Home Artists Posts Import Register

Downloads

Content

I was requested a mod to make the motives decay 15% slower. I already have a mod to make motives decay go faster or slower (in mine, it depends on the motive, since I use a custom time speed and balanced it to my taste and needs, I never shared that one), and this is by far one of the easier mod you can make. So I'm going to make a step to step tutorial into making the mod from start to finish.

Let's open Sims 4 Studio and create an empty package under tools:

Give the package a name, click on save and it will open the empty package, again under tools let's select "extract tuning":

Now, I know what I'm looking for, so I can just type motive_ in the bar.... If you don't know what you're looking for when making a mod, then you'll have to make some research...

I selected all the base motives I want to change and imported them into my package, and you'll see that every single one of them has a tuning file and a SimData file:

Now, when this happens and you want to change something, you need to check also the SimData file. This because a mis-match between the two can cause problems that can vary from a mis-matched information in the UI to a game crash... for example if I were to change the max vale tuning (and we're NOT):

(This is the max value this statistic can reach, it can go from 100 to -100) then I'd need to change it both in the SimData file and in the Tuning file:

Now, this was just an information, because the value we need to change is the decay rate:

So we can go and check that this value is not present in the SimData file, and after we're sure that it's not, we can just remove them from our mod:

at this point, we can go back to our decay rate and do some math...

After you changed the decay rate to the desired value, you can save the package and you're done. This all a mod like this one is about.

The decay rate in the following mod is decreased by 15% for all motives.

The decay rate in my private mod is decreased or increased on a singular motive base.





Comments

Xmiramira

Hey! I have a question. Something I have been wondering about for a while. Do you know anything about giving specific items more autonomy? There are a million mods to cut autonomy for everything but very few to encourage it. I’m tired of sims standing around, talking and dancing lol

Anonymous

Thanks a lot!!! <3

Anonymous

Hmm, if you don't mind, can you make a mod to let us do servos? Like, try for baby? If not, I completely get it, probably a reason why it doesn't have that option.

zer0_Mods_

I have a package in my folder to enable autonomy for some social interactions that don't have it (and that's another thing too easy to do, I'll make a tut for that in the future)... the preference toward some object is controlled by a lot of tunings in games... like the computer use is an obsession because there is a tuning that sets it as a preference. you can give them more autonomy also by tuning the idle autonomy in the autonomy module, I have a tutorial for it somewhere. they're going to focus a lot on socials then, and in my game at least, reading. Now, I never messed around much with autonomous use of stuff, there are commodities that controls it etc... but the setting to enable/disable autonomy is the same from the social interactions.

zer0_Mods_

that's a weird one... i have no idea how servos work yet, I need to play them first!

Marco Cantillo

I really like the idea of making Sims life a little bit harder, Sims 4 is too easy. Btw, I was thinking about an idea for Uni that maybe you can find interesting: making homework, presentations and term papers completion harder. I found "book_Homework_University_ClassX" tuning for homework that actually allows you to change the homework completion time and "Term_Presentation_Quality" stuff that controls the range that a presentation needs to be qualified as high, med or low quality. I also found things for term papers, but I guess they're a little bit more complicated so I can't completely understand them. I think that could be great for your Longer Terms mod since it is easier to get good grades with more time available to study,

zer0_Mods_

Term_Presentation_Quality is a commodity if I remeber correctly, maybe it can be made harder by tuning the max and min value... I'm currently testing if and how much the slower career progression setting in MCCC affects the progression in classes (they're a career)

Anonymous

I've tried to add skill gain tunings for eg. singing skill to make tone-deaf sims gain skill at a x5 slower rate, INCREASE 0,2 in the xml but it doesn't seem to have any effect? I have only my mod in my game..