing in my save, they're both argumentative... and I was bored of them arguing about music... so I wanted to add more...
In order to achieve this... I had a pretty bad argument with the game... it doesn't like arguments to be injected... so I had to merge this mod with ages behaviour tweaks and add the interactions directly in the buffs.
The original description of AGES BEHAVOIUR TWEAK:
Children and teens will not decide to collect dishes and trash autonomously, you will have to influence them, or force them to do it, they will be more messy.
Adults and elders will not browse the phone as much, they will prefer reading.
All ages will choose way less to do pointless things like view art or sculpture because I don't play the game to look at pixel people looking at something, nodding like idiots.
This one is the same with more arguments type added. Some arguments are restricted to some kind of occults:
Mermaids can argue about living on land
Aliens about intergalactic travel
Vampires about drinking blood
Witches about magic
Some are exclusive of some traits. Some are exclusive between husband and wife. There are a bunch, I'll not list them all. Put both files in your folder and remove the old mod if you had it.
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UPDATES
11/21 Added more autonomy modifications:
I implemented in the mod the autonomy modifications I use in my game to alter what sims do. I originally added these modifications in the attempt to alter some behaviour sims have, like obsessive dancing, eccessive watching TV and playing games, autonomous singing, eccesive use of the computer and obsessive reading, without touching interactions.
The behaviour is altered via buffs, making elders not likely at all to dance (this can be altered by some situations, like parties, where the sims are pushed to dance, but they shouldn't dance in normal situations if you have the stereo on) while teens should still be fairly prone to burst into dancing. The same applies to all the other behaviour I altered (elders are more likely to read, while YA are less).
To turn off autonomy on a singular interaction basis, I suggest the use of SCAM it allows you to set the autonomy for the interactions on and off on the fly and makes ALL non autonomy mods obsolete, allowing you to: remove some packages (too many slow up the game), remove the need of constantly updating No Autonomy mods that break too often for what they do (turning off the autonomy is a matter of changing a setting from true to false) and to change your mind in game, on the go, about the autonomy of a specific interaction (you can turn off the watch TV interaction from two days, then turn it on again without exiting the game). Scumbumbo's version still works, but a version of the mod is also included in MCCC