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Assign NPCs Roles 

I had problems with NPCC lately, sadly, because I love the assign townies function of that mod... I have problems with townies overhaul less fame too, because it alters a lot of filters and conflicts with a lot of mods, so I made my own version, easy to manage and pinpoint problems in case of conflicts. I need some help testing this mod, though...

So, this is basically the same as townie overhaul, the concept is exactly  the same, but, as I said, I needed something I could manage, so I separated the altered filters by EP/GP/SP, so that if I get a problem in University world, I know where I need to look.

If you're about to test this mod, here are the instructions:

Keep all the files inside their folder. Don't mix it with other mods:

Like this

There are a bunch of mods that conflict with it, of mine:

They're all updated to work with it, and if you install it, they need to go in the Overrides folder. All the updated versions are included in the In Overrides archive of this post, not in their own post. 

Conflicts with mods from other creators:

Probably conflicts with a lot of mods from other creators too... if you suspect a conflict, open the mod and look for sim filter tunings:

if they're overrides of maxis tuning (the name of the modder is not in front of the name of the tuning) then it conflicts. I'll post a tutorial on how to make them work together.

KEEP THIS MOD OUT OF THE OVERRIDES FOLDER. Move all the conflicting mods into the overrides.

If you get a problem, I need to know where and in what occasion, example:

Random townie generated during college organization gathering in University world.

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This will probably NOT completely stop townies. I still get a random adult generated in University, for example, and don't know where the hell he's coming from... but it will reduce them for sure.

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Fixed the non assignation of role, now, in order to fix it, I excluded them, so the game will still generate randoms if it can't find a good sim to use. Sims not getting the roles was exactly the problem I had with the other mods, the best solution I found is remove the roles from the mod all together and set MCCC to import the new generated sims from the tray 'cause if I remove some things from the filter, then the game gives the roles to sims I don't want to (like Vlad that was picked as a vendor, the problem I had with NPCC)

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UPDATES:

05/02 The game should give roles to service sims again.

Separated service sims from important jobs: I'm working on an addon that gives the ability to assign roles, but I'm working slowly because I'm still tired. Update all files.

Reupdated also the update for Paranormal stuff because I forgot to add Temperance.

Comments

Anonymous

can you assaign townies like you can with npcc. love that mod but the author has been mia for two months with no word so i am looking for a alternative.

zer0_Mods_

nope, this is just a filters override. I'll see if I can do the same for some townies. I love npcc too but it's giving me a lot of problems.

Anonymous

Dont know if iam doing anything wrong but with your mod no townie jobs are beinb filled. I traveled to several neighborhoods and the different types of venues , all had no workers. Removed your mod and jobs were filled. Nothing in my mod list conflicts with yours tunning.

zer0_Mods_

You're doing nothing wrong, you can say that's intended behaviour... NPCC has the same issue on some setting... you need to put more jobless sims in the world.

Anonymous

Hello ! I must ask because I'm not sure I understood the whole process: Do I need to remove NPCC ? Thank you :)

Anonymous

So ! The mod is excellent, truly. No random NPC especially in San Myshuno, no useless townie. Residents were used to fill mixologist job when needed, without losing their "real" job. Good. But actually the mod is TOO good: No NPC are generated for the actor career, so it's now unplayable. I had only 3 of my co-stars, no makeup artist, no producers (even though they're always useless), and no director. I used to save my game before entering the actor set, so I didn't lose anything. Besides this problem, everything was great. Keep up the great job.

zer0_Mods_

So the game is not picking sims from the world for that, either. This happens when you stop the random generation and the game is out of sims to pick. In any case you wouldn't have lost anything since you only need to remove the mod for sims to be back. I'll exclude those sims from the mod too.

zer0_Mods_

Npcc has a way to force the game to pick sims only from the household you chose. The problem I have with it is that it goes around my modifications to the townies allowed in the Magic Realm whatever I set it, and turns non occults sims into occults despite my filter, so I can't use it.

Anonymous

I would gladly drop NPCC for your system in a blink of eyes. Besides the little problem with active careers (I didn't test science or detective yet), your way works definitively better. Only necessary to no townies roaming the streets and venues make the game run so much better. Oh I forgot to tell that I had 3 tourists in front of my celebrity's house, but they were residents dressed with that ugly outfit. No big deal.

Anonymous

can you please show us a tutorial on how you update your mods? so it can be compatible on the new version

zer0_Mods_

This would depend on the singular mod, I can't do a tutorial that teaches how to update all of them.

Anonymous

I love this Mod and after setting it up with MCCC's, I have absolutely no randoms. None. This gives me only the Townies from my own Library and I've play-tested (Yes, I sat here and played it that long) for a good 48 hrs. There were no Maxis generated oddly "My Mamma forgot to show me how to put my pants on the right way" dressed townies dropping in.

midnitetech

This is amazing! I've been looking for an alternative to NPCC for a while, as Paulson, unfortunately, doesn't seem to be around anymore. I've done the same as LotusAngel, adding townies to my library and setting up MCCC to use them. Thank you so much for this!

Coco Doll

thanks for this. i want all realistic sims in my game. but is 150 sims enough to really stop it?

zer0_Mods_

This stops the generation regardless of the number of Sims you have. If you don't have enough, roles will not be filled.

zer0_Mods_

I have the packs xmls but not the pack... If you find out what role they're being generated to fill let me know

Anonymous

I noticed that all of them are homosexuals. I don’t know if that’s the filter that needs to be fixed.

Anonymous

I love this mod,however,I see there new random generated townie spawn at Tartosa only.

zer0_Mods_

Did you install all the files? Can you check in what role are they being generated?