RoM - Consequences for Losing a Heated Magic Duels (Patreon)
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First Thing: THIS MOD IS NOT COMPATIBLE WITH VAMPIRE MAGIC.
Good news, though... I included the option in the main mod, if you use Vampire magic, grab the updated version HERE
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I know I shouldn't be working on new mods right now... but this was bugging me. losing a heated magic duel has no consequences. So... I reworked the system. Losing a heated magic duel, now, will strip the loser of their magic for two days. It will not remove the witch occult, but if you'll try anything magical (studying tomes, experimenting, casting spells...) you'll not be able to. The effect wears off in two days (they'll be able to discard the content of the cauldron, though... in case, you know... you need to cook mac&cheese).
I should have blocked every magical interaction but let me know if I missed something.
In case of problems, like stuck buffs, the buff that controls this is:
Zero:Buff_Hidden_LostDuel
Removing it will give back the magic. Removing all buffs with MCCC will give back the magic as well.
Languages:
Russian (trail_of_blood)