No Random Townies (Patreon)
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Content
Requires the Injection tools
Assign NPCs Roles
I had problems with NPCC lately, sadly, because I love the assign townies function of that mod... I have problems with townies overhaul less fame too, because it alters a lot of filters and conflicts with a lot of mods, so I made my own version, easy to manage and pinpoint problems in case of conflicts. I need some help testing this mod, though...
So, this is basically the same as townie overhaul, the concept is exactly the same, but, as I said, I needed something I could manage, so I separated the altered filters by EP/GP/SP, so that if I get a problem in University world, I know where I need to look.
If you're about to test this mod, here are the instructions:
Keep all the files inside their folder. Don't mix it with other mods:
Like this
There are a bunch of mods that conflict with it, of mine:
They're all updated to work with it, and if you install it, they need to go in the Overrides folder. All the updated versions are included in the In Overrides archive of this post, not in their own post.
Conflicts with mods from other creators:
Probably conflicts with a lot of mods from other creators too... if you suspect a conflict, open the mod and look for sim filter tunings:
if they're overrides of maxis tuning (the name of the modder is not in front of the name of the tuning) then it conflicts. I'll post a tutorial on how to make them work together.
KEEP THIS MOD OUT OF THE OVERRIDES FOLDER. Move all the conflicting mods into the overrides.
If you get a problem, I need to know where and in what occasion, example:
Random townie generated during college organization gathering in University world.
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This will probably NOT completely stop townies. I still get a random adult generated in University, for example, and don't know where the hell he's coming from... but it will reduce them for sure.
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Fixed the non assignation of role, now, in order to fix it, I excluded them, so the game will still generate randoms if it can't find a good sim to use. Sims not getting the roles was exactly the problem I had with the other mods, the best solution I found is remove the roles from the mod all together and set MCCC to import the new generated sims from the tray 'cause if I remove some things from the filter, then the game gives the roles to sims I don't want to (like Vlad that was picked as a vendor, the problem I had with NPCC)
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UPDATES:
05/02 The game should give roles to service sims again.
Separated service sims from important jobs: I'm working on an addon that gives the ability to assign roles, but I'm working slowly because I'm still tired. Update all files.
Reupdated also the update for Paranormal stuff because I forgot to add Temperance.