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Back posting a very small mod.

This is something I HATE from this game since the beginning, and it became really aggravating while writing Crossing...

NPCs joining group chats or picking played sims for a chat...

I hate it for a lot of reasons, among them:

- NPCs join a romance conversation and it becomes awkward

- NPCs pick a played sim for a chat from the fucking bottom of the map

- NPCs pick a played sim for a chat, but you command him to go somewhere, he then arrives to the spot and proceed to go back to where he was when the NPCs picked him for said chat

- I just hate the fact the chat starts with the Idle chatting now.

With this mod, NPCs can only pick NPCs for autonomous chat, and selectable sims can only pick selectable sims.

This mod was tested by Lilith Vatore, Morgyn Ember and Mortimer Goth at the park, and none of them was picked or picked a NPC for a chat, so I'm sure it works.

Difference between this and TURBODRIVER's Less Intrusive Conversations:

My mod is just a small test I added inside the main two Superinteractions to tell the game that NPCs can only start conversations with NPCs, and Playable Sims with Playable Sims. So two sims in the same household can still start conversations with each other but a NPC from the fucking bottom of the map can't block your Sim because he decided to have a chat. Turbodriver's mod is a script and it's way more complex in the way it filters the conversations, and they can be used together without problems.

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UPDATES:

11/16 Snow Escape

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