MASTER MAGIC! Magic Schools Made Relevant. (Patreon)
Downloads
Content
PLUS: Ask the Sages to be your teachers and build a relationship with special interactions!
READING THE DESCRIPTION OF THIS MOD IS MADATORY
This mod modifies in game mechanics and has some incompatibilities, I'll not give support if you didn't read.
This mod requires the XML INJECTOR
So Maxis gave us three schools of magic that matters NOTHING. I've been wanting to do this mod for a while but I knew that, while not technically difficult, it was a pain in the ass. In the end I decided to just do it...
What's the purpose of this mod?
The purpose of the mod is personalize your mage by giving them a specialization in one of the three schools. Being a specialized mage means that when try to use magic from another school of magic, they'll fail more often than not. The purpose is purely story telling/roleplay, i didn't add a bonus for the spells of the chosen school, because, honestly, there is no need... they already barely fails at magic.
This mod adds three traits you can pick from:
Mischief Mage: specialized in Mischief Magic, they stand more or less in the middle. They have a hard time casting spells from other schools, but not as much as an Untamed mage casting Practical spells. They're more in line with Untamed Magic.
Untamed Mage: specialized in Untamed Magic, they have a hard time with Practical spells, not so much with mischief ones, especially the one in line with their school (like the fight spell). Be ware that Untamed Magic is the harder to use if you're not a specialist.
Practical Mage: specialized in Practical Magic, they have a hard time with Untamed spells. Not so much with mischief ones, especially the ones in line with their school, like the transform and the love spell.
How do you become a specialized Mage?
The Sages have new interactions. You can ask your chosen Sage to become your teacher:
You can also ask them information about their school of magic before choosing. You can drop the teacher at any time, but you'll not be able to have them as teachers again, if you do.
If you drop your teacher, you'll be able to pick another.
Once you picked a Sage, you'll still be able to learn from the other ones, but not ask them to be your teacher. Having a teacher will give you the specialization trait:
At this point, my modifications to the success and failure rate of the spells will apply.
You will have special interactions with your teacher! You can, for example, ask them about magic or about the magic realm:
And they will ACTUALLY teach you:
Once learned the Ultimate Spell, you can ask them to complete your training, at that point you will have a new interaction to ask your ex-teacher for advice (the informative interactions about magic and the magic realm will not be available anymore, since at that point you should be well versed in that.) The chosen Sage will show in the relationship panel as your teacher.
Options:
Make it mandatory - the system IS NOT mandatory by default. meaning that you can have the option without being forced to use it. There is a package to make it MANDATORY, it will remove the "ask to teach spell" interaction until you chose a Sage.
Specialized Sages - Makes the sages Specialized Mages by default. This option is not compatible with Play As The Sage... the mod is updated to include it. If you use it, DON'T INSTAL THE BUFFS PACKAGE, just grab the update.
Untamed Spells - the modified untamed spells are not compatible with Untamed Magic is Untamed, the mod is updated to include the changes. You need either this package or the Untamed magic is Untamed for this mod to work as intended.
Traditional Witchcraft:
Becoming a traditional witch will remove the specialization
HERE IS HOW THE MOD SHOULD LOOK LIKE WITH ALL OPTIONS ACTIVE AND ALL OTHER MY MODS THAT CONFLICT WITH IT:
Untamed Magic is Untamed can be both V1 or V2
____
UPDATES:
Added 2 new interactions with your teacher:
Ask Lesson - They will give you some information about the various spells in their school of magic. These are in line with Maxis canon in order to fit everyone's game.
Chit-Chat - you can now just chit chat with your teacher! Maybe you'll get a gift.
PLAY AS THE SAGE:
If you play as the sage, you'll have the options to ask your students about their progresses and to chit chat with them.
___ 08/31
Fixed a problem in the string tables.
Added Bonus:
Untamed Mages: build less charge
Mischief Mages: increase mischief skill faster
Practical Mages: gain more XP
All the Mages will have more desire to socialize with their teachers when left on autonomy (and the teacher is on their role)
___
Mischief Mages can now tell the future!
This is an ability only Mischief Mages have (they have less spells than the others in vanilla, so...).
You can ask a Mischief Mage to tell your future (they can't tell other Mischief Mages future, though) and there are 4 outcomes:
Neutral - no effects
Bright - affects positively your sim day
Bad - affect negatively your sim day
Doom - better send your sim to bed...
They can tell their own future by looking in the mirror, the outcomes are the same.
Under Faba's request: there is a new Mischief interaction exclusive to Mischief Mages: Predict Doom, with this, they can actively ruin another sim day.
The emotional buffs last few hours, the effects last 24 hours.
A word of advice: don't ask if you failed drinking the luck potion... it can only get worse.
___
Untamed Mages can now cast Curses!
These are not Maxis curses (they're set to work only on Witches and are jokes, anyway), these are brand new curses I did from scratch. There are 5 custom curses, in order:
Curse Of Misfortune - makes the sim have a very bad luck.
Curse Of Infinite Loneliness - no social interaction for the sim under this curse will succeed.
Curse Of Perpetual Flame - it will be very likely for the sim under this curse to accidentally cause a fire...
Curse Of Unreachable Happiness - the sim under this curse will not feel happiness... or any positive emotion, for what matters. on the other hand, negative emotions will be twice as strong as normal.
Evil Eye - all the above, all together.
The curses unlock as you rank up, you'll not find them in the spell book. And they have their own category (curses). The first one unlocks at rank 2.
Be ware that there is a rule in Magic... when you use magic to cause harm, you risk bringing the same harm into your life... yep, these curses increment YOUR risk to get a curse, too... even when you succeed casting them.
___
Practical Mages can remove the above curses
At Rank 2, they can remove them from themselves, at Rank 3, they can be asked to remove them, too. Only Practical Mages can remove the curse cast by an Untamed Mage.
- Ok, I'm done now, promise.
___
Integrated with Traditional Witchcraft. Curses, fortune telling and ability to remove curses unlocked for Traditional Witches and Vampire Traditional Witches.
Now I'm done for real.
LANGUAGES:
Russian (Trail_of_blood) - Portuguese (Melqui Viana)
___
26/01 - Fixed completing the training removing also the specialization.